Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.
See you in Tyria.
This update has given a bit more baseline group utility to the thief, without requiring heavy investment via traits. Venomous Aura has been merged into the baseline of the venom utility skills. Since we now had an empty spot for a “utility” trait, we took the opportunity to introduce a bit more boon theft into the thief’s repertoire with the Rending Shade trait.
Stealth Attacks: All stealth attack skills will now have a 1-second recharge between uses.
Staff Strike: The damage of this skill has been reduced by 5%.
Staff Bash: The damage of this skill has been reduced by 5%.
Punishing Strikes: The damage of this skill has been reduced by 5%.
Venomous Aura: The area-of-effect aspect of this trait has been merged into venoms as baseline. The radius has been reduced from 360 to 240. The recharge reduction has moved to Leeching Venoms.
This trait has been renamed Rending Shade and now causes all sneak-attack abilities to steal up to 2 boons when striking an enemy, while receiving less damage from foes without boons.
Leeching Venoms: This trait no longer grants might to allies it is applied to. This trait now reduces the recharge of venom abilities.
Devourer Venom: The number of stacks that this skill applies has been reduced from 3 to 2.
Basilisk Venom: The number of stacks that this skill applies has been reduced from 2 to 1. Stun duration has been increased from 1 second to 1.5 seconds.
Haste: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
Larcenous Strike: Updated the skill fact to display the number of stolen boons.
Hook Strike: Fixed a bug that prevented this skill from being usable when under the effect of stealth provided by a mesmer.
Dagger Storm: This skill can no longer be affected by quickness or slow.
Shadow Refuge: Fixed a bug in which this skill’s visual effects lingered longer than intended.
Lead Attacks: Fixed a bug in which thieves would not gain the damage increase in certain instances.
Assassin’s Reward: Fixed a bug in which thieves would not gain the healing in certain instances.
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