I’ve been thinking about this for awhile – why aren’t dual skills separated into 2 part chains, similar to infiltrator strikes > shadow return? Specifically Pistol whip and Flanking strike, although Shadow strike and Shadow shot also feels like a 2 part chain as well, but their animations are shorter.
These dual skills are essentially two different attacks being glued together, and are only arrange that way just to fit the name: the short stun with a charge time doesn’t add much to Pistol whip since your target can move out of range before you can finish the whole attack. The shot after shadow stab, again, the 2nd hit in flanking strike and the stab after shadow shot really don’t add much to the overall play-style of the weapon sets.
I think it’ll add more synergy between weapon skills if chain attacks are the norm rather than the exception – example, ranger’s sword/dagger or sword/axe set, there is a flow to attacking with Hornet’s sting > Crippling talon/Path of Scar > Monarch’s leap, it works especially since the last 2 attacks are combo finishers, not to mention the option to switch to a range weapon after Crippling talon.
/rant
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