[NEX]
#swaguuma
Like the title says, how many of you are actually crying because of the Revealed change? Really?
Didn’t change much, imo.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
Like the title says, how many of you are actually crying because of the Revealed change? Really?
Didn’t change much, imo.
Thieves sitting ikitten0 man zerg do not feel this nerf.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
i dont think so.. SB is pretty awesome in a aoe situation and D/D still very very good for the time it takes to kill a mob.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
i dont think so.. SB is pretty awesome in a aoe situation and D/D still very very good for the time it takes to kill a mob.
SB is only good with shotgun clusters and hasted trickshots.
1 of those sucked a nerf down this patch
basically just a group fight survivability nerf in pvp, in pve its across the board nerf to any build that attempted to utilize it for something.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
i dont think so.. SB is pretty awesome in a aoe situation and D/D still very very good for the time it takes to kill a mob.
SB is only good with shotgun clusters and hasted trickshots.
1 of those sucked a nerf down this patch
Saying that’s all SB is good for is making your noob show a little. I get that you’re generalizing purposefully, but that hardly covers what is possible with SB, especially in WvW.
So it trashed the current timescale / rhythm you had for your Shadowtroll Thief.
It’s not like that’s the only way to play the Thief.
Sure it was fun, granted, but once you adjust to your new timescale (hint: 4/4) you’ll find that the change wasn’t the class breaking change you think it is.
Honestly, the problems many Thieves are experiencing with their old build is the lack of the culling safety net they used to enjoy.
All things considered, there’s reason to believe that with the culling changes they may revert the Revealed change all together. (That might be wishful thinking, however.)
It didn’t change much for me. On my P/D cond dmg build can feel the difference, but I switch to D/D often, so it’s ok (caltrops nerf hurts more). On my power/crit build almost no change at all, ppl dropping down as quick as they did before.
It didn’t change much for me. On my P/D cond dmg build can feel the difference, but I switch to D/D often, so it’s ok (caltrops nerf hurts more). On my power/crit build almost no change at all, ppl dropping down as quick as they did before.
Granted, builds that emphasized the literal abuse of Stealth were clearly effected, but I’m sure that you’ll agree that simply means choosing targets more carefully is all the compensation that’s really necessary.
Gone are the “I’m going to 1vEverythingRegardlessOfWhatAddsToTheFight”.
I’m suprised that many people just picked up the Thief just because of that capability. Now that it’s gone, look at the bads that are literally quitting over the change. LOL. It’s mind-bogging really, considering that I (and apparently the entire community) was expecting 3s of Revealed everytime I left Stealth, period. IMHO, the change was a joke compared to the alternative.
basically just a group fight survivability nerf in pvp, in pve its across the board nerf to any build that attempted to utilize it for something.
Okay, so we can’t 1v10 as easily anymore.
You’re delusional if you think that was balanced, as is.
… when did I ever say anything along those lines? certainly not in the quote you have there, so… yeah whats crawled up your kitten and died?
You seem to be spewing angry vitriol about things no one is saying, such as P/D thieves abusing stealth when they just used it to maintain a few more stacks of bleeds, or me stating that group encounters in pvp where ANET has stated they know we aren’t that strong took a slight vulnerability hit and yet you seem to extrapolate that these statements are saying that everything is ruined and we were/are using cheese builds and all that.
If anything all this twisting of other peoples statements into your own angry vision of people QQing when they are not makes it sound like either you feel you got hit hard or your one of those that think thieves are unbeatable overpowered gods of pvp, either way you need to chill out and do some fact finding.
(edited by Dasorine.1964)
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
there talking PvE although you’ve been told this many times before but seem to still be slightly annoyed because a thief killed you a few times in pvp and thus think everything is about pvp.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right. Just going with simple logic, it is impossible to do as much damage in a PvE environment if you’re using any build that has stealth attacks eg. Backstab built in somewhere. The opportunity to use it has been stretched by a second. Hence, lower damage potential. The numbers, I leave to someone else.
(edited by Auesis.7301)
basically just a group fight survivability nerf in pvp, in pve its across the board nerf to any build that attempted to utilize it for something.
