2/0/6/0/6 for sPvP?

2/0/6/0/6 for sPvP?

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Posted by: Gabriell.4856

Gabriell.4856

What are your thoughts on using this D/P or S/D build for sPvP? http://gw2skills.net/editor/?fZAQRAoa8Yl0Mp0pFOx7J8PNBNhwdtVz8O83yaFA-TJBFwACOJA12foaZAAPBAA

Is it comparable to the 6/0/2/0/6 build other than the obvious Panic Strike?

Basically, I want to do the same amout of damage but double the survivability.

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Posted by: Thaddeus.4891

Thaddeus.4891

You surely won’t gonna do the same amount of damage, but ya you will gain survivability.

You have good trait choice, but they don’t fit together well. You gonna have the survivability and self-sustain to fight against multiple target in the same time, but you won’t have enough burst to kill any of them fast enough to take the advantage.

You have a good steal, but again don’t have the burst to follow that up.

Overall you’ll be annoying, hard to kill, but won’t be able to complete the main job of a thief which is to finish ppl off. Trickery and Shadow art are support line for the thief in PvP, you should have both at the same time since you really need either Deathly Arts of Critical strike to be able to burst someone down.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Battlerobot.9461

Battlerobot.9461

My WOW friends tells me RESILIENCE is for PvP… All joking aside, if you use all facets of MY class (THIEF) then message me in game. I do not like to post my ideas, builds or strategies on the forums because I do not want the baddies to see them or even try them cause they will most likely half kitten it and then wah wah wah about how kittenty MY peepees are. They need to learn and see for themselves and to break the mold otherwise they will not realize the full potential of this game.

If you are really interested in what I have to say, and I have a lot to say then message me in game. I prefer to communicate in a one on one environment rather than just post some numbers on a website with little to no explanation or visual proof. In game I can show you how my build kicks kitten . It is a very aggressive in your face play style with I would say 75% defensive mechanics, but my bullets are hollow points and the dagger is flaming hot and sharp.

HANDLED (MFer)
Happiethyme

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Posted by: Gabriell.4856

Gabriell.4856

You surely won’t gonna do the same amount of damage, but ya you will gain survivability.

You have good trait choice, but they don’t fit together well. You gonna have the survivability and self-sustain to fight against multiple target in the same time, but you won’t have enough burst to kill any of them fast enough to take the advantage.

You have a good steal, but again don’t have the burst to follow that up.

Overall you’ll be annoying, hard to kill, but won’t be able to complete the main job of a thief which is to finish ppl off. Trickery and Shadow art are support line for the thief in PvP, you should have both at the same time since you really need either Deathly Arts of Critical strike to be able to burst someone down.

I don’t understand why a 6/0/2/0/6 would have more burst than the build I posted. 200 more power can be obtained from might stacking when entering stealth. 4-6 stack is easy to come by with D/P. I can see the 10% less damage from losing out on exposed weakness. I can understand 5/6/0/0/3 or 2/6/0/0/6 having more burst but not 6/0/2/0/6.

(edited by Gabriell.4856)

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Posted by: Narkodx.1472

Narkodx.1472

My WOW friends tells me RESILIENCE is for PvP… All joking aside, if you use all facets of MY class (THIEF) then message me in game. I do not like to post my ideas, builds or strategies on the forums because I do not want the baddies to see them or even try them cause they will most likely half kitten it and then wah wah wah about how kittenty MY peepees are. They need to learn and see for themselves and to break the mold otherwise they will not realize the full potential of this game.

If you are really interested in what I have to say, and I have a lot to say then message me in game. I prefer to communicate in a one on one environment rather than just post some numbers on a website with little to no explanation or visual proof. In game I can show you how my build kicks kitten . It is a very aggressive in your face play style with I would say 75% defensive mechanics, but my bullets are hollow points and the dagger is flaming hot and sharp.

HANDLED (MFer)
Happiethyme

LOL Why are you RP’ing on the forums

On topic – You do not want to use a stealth heavy build in serious conquest games – if you already did not know you can not capture points while stealthed furthermore you are gimping your damage by not investing in crit strikes or deadly arts

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Posted by: Battlerobot.9461

Battlerobot.9461

Troll #1

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Posted by: Thaddeus.4891

Thaddeus.4891

I don’t understand why a 6/0/2/0/6 would have more burst than the build I posted. 200 more power can be obtained from might stacking when entering stealth. 4-6 stack is easy to come by with D/P. I can see the 10% less damage from losing out on exposed weakness. I can understand 5/6/0/0/3 or 2/6/0/0/6 having more burst but not 6/0/2/0/6.

I don’t want to defend too much panic strike build because I’m not a fan of it. But 200 power and 10% dmg is far superior in term of dmg alone versus might on stealth. Like you said it will give you 4-6 might, but only on longer fight, you won’t have that from the beginning and remember on the 29th 6 might will equal to 180 power not 210. So ya, you will sacrifice a little dmg for more survivability. But panic strike build already sacrifice a bit of dmg to gain an Immobilize to help land your backstab at 50%. Also, when I tried panic strike i could care less about the Improvisation trait, and took the dagger training trait for a additional 5% dmg.

