Resident Thief
A suggestion regarding Quickness
Resident Thief
I still think that 1.5x would still be far too much of a problem. In GW it was limited to 33%, and it worked perfectly. The problem with Quickness is that it’s just too kitten fast when combined with abilities like HB and PW.
EDIT: Seriously? I understand that language needs to be filtered on the forums to keep it family friendly, but filtering d_mn? Come on, next you’ll be filtering “hell”.
all is vain
(edited by Incurafy.6329)
I’m thinking about something like this now:
In addition to the slower speed, Quickness only works on your next non-autoattack skill. In other words, one pistol whip, Quickness is gone (it usually takes a minimum of 2.5 whips to get someone who isn’t a glass cannon down). Hundred Blades is a lot more lenient on your escape, so overall, I think that might work too. So your autoattacks can still nail an opponent competently, but any attempts to troll with uber-skills will fall flat after the first one.
Resident Thief
I suggest that the evade period and the stun duration scale down with the duration of the root/channel as far as pistol whip is concerned.
I suggest that the evade period and the stun duration scale down with the duration of the root/channel as far as pistol whip is concerned.
Pistol Whip isn’t even an issue, it never was. It should be returned to its previous strength and a serious nerf/balance tweak be dealt to Quickness across all classes. That’s the problem, not PW. The root on PW more than makes up for the evade and 0.5 second stun (remember, it’s half a second for crying out loud).
all is vain