Okay, so we can’t 1v10 as easily anymore.
You’re delusional if you think that was balanced, as is.
We could never 1v10 easily. You would know that if you ran without the zerg.
So which weapons you run with?
… when did I ever say anything along those lines? certainly not in the quote you have there, so… yeah whats crawled up your kitten and died?
Maybe I misinterpretted your original comment, my mistake. However, my response was lacking in that I didn’t specify that I would argue that it didn’t actually affect the overall playstyle of the Thief as gratuitously as many forum warriors are boasting it has.
1. Implying that a Thief needs Stealth to deal damage is completely ignoring our substainal Out-Of-Stealth damage. Heartseeker, Flanking Strike, Shadow Shot, Clusterbomb, etc.
2. Implying that a Thief needs Stealth to be survivable completely ignores our classes access to mobility / IMS boons/passives that allow us to be highly mobile. After all, you can’t hit what you can’t catch.
3. Implying that adding an additional second to Revealed has so severly impacted our DPS would be correct if a raw, anecdotal figure like “damage per second” actually had a basis for existence in a game that largely plays like any Third-person action game. With stats. Don’t get me wrong, the math is important, but it surely isn’t everything in this game.
The concern I have in light of all of the complaints is that the Thief community is largely players who abuse a specific, seemingly “game-breaking” mechanic ad nauseum while completely ignoring everything else their class is capable of.
Learn.
Adapt.
Overcome.
Good Thief players will get it, bad ones will reroll as a Mesmer.
yeah, its just the fact that some people rolled a thief, saw that we have an entire trait line based around stealth and some decent damage from stealth and decided for some BIZARRE reason that ANET had decided that stealth builds exist and made their character to utilize these clearly unintended features in PvE, only to have them nerfed because of reasons unknown outside it has something to do with PvP balance and some gimmicks/cheese and exploits that are present there which are unaffected by said nerf.
basically just a group fight survivability nerf in pvp, in pve its across the board nerf to any build that attempted to utilize it for something.
Okay, so we can’t 1v10 as easily anymore.
You’re delusional if you think that was balanced, as is.We could never 1v10 easily. You would know that if you ran without the zerg.
So which weapons you run with?
What is your obsession with zerging and why are you so convinced I run with one?
And yes, we could 1vX (as 10 was a purposeful exaggeration, 5-6 was pretty easy) easily. However, you’d know that if you weren’t zerging.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right. Just going with simple logic, it is impossible to do as much damage in a PvE environment if you’re using any build that has stealth attacks eg. Backstab built in somewhere. The opportunity to use it has been stretched by a second. Hence, lower damage potential. The numbers, I leave to someone else.
That is correct.. Thereotical top dps is now lowered by the decreased Backstab frequency..
However that thereotical top dps requires you to stand still from start to end… and receive no dmg. (so you dont have to go on the defensive..)..
i cant think of anything in game that allows you to do that.. at the moment..
technically every profession can 1vX, it all just comes down to who the x are and how much skill they have.
basically just a group fight survivability nerf in pvp, in pve its across the board nerf to any build that attempted to utilize it for something.
Okay, so we can’t 1v10 as easily anymore.
You’re delusional if you think that was balanced, as is.We could never 1v10 easily. You would know that if you ran without the zerg.
So which weapons you run with?
What is your obsession with zerging and why are you so convinced I run with one?
And yes, we could 1vX (as 10 was a purposeful exaggeration, 5-6 was pretty easy) easily. However, you’d know that if you weren’t zerging.
1v5 is very consistent with 4/5 of those players being really bad.
So please answer my question….what weapons?
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right. Just going with simple logic, it is impossible to do as much damage in a PvE environment if you’re using any build that has stealth attacks eg. Backstab built in somewhere. The opportunity to use it has been stretched by a second. Hence, lower damage potential. The numbers, I leave to someone else.
That is correct.. Thereotical top dps is now lowered by the decreased Backstab frequency..
However that thereotical top dps requires you to stand still from start to end… and receive no dmg. (so you dont have to go on the defensive..)..
i cant think of anything in game that allows you to do that.. at the moment..
