Q:
A few Thief and general mechanic questions.
A:
Re: Death Blossom – i haven’t tested this under all circumstances, but my observation is that it is an area based evade. you will evade all of the attacks that occur in the area you were standing in when you begin your leap. in that respect its similar to a dodge roll. you can still get nailed by attacks that are hitting the area you land in though.
Re: Dagger Storm – projectiles are basically just arrows and bullets (and some magical projectiles, like ice shards or necro bolts). these skills always have a “Combo Finisher: Projectile” label on them in the tooltip so they are pretty easy to identify. Area affects will not be reflected.
With death blossom, I feel like ranged attacks still land. Do you see similar results? Or was I just in a ton of AoE?
I’ve been able to avoid AoE that was targetted right where I was standing. If I hit Death Blossom when the red circle appears, and my landing spot is outside of the circle, it evades as if i had dodge rolled.
projectiles are much harder for me test so i’m not sure. i know when i’m in melee range and Death Blossom i appear to be evading projectiles that were fired at me in point blank range, so i think it does technically work. i’ve not been able to test using death blossom to evade a projectile fired from long range. i suspect it also works, but because its so hard to get the timing right from long range you will rarely be able to get the evade with it.