A Better P/D+D/D?

A Better P/D+D/D?

in Thief

Posted by: Cempa.5619

Cempa.5619

Q:

http://gw2skills.net/editor/?fYAQRAqY4YlUmiO3ey5E95EB3Dm60m6p4rjtTBX1KA-j0yA4sioRTBE0oFhmGgkCLiGbBLa1sgU+CrmBTjSEV7RKiWtUAQsGA-w

1) Choice of off hand Short-Bow Vs Dagger+Dagger?
2) Utilities?
3) Build and use venom or not?
4) Trait choices, what do you like and why?
5) Build for bleed duration or go for x6 condition intensity?

Thanks

A Better P/D+D/D?

in Thief

Posted by: Ghostwolf.9863

Ghostwolf.9863

1. D/D works good as a gap closer, death blossom for the dmg part, a good cripple,
CnD for stealth and untargeted heartseeker for getting away. A good option for roaming.

Shortbow has a teleport which is unaffected by immobilize/cripple/chill, a decent evade, decent AoE damage and a poison combo field. A good option for the tightest situations and zerg fights.
The choice is yours.

2. I prefer using Caltrops, Shadow Refuge and Shadow Step/Roll for initiative. Caltrops to be switched to other utilities based on situations, but if used right caltrops can deal devastating damage to melee players and smaller groups. Shadow Refuge simply because of its versatile usefulness. And 3rd, a stunbreaker to keep you alive.

3. Going with Deadly Arts instead of trickery, will grant you better damage with the extra bleed ticks, might and power. But will limit your choice of utilities towards venoms. Both trickery and deadly arts make viable builds. Trickery however has 3 extra initiative and more options for utilities, and can be slightly more easy to stay alive with.

4.
-Infusion of Shadow (SA V) is usually a must have for spam-to-win stealth builds, 2 less iniatiative every 4 seconds makes it a win of 5 initiative per 10 seconds, which is bigger than all the initiative regen skills together, unless in stealth with Patience (SA X).

-Cloaked in the Shadows (SA VI) and Shadow’s Embrace (SA IV) is a hard choice to make. With CitS you will be able to walk away freely after using your CnD, while
SE is superior against ranged condition heavy builds.

-Since P/D isn’t a monster on eating initiative Assassin’s Reward (Ac X) is less usefull than other traits. Fleet of Foot, Power of Inertia, Pain Response, Descent of Shadows are better options imo.

Other traits look perfectly good imo.

5. 6x 15% bleed is useless in 20 trickery builds if you always go with food. Since
it puts the bleeds at 7.75 sec as you can see in the build editor. You can either change all runes to something like runes of undead or whatever you prefer (you will have 6 second bleeds though). Or remove 2 runes, and put it on something else useful.
If you don’t always run with food, it’s fine to keep it at x6 15%

More of an overlook and explanation of everything concerning P/D rather
than a direct answer to your questions. But I hope you’ll find it helpful. :p

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

(edited by Ghostwolf.9863)