You don’t have to stand still to attack and use skills. Unless I understood you wrong.
I would test the difference in raw DPS for myself on sPvP dummies, but my GPU is fried and I can’t get in-game right now. If someone else did it, that would be helpful.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
there talking PvE although you’ve been told this many times before but seem to still be slightly annoyed because a thief killed you a few times in pvp and thus think everything is about pvp.
Would you be as condescending if I told you I’m strictly a PvE’er? Probably, so I won’t waste my time telling you that I don’t PvP.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right
How is he right? Do you guys have access to some hard-evidence that every other profession in the game – all seven of them – are capable of putting out bigger DPS numbers than thief?
Did thief take a hit? Sure. Did they get nerfed into irrelevancy? Of course not. Rizzy, and a lot of other players, are overstating the situation by quite a large margin.
(edited by darkace.8925)
basically just a group fight survivability nerf in pvp, in pve its across the board nerf to any build that attempted to utilize it for something.
Okay, so we can’t 1v10 as easily anymore.
You’re delusional if you think that was balanced, as is.We could never 1v10 easily. You would know that if you ran without the zerg.
So which weapons you run with?
What is your obsession with zerging and why are you so convinced I run with one?
And yes, we could 1vX (as 10 was a purposeful exaggeration, 5-6 was pretty easy) easily. However, you’d know that if you weren’t zerging.
1v5 is very consistent with 4/5 of those players being really bad.
So please answer my question….what weapons?
I favor DD + SB for solo roaming, using DP + SD when running with the 5 man.
How is he right? Do you guys have access to some hard-evidence that every other profession in the game – all seven of them – are capable of putting out bigger DPS numbers than thief?
Did thief take a hit? Sure. Did they get nerfed into irrelevancy? Of course not. Auesis, and a lot of other players, are overstating the situation by quite a large margin.
Whoa now, you’re putting words in my mouth. I never said all seven other professions put out more DPS. I didn’t even say ONE profession did. I said he was right in that stealth-based DPS has been lowered, particularly in PvE. That is all I was pointing out. Hyperbole, hyperbole everywhere.
(edited by Auesis.7301)
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right. Just going with simple logic, it is impossible to do as much damage in a PvE environment if you’re using any build that has stealth attacks eg. Backstab built in somewhere. The opportunity to use it has been stretched by a second. Hence, lower damage potential. The numbers, I leave to someone else.
That is correct.. Thereotical top dps is now lowered by the decreased Backstab frequency..
However that thereotical top dps requires you to stand still from start to end… and receive no dmg. (so you dont have to go on the defensive..)..
i cant think of anything in game that allows you to do that.. at the moment..
You don’t have to stand still to attack and use skills. Unless I understood you wrong.
I would test the difference in raw DPS for myself on sPvP dummies, but my GPU is fried and I can’t get in-game right now. If someone else did it, that would be helpful.
What i mean to get the top thereotical dps is you need to time your CnD BS exactly after the revealed debuff wears off.. 3 seconds (pre patch).. but in 3 secs you have to get back onto the mob. that is made easier if you stand and dont have to move. I cant think of a boss which will let you off chains after chains of exact 3 second CnD → BS without some sort of splash dmg on your part where you have to heal and go on defensive or you have to move because of repositioning.
Of course its 4 sec now after patch..
Whoa now, you’re putting words in my mouth. I never said all seven other professions put out more DPS. I didn’t even say ONE profession did. I said he was right in that stealth-based DPS has been lowered, particularly in PvE. That is all I was pointing out. Hyperbole, hyperbole everywhere.
Yeah, that should have been “Rizzy”. I’ll correct it.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right. Just going with simple logic, it is impossible to do as much damage in a PvE environment if you’re using any build that has stealth attacks eg. Backstab built in somewhere. The opportunity to use it has been stretched by a second. Hence, lower damage potential. The numbers, I leave to someone else.
That is correct.. Thereotical top dps is now lowered by the decreased Backstab frequency..
However that thereotical top dps requires you to stand still from start to end… and receive no dmg. (so you dont have to go on the defensive..)..
i cant think of anything in game that allows you to do that.. at the moment..
