A suggestion regarding Quickness

A suggestion regarding Quickness

in Thief

Posted by: Auesis.7301

Auesis.7301

As many people have pointed out, Pistol Whip was not the problem of burst builds – Haste was. In fact, Quickness in general is a bit of a dodgy boon. So, I propose this:

- Pistol Whip’s damage be reverted to its original damage (put that 15% back in)
- Reduce Quickness from 2.0x speed to 1.5x or even 1.4x speed

Some people are also a little annoyed at the Warrior 100b combo with immob + Frenzy, so I think this may satisfy them as well. With the speed boost decreased to this amount, Pistol Whips will be MUCH harder to chain on to a single target (there is a tiny window in which to dodge at the moment, but it’s so miniscule that you might as well give up if you’re not expecting it). The window of opportunity to break out of the attack will be opened, not by much, but just enough to allow an opponent to not be stun-locked. Also, with the intense damage delivery of 100b, the .5x reduction in speed gives an opponent a little more leeway to escape the full brunt of the attack, as both PW and HB happen so incredibly fast right now that your countering options are extremely limited once you’ve been locked in to them.

That’s what I think will help alleviate the issue. Of course, there may be repercussions I have not considered or perhaps I’m just plain wrong. Feel free to tear in to this idea.

Gnome Child [Gc]
Resident Thief

A suggestion regarding Quickness

in Thief

Posted by: Incurafy.6329

Incurafy.6329

I still think that 1.5x would still be far too much of a problem. In GW it was limited to 33%, and it worked perfectly. The problem with Quickness is that it’s just too kitten fast when combined with abilities like HB and PW.

EDIT: Seriously? I understand that language needs to be filtered on the forums to keep it family friendly, but filtering d_mn? Come on, next you’ll be filtering “hell”.

thiefhitfor2kbetternerf
all is vain

(edited by Incurafy.6329)

A suggestion regarding Quickness

in Thief

Posted by: Auesis.7301

Auesis.7301

I’m thinking about something like this now:

In addition to the slower speed, Quickness only works on your next non-autoattack skill. In other words, one pistol whip, Quickness is gone (it usually takes a minimum of 2.5 whips to get someone who isn’t a glass cannon down). Hundred Blades is a lot more lenient on your escape, so overall, I think that might work too. So your autoattacks can still nail an opponent competently, but any attempts to troll with uber-skills will fall flat after the first one.

Gnome Child [Gc]
Resident Thief

A suggestion regarding Quickness

in Thief

Posted by: ColdSpyder.9082

ColdSpyder.9082

I suggest that the evade period and the stun duration scale down with the duration of the root/channel as far as pistol whip is concerned.

A suggestion regarding Quickness

in Thief

Posted by: Incurafy.6329

Incurafy.6329

I suggest that the evade period and the stun duration scale down with the duration of the root/channel as far as pistol whip is concerned.

Pistol Whip isn’t even an issue, it never was. It should be returned to its previous strength and a serious nerf/balance tweak be dealt to Quickness across all classes. That’s the problem, not PW. The root on PW more than makes up for the evade and 0.5 second stun (remember, it’s half a second for crying out loud).

thiefhitfor2kbetternerf
all is vain