A few Daredevil questions
Pulmonary Impact can have multiple stacks just like condi, and it should scales with power.
I think Physical skills goes into cool down once casted.
#1: I’m not entirely sure, but I am 90% certain that Dagger Training only applies to the weapon skills.
#2: There is no limit to the number of pulmonary impacts you can have on an enemy at any one time.
#3: Pulmonary Impact scales with power.
#4: Brawlers Tenacity doesn’t just give endurance at the start of the fight. It gives endurance at the start of every physical skill. It is worded weirdly because many physical skills are chains, but only the first link in the chain will give endurance.
#5: Staff master’s numbers are right on the trait: 10% damage, 2 endurance per initiative spent.
#6: The stat increases are of a set percentage, so yes they do scale.
#7: There actually isn’t that much of a “lack of numbers” anywhere. There’s only one trait that currently does not list critical info, and that is weakening strikes. Weakening strikes should list a 10% damage reduction from weakened enemies.
Thanks for the info, I’d been checking the wiki for info and found it quite lacking