You don’t have to stand still to attack and use skills. Unless I understood you wrong.
I would test the difference in raw DPS for myself on sPvP dummies, but my GPU is fried and I can’t get in-game right now. If someone else did it, that would be helpful.
What i mean to get the top thereotical dps is you need to time your CnD BS exactly after the revealed debuff wears off.. 3 seconds (pre patch).. but in 3 secs you have to get back onto the mob. that is made easier if you stand and dont have to move. I cant think of a boss which will let you off chains after chains of exact 3 second CnD -> BS without some sort of splash dmg on your part where you have to heal and go on defensive or you have to move because of repositioning.
Of course its 4 sec now after patch..
This is effectively what I’m seeing this as. Well said, iNaddict.
Top Theoretical DPS means a lot on paper, much less in pratical use.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right. Just going with simple logic, it is impossible to do as much damage in a PvE environment if you’re using any build that has stealth attacks eg. Backstab built in somewhere. The opportunity to use it has been stretched by a second. Hence, lower damage potential. The numbers, I leave to someone else.
That is correct.. Thereotical top dps is now lowered by the decreased Backstab frequency..
However that thereotical top dps requires you to stand still from start to end… and receive no dmg. (so you dont have to go on the defensive..)..
i cant think of anything in game that allows you to do that.. at the moment..
You don’t have to stand still to attack and use skills. Unless I understood you wrong.
I would test the difference in raw DPS for myself on sPvP dummies, but my GPU is fried and I can’t get in-game right now. If someone else did it, that would be helpful.
What i mean to get the top thereotical dps is you need to time your CnD BS exactly after the revealed debuff wears off.. 3 seconds (pre patch).. but in 3 secs you have to get back onto the mob. that is made easier if you stand and dont have to move. I cant think of a boss which will let you off chains after chains of exact 3 second CnD -> BS without some sort of splash dmg on your part where you have to heal and go on defensive or you have to move because of repositioning.
Of course its 4 sec now after patch..
I don’t know if it was due to the constant blind that my build put out, but I never seemed to have any problem landing a full D/D auto->C+D->Backstab combo over and over without breaking off in dungeons (excluding HIGHLY populated areas and Dredge). While you can’t realistically expect to always put out your maximum potential DPS, heck, not even close to always, it is still important to know what that potential is. But like I said, since I have no access to the game right now, I can’t see the potential difference for myself. In a realistic scenario, it’s going to be minor, but it’s still nice to know these things.
basically just a group fight survivability nerf in pvp, in pve its across the board nerf to any build that attempted to utilize it for something.
Okay, so we can’t 1v10 as easily anymore.
You’re delusional if you think that was balanced, as is.We could never 1v10 easily. You would know that if you ran without the zerg.
So which weapons you run with?
What is your obsession with zerging and why are you so convinced I run with one?
And yes, we could 1vX (as 10 was a purposeful exaggeration, 5-6 was pretty easy) easily. However, you’d know that if you weren’t zerging.
1v5 is very consistent with 4/5 of those players being really bad.
So please answer my question….what weapons?
I favor DD + SB for solo roaming, using DP + SD when running with the 5 man.
So you run a 25/30/0/0/15 build. You smash a person and let your team finish for you?
You use SB to run and fight on the fringe….this is viable tactic in zerg surfing and is how beginner thieves learn to play. You did not take on multiples with this build…well competent multiples.
What’s even funnier is your group build is even more fail. The SB you so extol over isnt present. You opt to go with the absolute best weapon set up for solo roamers (pre patch). Where is you’re spamming blast finisher to stack might/heals? Where is your poison field to reduce healing?
I post at you because ive fought mag on many different occasions and ill leave it at that.
basically just a group fight survivability nerf in pvp, in pve its across the board nerf to any build that attempted to utilize it for something.
Okay, so we can’t 1v10 as easily anymore.
You’re delusional if you think that was balanced, as is.We could never 1v10 easily. You would know that if you ran without the zerg.
So which weapons you run with?
What is your obsession with zerging and why are you so convinced I run with one?
