A suggestion for Thief build diversity.

A suggestion for Thief build diversity.

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Posted by: SharadSun.3089

SharadSun.3089

Faolain again!

1) Traps are entirely useless at the moment. Make them the same AoE size as a Ranger trap, with the same traits augmenting their use and playability, and we’ll see some progress.

2) Either that, or remove Traps entirely (seriously, I’m sure most Thieves would be totally cool with that). They don’t fit with our aggressive, mobile playstyle that is forced by our inability to survive and deal sustained and reliable damage on-point. Replace them with… anything. Anything but Traps, which force us to stay on a position in order to use them properly.

3) Increase Headshot and Body Shot to a cost of 4 (maybe 5?) initiative, and make them both Daze for 1/4 of a second while inflicting a secondary condition/utility. Maybe boon removal, maybe Confusion (PLEASE CONFUSION ON BODY SHOT), maybe the Vulnerability that’s already there. On second thought, switch Body Shot and Headshot, to make the offhand pistol skill synergize as a damage augmentation and the mainhand pistol skill actually have some USE to the Thief without just sitting there. That would give all Pistol-oriented Thieves an additional role as attrition, while strengthening their ability to make an impact in a fight.

4) Find some way to give Thieves Confusion. A Confusion on Blind trait, a Confusion on Cripple trait, even Confusion on Interrupt (which would synergize well with the changes I mentioned in the last paragraph). But Pistol Attrition is sorely lacking any ability to actually cause attrition. It’s almost there, and Confusion (while remaining a very Thief-like rationale) would push the build over the edge into viability.

That’s all for today tell me what you think, guys!

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League

A suggestion for Thief build diversity.

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Posted by: Zamiel.2791

Zamiel.2791

1.) Making the trap trait actually useful would fix the problem with traps. We aren’t supposed to use them like ranger traps, we are supposed to lay that at our enemies feet not wait for them to cross them.

2.)Just change the trait.

3.) Two dazes on a bar are silly. Honestly, pistol main hand just needs to be completely overhauled. Either increase our ability to deal single-target condi dmg by replacing Body Shot or make the direct damage of Vital Shot more. Pistol offhand is good.

4.) Confusion isn’t a bad idea but it should only be attainable as a master/ grandmaster trait. I think a better choice would be the ability to deal out some burning.

Strategy in Realtime- coordinate team assaults in the fly to outmaneuver your opponents.

A suggestion for Thief build diversity.

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Posted by: ensoriki.5789

ensoriki.5789

Lol seems like you want condi specs bad.
P/x needs revision.
Tripwire is useful so is ambush the other 2 are pretty poor.

The great forum duppy.

A suggestion for Thief build diversity.

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Posted by: SharadSun.3089

SharadSun.3089

Maybe it’s just me (I was arguing with a teammate earlier about this), but Thieves don’t seem the burning type to me. Confusion is a lot more in line with the thieves’ attrition-based pistol.

Just adding straight damage makes it a condition carry, but that niche is very much filled by the HGH Engineer. If we can offer something different, like the heavy ability to CC and whittle down the opponent with conditions that hit fast and hard, and punish the opponent for acting. Confusion is the single best candidate for that role.

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League