25% Movement Passive

25% Movement Passive

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Posted by: Raserei.8361

Raserei.8361

When you engage combat, doesn’t it reduce your movement speed. Is it a set amount or does a skill like this increase your “combat movement” speed? Or do we all run the same speed while in combat?

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Posted by: bwillb.2165

bwillb.2165

rangers with their movement signet can outrun me, so it’s definitely not that we all run at the same speed in combat.

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Posted by: Eiken.6821

Eiken.6821

I’ve noticed that too… I’ll be running and something will hit me, not a cripple, just a hit and then it will cause my guy to run slower until combat is disengaged :< Maybe this is a bug if the rangers don’t do it too?

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Posted by: Daredent.2961

Daredent.2961

It seems to happens if your weapons are out .. bind a key to put weapons away and speed comes back.

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Posted by: Raserei.8361

Raserei.8361

so does this passive work in combat or not?

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Posted by: johnIV.3849

johnIV.3849

Thats dumb. I have been seeing the same thing. Running around super fast then boom enter combat and slow again. And it doesn’t seem to work while strafing either.

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Posted by: Doom.8647

Doom.8647

There is a difference between movement speed in and out of combat for everyone. AFAIK the movement speed in combat is still faster with the signet, but it’s slower than your out-of-combat speed.

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Posted by: Nod.9613

Nod.9613

There is a difference between movement speed in and out of combat for everyone. AFAIK the movement speed in combat is still faster with the signet, but it’s slower than your out-of-combat speed.

Precisely.

From the GW2 Wiki page on Movement Speed:

Non-combat forward run speed is approximately 300 range units per second. Combat forward run speed is approximately 210 range units per second. Strafe speed, in and out of combat, is approximately 180 units per second. Backpedaling, in and out of combat, is approximately 105 units per second.

In and out of combat speed is different for everyone. The 25% passive speed increase makes a thief’s out-of-combat speed 375 units/sec, and in-combat speed 262.5. If you are on a mob’s aggro list, you are considered in-combat. Someone else mentioned something about putting weapons away to force one’s self out of combat, but I can not confirm or deny that.

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Posted by: Doom.8647

Doom.8647

Sheathing your weapons changes the run animation, possibly making it feel like you’re moving faster, but I haven’t noticed an actual speed change when trying this. Additionally, being on a mob’s aggro list doesn’t slow you down. You have to take damage from a mob to be slowed down. Once you take damage, you’re “in combat.”

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Posted by: Nod.9613

Nod.9613

Once you take damage, you’re “in combat.”

I have not found that to be universally true. There are plenty of times when I was not struck by an enemy, and my speed was slowed down to in-combat rates. Whether this is intended or not is another matter.

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Posted by: Vexus.5423

Vexus.5423

The Signet increases your run speed IN and OUT of combat by 25%, as well as underwater. If you take any damage at all, even from falling, you run in ‘combat speed’ which is much slower than your normal speed. I suggest using this in your favor with caltrops or casting any AOE behind you to put the enemy in combat mode and slowing them down as you escape. Or do whatever you can to touch that fleeing opponent with something to slow them down.

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Posted by: Vargs.6234

Vargs.6234

You get put in combat when you take damage (including fall damage), but you will not be put in combat if you block due to something like aegis, or the enemy is blinded and misses. You also get put into combat when you damage something yourself.

Sheathing your weapons does not take you out of combat.