Warning long post: This is a SPvP build and this is primarily my build. This is ideally my thoughts alone and if you have any suggestions, constructive critique and feedback, i happily welcome it. Also this is purely on based on play style. If this does not fit for you, something else maybe will. But this, is what i’m happy to go into ranked with.
Hi guys. I have been playing a lot with various builds and i wanted to do something a lot different, just like many others when it comes to build viability and enjoying something different. This build is built around the general concept of the thief being “deadly” and deceptive with tricks and poisonous Venoms. I primarily wrote this post aiming for people who are not as knowledgeable about individual skills etc. but i hope veterans like my self find something new in this and perhaps give it a try. Plus, i have not seen any thieves use venoms as a part of their “burst” or sustain. Ive only seen few venom share builds primarily focusing conditions but they died out since p/d became a thing with bleeds only.
Now you may be thinking, “Wait, hang on… Venom builds have been done before and condition thief is just p/d?”
Well what if i told you that Thief can be deadly without being Condi specced or super high burst specced to survive and still bring a lot to the team play as well as 1v1?
First i would like to explain to you that this build ive been running and have been having great success with is not burst, nor bunker with lots of conditions. It is the kind of build that makes your enemy angry as you generally duel then in their face
I call it, Venomous Life Leeching Daggers build.
Wait now, hang on. Don’t hate it already. Let me tell you how this works.
6/0/5/3/0
http://gw2skills.net/editor/?fZAQNAoYVlsMp5plOxrJ8PNRMhw7ufafYRg+aC-TpBFwACOCAOOEAEeAAYLDob/BAnAAA
If you are a D/D fan and don’t know what your death blossom is for? then you are going to love this as you will be using all your skills. Yes i agree with you that DeathBlossom is a mediocre skill and that i perhaps should be changed into something else but i for one enjoyed it the past month now.
The core of the build are the venoms. They give you extra damage, extra sustain, extra control. As we want to be all about controlling the fight, not enemies with fears and knock downs. No, this is OUR battlefield.
Breaking down the traits:
Deadly Arts:
1) Mug = 1k damage + 2.1k heal (applies poison of 1k damage and heal reduction by 33% for 13s)
Poison applies weakness, 50% chance for enemy to do glancing blows (Endurance regeneration and Damage dealt is decreased by 50%) = Awesome.
2) Quick Venoms = More uptime on venoms = more uptime on heals + damage + control.
Deal 10% more damage to enemies with a condition. (they will constantly have a condition on them regardless).
4) Residual venom: Your venoms have an additional strike. Let me break it down to you why this is so good in this build. First of, Basalisk venom is granted 2 additional strikes which means if your back stab or cnd gets missed or blocked… you have an extra. The duration does not stack, but thats not the point. We want to eliminate the chance of us missing our opening by our enemy being defensive with blocks, blinds and evades. Secondly, devour venom immobalize does stack. With 3 strikes, you are sure to keep your target well in place for 7 seconds for cnd, backstabs, auto attacks. Lastly, your venoms are part of your sustain and damage now. Partially meaning you can still burst your target.
Shadow arts:
1) Cloak in shadows: Blind enemies when entering stealth. Great after CnD. If not remove before you backstab, you a have a little less damage for them to miss with.
Stealth last 1 second long to max 4 seconds. Plenty of time to re-position
2) Leeching venoms: Your venoms do approx 388 damage to your target. This damage is not affected by armor basically free 388 damage to add to what ever skill you use. Heals you for 375 per hit.
Gain might on stealth: nice addition, more damage to our base attacks, more condition damage for our conditions.
Acrobatics:
Well… this one is about the dodge. You can choose your self whether you want vigor on heal, power on dodge, or faster movement in stealth. These are optional as they both add to your suitability depending on your play style. Your still getting 50 Endurance back per dodge, plus 10 per Wildstrike.
(edited by Cronicle.5691)