And yes, we could 1vX (as 10 was a purposeful exaggeration, 5-6 was pretty easy) easily. However, you’d know that if you weren’t zerging.
1v5 is very consistent with 4/5 of those players being really bad.
So please answer my question….what weapons?
I favor DD + SB for solo roaming, using DP + SD when running with the 5 man.
So you run a 25/30/0/0/15 build. You smash a person and let your team finish for you?
You use SB to run and fight on the fringe….this is viable tactic in zerg surfing and is how beginner thieves learn to play. You did not take on multiples with this build…well competent multiples.
What’s even funnier is your group build is even more fail. The SB you so extol over isnt present. You opt to go with the absolute best weapon set up for solo roamers (pre patch). Where is you’re spamming blast finisher to stack might/heals? Where is your poison field to reduce healing?
I post at you because ive fought mag on many different occasions and ill leave it at that.
Your summation would be accurate, if I were a beginner Thief.
I post a 25/30/0/0/15 build, but I have one which I will not post (as someone as clearly versed in Thief weapon sets will be able to logically deduce) which is used more frequently.
I use shortbow purely for escapes / defeating players from range after downing. I use a lot of Zerker/Valk as a quick search of my recent forum posts would allow anyone to see quite plainly. Most classes that will utilitize immobilize will do so to facilitate ease of geographically specific attacks or melee. Either way, IA allows me to escape most (i.e. relatively short duration) immobilize nukes.
I take Dual Daggers because cheaper access to Stealth + Condi removal, and alternatively, cheaper access to stronger burst rotations make it a clear choice over D/P (which is admittedly better at locking down much more skilled opponents and at chasing/gap closing). Shortbow is also taking to compensate for the lack of mobility that D/D has, relative to D/P.
Fringe harassing a zerg? In bersker gear? I play on Magumma, sure, but hump the zerg I do not do. Roll with a 5 man? Of course, whenever I’m online the same time my guild is. Roll solo? Of course. I work nights, so being on at the same timeslot my guild is on is rather difficult. Gotta’ get that kill qouta somehow.
I don’t use SB in group play simply because I choose a different roll for group sets.
Such a ‘holier-than-thou’ attitude should see it rather plainly, I’m suprised you’re having so much trouble. No, I mean really suprised.
So basically you have a super secret solo build that you aint sharing
You post how you’re not affected……yet post a glass BS build to show this.
Ok.
Maybe next time when ebay v mag we’ll see your secret build….god I hope your not one of those PPers
So basically you have a super secret solo build that you aint sharing
You post how you’re not affected……yet post a glass BS build to show this.
Ok.
Maybe next time when ebay v mag we’ll see your secret build….god I hope your not one of those PPers
Of course I post a noob-cannon build because it’s proving a point. The changes the that they are implementing to the Thief are pigeon-holing the viability of players who want more from the class than god mode every 45s. They first mention in the SoTG that they want to make changes to Stealth, and the in-combat access players have to it – and then in a complete cop-out they buff the duration of Revealed by 1s?
To add insult to injury, the Thief community is aflame with anger over the ‘25% DPS NERFZ’.
Had they addressed the currently gimmicky nature of Stealth, they would have then been forced to add real depth to the Thief as a class.
But hey, they apparently like Stealth the way it is, and they apparently want the Thief to have access to one of the lowest skill-cap burst rotations in the game. However, that’s Anet’s call and so be it. There’s a lot of potential to make a complete and enjoyable class with scaling levels of proficiency based on individual player skill with the mechanic of initiative management. Unfortunately, making it a DPS heavy spammer with horribly predictable combat patterns is just easier to balance and design.
An Ebay calling a Mag a zergling?
Really? Lol?
they could have wated another month… implementing it in the same patch they removed culling was a bad idea imo.
they should have waited to see how the meta would change without culling, and THEN nerf stealth IF NEEDED.
A-net decided to introduce both at once to pacify the whiners.
Also Buffed Eles o.O’
Don’t fool yourself , it was a bit for every month , rewind back + add everything up = a class not worth playing anymore.
So basically you have a super secret solo build that you aint sharing
You post how you’re not affected……yet post a glass BS build to show this.
Ok.
