A closer look at Torment for Thieves

A closer look at Torment for Thieves

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Posted by: Fade.7658

Fade.7658

Given the information we have (and taking into account the leaked notes, which may be false), this is what we can expect for torment in a real world environment. This is all hypothetical.

Currently, Skale Venom offers a base 5 seconds of weakness and vulnerability. They are supposed to swap weakness out for torment. That is 3 applications of a 5 second torment base, on a 45 second timer (36 traited).

- It stacks in intensity.
- Damage is 75% of a bleed if stationary, 150% if moving.

To increase duration, you need 20% condition duration to increase it 1 second. At best, you can hit 100% condition duration, for 10 seconds of torment. That leaves at best, 26 seconds of no torment on your target.

If you do 125 damage per bleed, your torment will do 187 damage if your target is moving, 93 if stationary. For 3 stacks, you’ll see 561 per second for 3 stacks, 279 if your target doesn’t move. If they’re moving that’s pretty close to what burning damage does by the way.

If my math is off please correct me :P

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Posted by: Zepidel.5349

Zepidel.5349

so the best case scenario is 561 × 5 which is 2800 damage total (every 45 seconds). WHOOOOOOOOOOOOOOOOOOOOOOOOOOOPIE thats literally less than a dagger auto attack crit that has a 1/4 second cd. Were do I sign up for this awesome ability?

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Posted by: Kyrion.2749

Kyrion.2749

Don’t worry, if the leaked notes come to be true it will be applied with a venom, so you won’t equip it anyways…

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Posted by: BobbyT.7192

BobbyT.7192

But but but…. You can share it.

I love the fact that everyone is kitten about thieves getting torment, then find out it’s only on one skill, that has a long cooldown.
Necro and mesmer are only getting one each as well ( thought most would argue that those sound better on paper then what thieves get), my guess is this is just testing the waters a bit. And hopefully more get added in the future.

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Posted by: Anubarak.3012

Anubarak.3012

so the best case scenario is 561 × 5 which is 2800 damage total (every 45 seconds). WHOOOOOOOOOOOOOOOOOOOOOOOOOOOPIE thats literally less than a dagger auto attack crit that has a 1/4 second cd. Were do I sign up for this awesome ability?

You sir, are totally right…. the new conditions sounds soooooo op like “You die if you move” but at the end its more like “an necro does more burning dmg”

Anyway: its just a new reason for many people to QQ in this forum

[rT]

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Posted by: WyldKat.4712

WyldKat.4712

Another condition would help cover bleeding condition from removal, right? That’s a good thing, right?

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

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Posted by: Fade.7658

Fade.7658

so the best case scenario is 561 × 5 which is 2800 damage total (every 45 seconds). WHOOOOOOOOOOOOOOOOOOOOOOOOOOOPIE thats literally less than a dagger auto attack crit that has a 1/4 second cd. Were do I sign up for this awesome ability?

Well, the math I used based it on right around 1600-1700 condition damage (for 125 damage per bleed, upon which the damage is based on, 75% or 150%), so the actual torment damage can be more or less, depending on how much condition damage you stack.

You also went by the base duration, 5 seconds. If you stack enough condition duration, you can get more damage via extended duration. My P/D build runs 75% condition damage and 100% poison duration. I’m not sure which torment would use. It’s delivered by a venom, so it could go either way.

The damage, if your condition damage is ~125 per bleed, is essentially the same damage as burning if they move. What kind of sucks, if true, is necros got burning AND this for conditions.

It might be worthwhile to start using Melandru runes and Lemongrass soup if there’s an explosion of condition users after this patch.

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Posted by: Zepidel.5349

Zepidel.5349

so the best case scenario is 561 × 5 which is 2800 damage total (every 45 seconds). WHOOOOOOOOOOOOOOOOOOOOOOOOOOOPIE thats literally less than a dagger auto attack crit that has a 1/4 second cd. Were do I sign up for this awesome ability?

Well, the math I used based it on right around 1600-1700 condition damage (for 125 damage per bleed, upon which the damage is based on, 75% or 150%), so the actual torment damage can be more or less, depending on how much condition damage you stack.

You also went by the base duration, 5 seconds. If you stack enough condition duration, you can get more damage via extended duration. My P/D build runs 75% condition damage and 100% poison duration. I’m not sure which torment would use. It’s delivered by a venom, so it could go either way.

The damage, if your condition damage is ~125 per bleed, is essentially the same damage as burning if they move. What kind of sucks, if true, is necros got burning AND this for conditions.

It might be worthwhile to start using Melandru runes and Lemongrass soup if there’s an explosion of condition users after this patch.

mesmers are going to have a ball with their condition transfer. Or guardian/ele and their condition to boon conversion…or necro and their heal that removes conditions ORRRRRRRR….