A few D/P questions

A few D/P questions

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Posted by: Nimrud.5642

Nimrud.5642

Hello,

my first question is about sigils. Should I just go Air+Fire both ob SB and D/P? Sigil of Generosity or Sigil of Blood look tempting, however I dont know whether they outperform the double proc combo or not. 60% of the time I play soloq, so I cannot rely on teammate cleanses or heals.

My second question is about runes. Ogre runes somewhat seem to be a common consensus for D/P. On the damage side its ok, but what annoys me is that the kitten dog reveales my location quite often. And thats how they know if I’m still around or not after using my shadow refuge and stuff. Only switched back 4 days ago from S/D – as I got bored – and I already had 10+ occasions when I only died because of the dog. Is this something I’ll have to live with, because the dmg increase from ogre runes is just too great to give up? Or are there reasonable alternatives for D/P? I was thinking about:

1. http://wiki.guildwars2.com/wiki/Superior_Rune_of_Vampirism

Is the lifesteal proc enough to allow me to switch to Air + Fire sigils on the weapons? Or do I need none of those?

2. http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scholar

Just be over confident and never expect my HP to drop below 90%?

3. http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Mesmer

That extra daze duration does not seem to be gamebreaking, though I’d still list this for the sake of nice dmg increasing stats.

4. http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Eagle

Not much to say about this…

5. http://wiki.guildwars2.com/wiki/Superior_Rune_of_Infiltration

Nice, nice… but how am I gonna get them below 50%?

And probably there’s not many options left. So does any of these work, or shall I just kitten and l2p with ogre runes?

(Dont forget to answer the sigil question too! :P )

Ty

enthusiastic noob

A few D/P questions

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Posted by: Nimrud.5642

Nimrud.5642

Ok lets narrow things down a little, I may get an answer then.

1. Air + Fire sigils or Generosity/Blood instead of fire?

2. Ogre or eagle runes?

Ty

enthusiastic noob

A few D/P questions

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Posted by: Domey.9804

Domey.9804

Fire+air is ok.
Generosity and that endurace sig on Sb.
I used Scholar runes

A few D/P questions

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Posted by: Chicago Jack.5647

Chicago Jack.5647

Rock dog does far more for you than any of its negative qualities – which is why ogre runes are run so often. It gives you an advantage in downstate fight. It pings off aegis from foes. You ckittene it to absorb incendiary powder hits from engies (the ONLY way to prevent incendiary powder from hitting you, btw). You ckittene it to body block a downed foe while stomping (i.e. standing behind rock dog while stomping an engie will make the dog get hit by the scrop wire). It also gives you some added pressure when you are in stealth – something you do not get with other runes. Trust the d/p players when they say rock dog is op.

A few D/P questions

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Posted by: Narcarsis.5739

Narcarsis.5739

If I make a guide when I come back I will answer rune/sigil alternatives.

A few D/P questions

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Posted by: coverdale.8903

coverdale.8903

You should kitten and l2p with ogre runes :P

A few D/P questions

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Hello,

my first question is about sigils. Should I just go Air+Fire both ob SB and D/P? Sigil of Generosity or Sigil of Blood look tempting, however I dont know whether they outperform the double proc combo or not. 60% of the time I play soloq, so I cannot rely on teammate cleanses or heals.

If you want cleanse and heal sigils, you’re better of with “of Water” and “of Purity” since these sigils don’t require crit hits.

As D/P, heal and condition is really the least of your worries when you can bring your target down ASAP, thus Fire and Air is preferred for pure brute damage.

However, it all depends on your playstyle, for example, I choose Force and Battle on both sets.

My second question is about runes. Ogre runes somewhat seem to be a common consensus for D/P.

Vampirism Rune is only good if you’re really aggressive and built using both Invigorating Precision and Assassin’s Reward…otherwise, I personally do not recommend it and you should stick with Ogre.

Vampirism sychronizes well with Withdraw for an aggressive playstyle which gives you a lot of staying power and a passive fail safe (mist form) when you stayed too long.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.