Maybe next time when ebay v mag we’ll see your secret build….god I hope your not one of those PPers
Of course I post a noob-cannon build because it’s proving a point. The changes the that they are implementing to the Thief are pigeon-holing the viability of players who want more from the class than god mode every 45s. They first mention in the SoTG that they want to make changes to Stealth, and the in-combat access players have to it – and then in a complete cop-out they buff the duration of Revealed by 1s?
To add insult to injury, the Thief community is aflame with anger over the ‘25% DPS NERFZ’.
Had they addressed the currently gimmicky nature of Stealth, they would have then been forced to add real depth to the Thief as a class.But hey, they apparently like Stealth the way it is, and they apparently want the Thief to have access to one of the lowest skill-cap burst rotations in the game. However, that’s Anet’s call and so be it. There’s a lot of potential to make a complete and enjoyable class with scaling levels of proficiency based on individual player skill with the mechanic of initiative management. Unfortunately, making it a DPS heavy spammer with horribly predictable combat patterns is just easier to balance and design.
An Ebay calling a Mag a zergling?
Really? Lol?
So everything you’ve posted up until this point has been in rebellion to this patch…..
Wow I dunno what to say to that except I dont believe it.
O and yes Mag is a zerg server now to say otherwise is denial.
What I don’t get about the stealth nerf is that it hits builds that had their only balance issues addressed by the culling fix while not doing anything about the actual cheese builds. Why my currently P/D thief has to put up with less access to everything that makes the build work (and can easily be shut down by dodging the obvious CnD) while you can still infinite CnD chain or 5 F1 1 instakill is beyond me.
So basically you have a super secret solo build that you aint sharing
You post how you’re not affected……yet post a glass BS build to show this.
Ok.
Maybe next time when ebay v mag we’ll see your secret build….god I hope your not one of those PPers
Of course I post a noob-cannon build because it’s proving a point. The changes the that they are implementing to the Thief are pigeon-holing the viability of players who want more from the class than god mode every 45s. They first mention in the SoTG that they want to make changes to Stealth, and the in-combat access players have to it – and then in a complete cop-out they buff the duration of Revealed by 1s?
To add insult to injury, the Thief community is aflame with anger over the ‘25% DPS NERFZ’.
Had they addressed the currently gimmicky nature of Stealth, they would have then been forced to add real depth to the Thief as a class.But hey, they apparently like Stealth the way it is, and they apparently want the Thief to have access to one of the lowest skill-cap burst rotations in the game. However, that’s Anet’s call and so be it. There’s a lot of potential to make a complete and enjoyable class with scaling levels of proficiency based on individual player skill with the mechanic of initiative management. Unfortunately, making it a DPS heavy spammer with horribly predictable combat patterns is just easier to balance and design.
An Ebay calling a Mag a zergling?
Really? Lol?So everything you’ve posted up until this point has been in rebellion to this patch…..
Wow I dunno what to say to that except I dont believe it.
O and yes Mag is a zerg server now to say otherwise is denial.
Doesn’t matter if you do or not, really. My point is stated.
I’m not saying that Mag doesn’t have a zerg, but implying that server population is relative to or is indicative of individual player preferences/skill is not only asinine in the extreme, but borders on ignorance. To say otherwise denies reason.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
there talking PvE although you’ve been told this many times before but seem to still be slightly annoyed because a thief killed you a few times in pvp and thus think everything is about pvp.
Would you be as condescending if I told you I’m strictly a PvE’er? Probably, so I won’t waste my time telling you that I don’t PvP.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right
How is he right? Do you guys have access to some hard-evidence that every other profession in the game – all seven of them – are capable of putting out bigger DPS numbers than thief?
Did thief take a hit? Sure. Did they get nerfed into irrelevancy? Of course not. Rizzy, and a lot of other players, are overstating the situation by quite a large margin.
Mind you, this is zerker set and 30/30/10 build.
PVE thieves dont roll 30/30/10 builds.
lol you can’t do even 2v1 unless you are fighting against clueless people. But yeah, against rookies you can easily pull 1v100, it doesn’t matter at all how many if they have no clue about anything.
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