A possible way to balance the thief.

A possible way to balance the thief.

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Alright this is something that ive been mulling over.

Revert Cloak and dagger and dancing dagger to their prior form
Nerf mug damage by 35-40%… its a trait and does stupid dmg for being one.
Possibly give steal a .25sec cast time… although with the mug nerf this may not be needed.
Buff unload damage by 12.5%
Buff Headshot damage by 12.5%
Buff Sword #2 damage by 25% (name escapes me atm)
Make flanking strike’s second hit a much faster animation.

Reduce 95% of their weapon skill initiative costs by 1. There would be a few very small exceptions.
Heartseeker, Pistol Whip, Unload, Death Blossom in my opinion being the only exceptions.

Each time the SAME skill is used consecutively its initiative cost is increased by 1 until another different skill is used, at which point it reverts to its base cost.

This promotes combo versatility and allows the buffing of “spamming” skills (since you have no cooldown) while making them more costly to spam and discouraging spamming all together.

That’s all for now. Thoughts?

(edited by Rump Buffalo.2594)

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Posted by: Fjandi.2516

Fjandi.2516

This won’t fix anything dude. Mug dmg is ok imo. I agree unload should be buffed. Pistol whip nerf was totally unneded, same for c&d dmg nerf. Lol @ -1 ini cost for c&d. Are you serious?
The same skill is hardly spammed consecutively more than twice. Spamming hs is just a bad idea. The problem is stealth, c&d should be reworked somehow, but they can’t remove it or change it completely cos builds like p/d would become totally useless.

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Posted by: Toroquin.3605

Toroquin.3605

Yeah, I think it’s a nice idea. I agree that it is quite boring that playing the thief is like being in a permanent necromancer plague form – spam one button to snare your target, spam one button to damage your target, spam one button to evade stuff.
Oh, the target is below 25% health – 2-2-2-2-2-2-2-2-2-2-2-2 yatatatatatata.
Alternatively you could add a very short cooldown (~2-3 sec?) to all initiative skills.

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Fjandi would you care to actually explain why this wouldnt help?

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Posted by: Tribune.3782

Tribune.3782

Nah, the thief is fine. People already figured out how to deal with them. That’s why one should let the meta evolve/develop/unfold itself…

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Posted by: Daendur.2357

Daendur.2357

Stop to think about ways to balance thieves. Thieves are balanced.
We need bug fixing and maybe some minor changes … not stupid things like cooldowns or initiative cost increases.

Black Thunders [BT] – Gandara

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Thieves are very obviously not balanced. You can disagree with the community, the “pros”, and the devs if you want but no profession is balanced right now. There are 1 or 2 who are close but we all have our problems.

Thieves need tweaks badly because they have about 2-3 viable specs and everything else is laughable. They are far too strong in some areas and far to weak in others. This system allows for better balance to be reached without cooldowns because that is the main issue with balancing around initiative

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Posted by: Daendur.2357

Daendur.2357

balance is about being strong in some areas and weak in others … if you want everyone be the same go play pacman online.
3 viable builds is much more than other mmos usually give and here, there are more than 2-3 viable builds. it depends on what you want do to.
if someone can easily kill thieves and someone else can’t, it’s not a problem of class balance but just a l2p issue.

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Posted by: Azure.8670

Azure.8670

funny to me because if I had to pick 1 “balanced” class it would be the thief.

Eles are stuck using d/d bunker
Guards are stuck being a bunker again. The Vigor on crit nerf destroyed altruistic healing crit builds.
Necro has more cons and pros, as good as the pros are.
Engis I wont include in this because I dont think people have truly conquered what they can do yet.
Warriors are the closest things to balanced besides Thieves. People say War is great, people say War sucks, sounds balanced to me. Good at everything, has weaknesses that hold it back, makes it fair.
Mesmer is far from balanced. OP to some, just too damn annoying to others. Great class though.
Rangers.. Played a Ranger for 80 levels and forgot theyre even in the game.

Why is thief balanced? Awesome damage in both pvp/wvw/pve but can die from a brisk breeze. The best of thieves can die from a random AoE they didnt see coming. You know those D/D eles that are so annoying but dont do a lot of damage? they kill thieves without noticing. Thief only seems OP because people get terrified when they see someone with a dagger turn invisible. To me that means .. im getting backstabbed, let me do something about this, or theyre going to run. You know that shadow refuge thing all the thieves use? We’re stuck in there for a few seconds, you know how easily it is to kill us? people just dont think. I can go on about weapons and such this and that but its not worth it. Think of it as a 2d fighter… There are certain characters that seem cheap until you take the time to learn them (M.Bison). Oh and for the record, when a thief uses a sword… thats when I worry. All the backstab talk is cute and all with the 2,2,2,2, yea whatever it works but just about every class has a good way out of that (retaliation and confuse is the worst enemy to this). BUT, most people complaining are Warriors running around with a Greatsword and Rifle and cant stand it that the guy with the twig for a weapon can kill him, its ridiculous. Until 100B gets nerfed, I wont stop complaining about the PW nerf. Mind you, im fine with the nerf as all it did was open my eyes to how great the swords auto attack and 2 lock down is. To each is own, I just want my s/d build back. Sorry for the rant and bad grammar im tired.

Cheers- Tyr out

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Posted by: Ichishi.9613

Ichishi.9613

Balance is a myth.
Rock/Paper/Scissors is the way to go. It has been long proven.
The only thing this game needs is more options. The horizontal progressing in terms of building. Hundreds of skills to choose from with no artificial restrictions.
Skill is what matters the most when there are no restrictions.
Artificial autobalance ( the one that is taken the turn for the worse in GW2 – did not exist in gw1) should not exist. In a well designed game there is no need for so called internal-cooldowns, random effects (critical rate as stat goes in here too – worst idea ever) and senseless restrictions to cover the holes in design that were added with implementation of vertical movement ( invisible walls, invincible mobs, inconsistent terrain that results in going through textures)

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Posted by: NightyNight.1823

NightyNight.1823

To try and balance a build thats already bad its insane.
What is the build realy good for exept PvM and killing idiots only in WvW?
Be honest whit yourself and answer to my question.

