A suggestion for Thief build diversity.
1.) Making the trap trait actually useful would fix the problem with traps. We aren’t supposed to use them like ranger traps, we are supposed to lay that at our enemies feet not wait for them to cross them.
2.)Just change the trait.
3.) Two dazes on a bar are silly. Honestly, pistol main hand just needs to be completely overhauled. Either increase our ability to deal single-target condi dmg by replacing Body Shot or make the direct damage of Vital Shot more. Pistol offhand is good.
4.) Confusion isn’t a bad idea but it should only be attainable as a master/ grandmaster trait. I think a better choice would be the ability to deal out some burning.
Lol seems like you want condi specs bad.
P/x needs revision.
Tripwire is useful so is ambush the other 2 are pretty poor.
Maybe it’s just me (I was arguing with a teammate earlier about this), but Thieves don’t seem the burning type to me. Confusion is a lot more in line with the thieves’ attrition-based pistol.
Just adding straight damage makes it a condition carry, but that niche is very much filled by the HGH Engineer. If we can offer something different, like the heavy ability to CC and whittle down the opponent with conditions that hit fast and hard, and punish the opponent for acting. Confusion is the single best candidate for that role.