A quick and easy, but NEEDED, change.

A quick and easy, but NEEDED, change.

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Posted by: Luclinraider.2317

Luclinraider.2317

I’m pretty sure the entire thief community will agree….there is 1 heal.

Our class literally has 1 heal….withdraw.

I feel like this can be changed by making “Hide in Shadows” a 1/2 second cast instead of 1 second.

I think this heal has a lot of potential….it’s just not viable in PvE since it doesn’t drop aggro like it used to, and not usable in PvP because of how long it takes to cast.

It’s literally changing a number in the code…..and thieves will have a second option in healing.

A quick and easy, but NEEDED, change.

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Posted by: Shalien.9018

Shalien.9018

Don’t worry. After HoT drops you’ll get a 2+ second heal that wont ever see play either.

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A quick and easy, but NEEDED, change.

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

I actually know quite a lot of players using Hide in Shadows in both, pve and pvp.
Especially in pve withdraw is not good in many situations, as you leave the point of stacking. Running pve u usually even use the sigil.
In pvp its more commen to use withdraw, but a lot of players prefer the hide one while using sword. I dont think we need a new heal skill, its fine.

A quick and easy, but NEEDED, change.

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Posted by: Kocoff.7582

Kocoff.7582

I actually know quite a lot of players using Hide in Shadows in both, pve and pvp.
Especially in pve withdraw is not good in many situations, as you leave the point of stacking. Running pve u usually even use the sigil.
In pvp its more commen to use withdraw, but a lot of players prefer the hide one while using sword. I dont think we need a new heal skill, its fine.

Hide is Shadows is still pretty usable, but I do agree that, along with Withdraw, the healing mechanism is very predictable. The other skills are borderline useless and underpowered.

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A quick and easy, but NEEDED, change.

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Posted by: babazhook.6805

babazhook.6805

SOM is not a bad heal but specific to very certain builds. It can use a slight tuning upwards in some manner. Ie when activated regain 10 INI or tweak the incoming on heal higher. It worked much better with the on dodge traits in a DD build during beta.

HIS is ok if you trait the deception cooldown skill but most can not afford to do that due to the lack of condition cleanse. This makes the longer cooldown coupled with that longer cast time clear disadvantages.

Withdraw all round is just so much better and given we now have “on evade effects” so much more so. It also easier to make a build that takes advantage of trickster trait which gives a lower cooldown and more condition removal. In the DD builds you can get this to clear 5 conditions.

Skelk is skelk.