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Posted by: Daendur.2357

Daendur.2357

To try and balance a build thats already bad its insane.
What is the build realy good for exept PvM and killing idiots only in WvW?
Be honest whit yourself and answer to my question.

what build are you talking about?

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Posted by: Arsenic.8259

Arsenic.8259

First off, warriors are op, they get higher burst then any other class without trying. Thieves need a bleed duration in traits like EVERY other class has. That’s all I really want, some love for bleed thieves. We can ether spam c&d and sneak attack, or death blossom. On top of that, thieves P 1 shot having just a little 4 second on it ’s bleed. I bet warriors rifle 1 is longer.

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Posted by: NightyNight.1823

NightyNight.1823

To try and balance a build thats already bad its insane.
What is the build realy good for exept PvM and killing idiots only in WvW?
Be honest whit yourself and answer to my question.

what build are you talking about?

The only build baddies seem to be complaining about.BS build.

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Posted by: Webley.1295

Webley.1295

stealth only really hurts the glass cannon baddies

pro bunkers/glass cannons have no issue with it

the game is balanced

glass cannons die quick, thiefs deal quick, and stealth always allows you to get the jump

of course there is always some baddie with 3000000k armour complaining about taking damage when his dodges are spent and his CC are all on cooldown then asks for a nerf as his armour didnt mitigate the damage all on its own.

(edited by Webley.1295)

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Posted by: Fjandi.2516

Fjandi.2516

Fjandi would you care to actually explain why this wouldnt help?

As i said, “good” thieves rarely spam the same skill more than twice, and “skill spamming” is not a problem anyway. If a thief wanna waste all his ini spamming hs is fine, no ini left for c&d.

stealth only really hurts the glass cannon baddies

pro bunkers/glass cannons have no issue with it

the game is balanced

Sigh do u realize ranger pets cannot dodge c&d? It’s not like thieves kill bunkers easily, quite the opposite, the point is a good thief can be harder to kill than a bunker. Seems to me you are trying to defend something saying it’s balanced, while u clearly know it is not.

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Posted by: Rayya.2591

Rayya.2591

Thief don’t need any balance or fix
How many thieves you see in wvw ? 1 out of 10 players is not much
everybody play warrior guardian and elementarist
In sPvP is kinda same

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Adaneshade.2409

Adaneshade.2409

Thieves are very obviously not balanced. You can disagree with the community, the “pros”, and the devs if you want but no profession is balanced right now. There are 1 or 2 who are close but we all have our problems.

Thieves need tweaks badly because they have about 2-3 viable specs and everything else is laughable. They are far too strong in some areas and far to weak in others. This system allows for better balance to be reached without cooldowns because that is the main issue with balancing around initiative

2-3 viable specs huh?

Viable Specs:
P/D condition
D/P direct
Shortbow Direct
Shortbow Condition
D/D Condition
D/D backstab
S/D tank
S/D glassy

S/P (for PvE, and PvP if your’e really pro)

These are just a few generic builds I’ve run successfully. The list gets even more detailed with different allocations in traits…..yeah we are hurting for viable builds….

~Shadowkat

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Posted by: brunohstein.9038

brunohstein.9038

I don’t see why people think thieves is overpowered.

Guardians and warriors are way more powerful.

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Posted by: Tulisin.6945

Tulisin.6945

S/P (for PvE, and PvP if your’e really pro)

You don’t need to be pro to use S/P in PvP, you just need to pretty much ignore Pistol Whip unless you’re using quickness with it. S/P gets you the desirable pistol off-hand with the solid mobility and auto attack damage of sword main hand.

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Posted by: Adaneshade.2409

Adaneshade.2409

Would still call anyone capable of using it to max potential pretty skilled, wouldn’t you? Same could be said for S/D, but i find it easier, personally, due to easier access to stealth.

~Shadowkat

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Posted by: Tulisin.6945

Tulisin.6945

Would still call anyone capable of using it to max potential pretty skilled, wouldn’t you? Same could be said for S/D, but i find it easier, personally, due to easier access to stealth.

I would call anyone capable of using any weapon set on any profession to the max potential more than “pretty skilled”. The difference in thief weapons is that some have really low floors, but they’ve all got pretty high ceilings.

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Posted by: Adaneshade.2409

Adaneshade.2409

That i can agree with.

~Shadowkat

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Posted by: Korrtz.3510

Korrtz.3510

Any thoughts on how your ideas would impact PvE? Didn’t think so.

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Posted by: neclon.4510

neclon.4510

Way to balance thieves in wvw – If you have thief targeted when they stealth, then autotarget it when they come out (if you haven’t changed targets). Or let the target stay targeted but not be “trackable” by attacks. The biggest fail on the devs part with thieves is that they stay stealthed due to culling even when they should be visible. Tab spamming is your only recourse, but it’s a weak alternative.

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Posted by: Tulisin.6945

Tulisin.6945

Tab spamming is your only recourse, but it’s a weak alternative.

Tab spamming is a poor alternative. Learning to fight without a tab target is far more effective, but people are very resistant to the idea of using the action-based combat system in GW2.

People using the combat mod to make it easier to manually aim attacks have less problems with stealth because they’ve distanced themselves from reliance on a locked tab target. Implementing better options to the game itself for action-based combat would further assist with this. A crosshair option, in particular, would be welcome.