I’m not saying that your build won’t be good, but it won’t be great. You’re advantage won’t help your team win in a spvp match, that’s what i’m saying. You could be a annoying little kitten at far fighting against 2-3 ppl and being able to survive. But you won’t be able to keep the node decap so if they have half a brain they will only leave an AoE profession like a medi guardian or engineer at their home and you will only cancel each other out while they continue to make points on their home. You focus on stealth limit your ability to cap/decap and that’s a big deal in conquest.

Thaddeauz [xQCx]- QC GUILD

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Posted by: mango.9267

mango.9267

Actually, your damage will be fine. The dps on 20606 is pretty comparable with the dps on 20066, minus the 10% modifier. And to be honest, a thief using stealth really isn’t that problematic in PvP because you’re not expected to contest/hold points anyway.

There are a few reasons I think PvP’ers tend to forgo shadow arts.

(1) You don’t have perma-swiftness out of combat, meaning you’ll rotate and +1 slower than you would on 20066.
(2) If you’re going to rotate slower, your burst should hit harder, which is where 60206 and 26006 come in.
(3) Shadow arts tends to encourage slow and selfish play where you spend a lot of time in stealth, which is wasted time because you’re either resetting a fight or you’re not helping your team. (Note: this can be circumvented by consciously limiting the amount of time you spend in stealth).

Also of note, there’s a vocal and elitist anti-SA culture that considers the trait line “cheese”. I personally think 20066 (especially 20066 D/P) is just as “cheesy” as 20606, so I don’t think this criticism is valid.

In summary, you won’t rotate as quickly as 20066, nor will you burst as hard as 60206/26006. However, my opinion is that 20606 isn’t as bad as many of the mindless teef drones will have you believe, and excluding the highest level of play, you won’t really be gimping your team unless you spend most of your time sitting in stealth.

Second Child

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You surely won’t gonna do the same amount of damage, but ya you will gain survivability.

You have good trait choice, but they don’t fit together well. You gonna have the survivability and self-sustain to fight against multiple target in the same time, but you won’t have enough burst to kill any of them fast enough to take the advantage.

You have a good steal, but again don’t have the burst to follow that up.

Overall you’ll be annoying, hard to kill, but won’t be able to complete the main job of a thief which is to finish ppl off. Trickery and Shadow art are support line for the thief in PvP, you should have both at the same time since you really need either Deathly Arts of Critical strike to be able to burst someone down.

I don’t understand why a 6/0/2/0/6 would have more burst than the build I posted. 200 more power can be obtained from might stacking when entering stealth. 4-6 stack is easy to come by with D/P. I can see the 10% less damage from losing out on exposed weakness. I can understand 5/6/0/0/3 or 2/6/0/0/6 having more burst but not 6/0/2/0/6.

Just by using your build and changing it to 60206, here are the difference (extra damage potential);
1) 200 power from DA
2) 5% damage from Dagger Training
3) 10% from Exposed Weakness
4) +200 power from Revealed Training
5) +weakness from Lotus Poison (auto applied on Steal)

Weakness is a great condition only because it reduces their ability to regain endurance which can be translated to even more un-dodged damage.

Now imagine if you get 4-6 stacks of Might on top of that?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Reikou.7068

Reikou.7068

Its a 1v1 build, and if you’re going to be 1v1’ing someone all day then surefine, but there are already far stronger 1v1 builds on other classes that can do the same job AND maintain point control.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

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Posted by: Nephrite.6954

Nephrite.6954

Actually, your damage will be fine. The dps on 20606 is pretty comparable with the dps on 20066, minus the 10% modifier. And to be honest, a thief using stealth really isn’t that problematic in PvP because you’re not expected to contest/hold points anyway.

There are a few reasons I think PvP’ers tend to forgo shadow arts.

(1) You don’t have perma-swiftness out of combat, meaning you’ll rotate and +1 slower than you would on 20066.
(2) If you’re going to rotate slower, your burst should hit harder, which is where 60206 and 26006 come in.
(3) Shadow arts tends to encourage slow and selfish play where you spend a lot of time in stealth, which is wasted time because you’re either resetting a fight or you’re not helping your team. (Note: this can be circumvented by consciously limiting the amount of time you spend in stealth).

Also of note, there’s a vocal and elitist anti-SA culture that considers the trait line “cheese”. I personally think 20066 (especially 20066 D/P) is just as “cheesy” as 20606, so I don’t think this criticism is valid.

In summary, you won’t rotate as quickly as 20066, nor will you burst as hard as 60206/26006. However, my opinion is that 20606 isn’t as bad as many of the mindless teef drones will have you believe, and excluding the highest level of play, you won’t really be gimping your team unless you spend most of your time sitting in stealth.

What’s the best 1v1 duel build by far? Especially against engineers. S/D panic strike? Or d/p both require burst but which one do you think is better?

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Posted by: mango.9267

mango.9267

What’s the best 1v1 duel build by far? Especially against engineers. S/D panic strike? Or d/p both require burst but which one do you think is better?

There is no single build best for dueling, since every build will run into some opposing builds that are difficult. The overall best (and easiest) would probably be 20606 P/D dire, followed by maybe P/D cele. After that, it’s really a toss up; 20606 D/P is very strong, but will struggle against some bunkers. 20066 S/D is also a popular choice, but might struggle against some condi builds. I wouldn’t consider panic strike a dueling build.

Against the meta cele engi, P/D dire does very well because you can tack on conditions faster than they can clear.

Second Child