Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”
(edited by Chopps.5047)
Was this posted here? I wanted to know what you guys think of this (this is not my content):
http://www.reddit.com/r/Guildwars2/comments/1oic60/thieferis_the_snare_king_thief_proof_of_concept/
Here’s a synopsis (there’s more in the link, you’ll want to click on it):
With the new WvW league out and Oct 15th patch notes, I wanted to create a fun Thief build!
What’s one of the first thing that sets a Thief apart from other classes? Initiative.
Thieves are capable of reducing their weapon skill cooldowns by an obnoxious 50% or more. Here’s a demonstration:
If a Thief can normally maintain a skill every 6 seconds, with the proper setup, this can be dropped down to 3 seconds or less. (For every weapon skill.)
If a weapon skill costs 4 initiative, you could normally use it 3 times every 16 seconds, but, with the proper setup, this can be reduced to 3 times every 8 seconds.
If a Thief were so inclined, they could stun or immobilize a target every 3 seconds over the long run. (?!?!!) With the proper setup, you can stun or Immobilize a target every three seconds.
Where would that be fun to use? (I’m thinking in the WvW zerg!) If they have stability and can’t be stunned, then immobilize their kitten. If they can be stunned, then confuse the kitten out of them.
With the Oct 15th build arrived and patch notes read, I present my quirky, but entertaining, WvW Thief build.
Role:
Crowd Control
Stay alive.
Pros:
Cons:
(edited by Chopps.5047)
No build…
I have one in mind, full dire with perplexity runes, 0/0/20/20/30, oh btw, the steal now becomes a interrupter too, good for gap closing and/or to fill pistol stun gaps.
I don’t know what I’m waiting for, I should make this build lol.
Nice build. Like it.
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