When I started playing guild wars 2, I went thief. Why? I heard it was a class that takes skill and rewards funs. Fast forward to now, I no longer have any desire to play the class. PvE, WvWvW, and PvP are no longer fun. It’s no fun when everything you like doing is taken away. It’s no fun when you’re 1 shot in dungeons. It’s no fun when you have trouble participating in living world events because you can’t get close enough (even with bow) without getting 1 shot.
I know, I’m running a zerg build. Even if I did run full vit and toughness, I’d still be killed in a single hit. Only difference is I wouldn’t get half as much gear/gold/loot. I’m not saying I can’t do these things. It’s just that you have to try quite hard all the time. At first I thought all classes were like this.
I decided to start a necro. Leveling…easy, WvWvW…piece of cake, PvP…Lol can control the battlefield, PvE…Easy tags and survivability but low mobility. After this I started to think the QQers on the forums are BSing about thieves.
I went to warrior. Could’ve been brain dead and played this class. Signets are insanely powerful and accessible from low levels. I would sum up warrior as awesome in everything. Sure they have a few crap weapon sets but they have more weapons than any other class. I won’t go on about every aspect of the class but I will say this: too many passives! Not to mention, warriors cannot complain when a thief isn’t un-stealthed from a back stab. I think most warriors forgot to mention that when they miss their adrenaline attack, they don’t lose any adrenaline (which means I can just use my uber attack again).
I guess I should summarize this post as “hey anet, why the hell are passives so powerful in this game?”. Conditions, signets, food, passive traits.
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