A few Daredevil questions

A few Daredevil questions

in Thief

Posted by: Overworld.9613

Overworld.9613

Do any of the physical skills that throw daggers count as dagger skills for Dagger training?

Does the dodge roll that throws daggers count as daggers for Dagger training?

Can I have more than 1 Pulmonary Impact on a single enemy at a time?

What attribute does Pulmonary Impact scale with? (Condition damage? Weapon power?)

If Brawler’s Tenacity (Daredevil Adept trait) give endurance on the first physical skill in combat, and I disengage for a moment in the middle of a fight can I regain the endurance again at the start of re-engaging into the same fight?

What are the numbers on Staff Master(Daredevil major trait) in regards to the bonus damage and endurance gain?

In the Grandmaster traits is the stat increase and damage decrease a set amount or does it scale? (eg a 7% condition damage increase or a 120 point increase?)

Do you think the lack of definitive numbers on these traits due to the continued balances the devs are doing

Secretly creative

A few Daredevil questions

in Thief

Posted by: Singularity.1486

Singularity.1486

Pulmonary Impact can have multiple stacks just like condi, and it should scales with power.
I think Physical skills goes into cool down once casted.

A few Daredevil questions

in Thief

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

#1: I’m not entirely sure, but I am 90% certain that Dagger Training only applies to the weapon skills.

#2: There is no limit to the number of pulmonary impacts you can have on an enemy at any one time.

#3: Pulmonary Impact scales with power.

#4: Brawlers Tenacity doesn’t just give endurance at the start of the fight. It gives endurance at the start of every physical skill. It is worded weirdly because many physical skills are chains, but only the first link in the chain will give endurance.

#5: Staff master’s numbers are right on the trait: 10% damage, 2 endurance per initiative spent.

#6: The stat increases are of a set percentage, so yes they do scale.

#7: There actually isn’t that much of a “lack of numbers” anywhere. There’s only one trait that currently does not list critical info, and that is weakening strikes. Weakening strikes should list a 10% damage reduction from weakened enemies.

I don’t have opinions. I only have facts I can’t adequately prove.

A few Daredevil questions

in Thief

Posted by: Overworld.9613

Overworld.9613

Thanks for the info, I’d been checking the wiki for info and found it quite lacking

Secretly creative