A word to Anet class nerfing.

A word to Anet class nerfing.

in Thief

Posted by: Rem.9627

Rem.9627

What worries me about this game, and its community is the one sided views it has pertaining to classes. Some people cry “nerf nerf nerf” all day long, without seeing the effects it would have on any class in long term.

The major points that worry me the most are:
1. Thief and its future as a class in PVE mostly, I have seen several damage reductions to pve since launch and I must say its left a bitter taste in my mouth ever since – First and foremost was “Heartseeker” Yes its damage has been knocked down – but was there any reason to do so in pve? (No) Secondly “Backstab” This is a big one for the entire community, both pro thief and con; I have watched as warriors can consecutively hit higher and higher numbers and cheered for their updates, but when I see thief (PVE MIND YOU) damage get reduced over and over, I begin to wonder how long the class will be viable in that format. My whole point is Backstab should have not been nerfed at all.

Let me explain this a bit more, people claim to say that backstab does way to much damage…not true at all…On average it does about maybe 6-7k with a 3 second cooldown on top of initiative drain mechanics, sometimes it will hit harder 10-11k but that’s rare and under certain conditions ( Might, Executioner ((20% more dmg to foes under 50% hp)), and it hitting the high end of the crit.). While warriors have been noted to pull off 30~50k HB’s. Guardians can hit 30k every 5 seconds with scepter. I welcome these classes and their damage…but thief is slowly loosing all of its damage. SLOWLY.

2.Now people are complaining about stealth…and honestly If thieves didn’t have it the way it is now…they would have no defense…I run a build that keeps me at 10k HP, and I rely on stealth A LOT to survive…half my health can be gone with a single hit if I don’t dodge/stealth. A lot of people who main other classes want this mechanic changed, but tbh it really does not.

3.It has always been a common role of an assassin to be Fast-Hardhitting-High Risk-High Reward- GLASS CANNONS. But as of late they are just becoming more Glass then cannon… In a sense I feel every patch lowers the overall damage of this class a lot. Its funny cause its actually one of the only classes I feel actually plays like its supposed to. Maybe instead of nerfing this class pump up the other classes.

A word to Anet class nerfing.

in Thief

Posted by: Rem.9627

Rem.9627

For example:
Thieves should be great at dodging and stealth give them 2~4 dodges or a passive way to gain vigor. Also should be able to do a elite shadow aoe attack that drains all initive giving swiftness, quickness, regeneration, and shadowsteping them to 5 foes doing one attack each before returning them to the starting point in stealth. Causing bleed, confusion, torment, and fear. LOW damage but nice crowd control. (Simmilar to another games elite skill for rogues….)

Warriors need a major reworking, my main idea revolves around using “stances” as elite skills that act like signets.
Balanced stance constantly gives you stability 3s every 5 seconds and protection 12s every 30 seconds, along with 1 stack of might 5s every 3 seconds.
Zerker Stance gives fury 10s every 12 seconds on crits it steals hp (cooldown 10s) and might 10 stacks for 10 seconds every 15 seconds. Hell even throw in 5% more damage when health is at 90%<.
Change/Remove banners and add skills like adrenaline rush (Max adrenaline for 5 seconds allowing multiple burst skills to be used.) Or Combat drugs, hell give warriors the ability to stab the ground causing dmg like guardian but giving buffs like banners make it quick and easy. (theres lots that can be in place instead of banners.)

Mesmers should have the ability to body swap with clones on the fly…period. They should also have an elite where they summon multiple clones and home them in for one attack then shatter them into a chaos storm. Not to mention they should have the ability to look like a friendly unit to others until revealing that they are really a saboteur. <—— WVW needs this…would be nice if they had a aoe version that desguised them as green/red/blue and allowed takeovers of towers only…guards on keeps should have a buff that lets them see disguised people.

Rangers need a way to turn off their pets at the exchange of higher stats…maybe add a signet or two into the pet window…that gives a passive and an active. Change spirits so they actually do something that effects the rangers attacks, giving them a slightly different variant of their normal 1-5 skills along with the buffs they normally get. Also give them a way to tame wild animals for a short time like a whistle that pulls in normal animal AI and sicks them on the target. One last thing for ranger, incorporate more spirits into their attacks like the greatsword/sword does. Giving effects like chill/burn/torment.

Engineers….wow..this class…it needs more of everything…more turrets…more ways to fortify buildings…it would be nice to see a group of engis 5 or more being able to add stuff to towers and forts with a skill. Not to mention, give them maces…seriously… (a net has a wrench mace and could make hammer maces) and those could be used to repair things or build other things. Engi is one class that I am unsure of its direction.

Necromancer….what can I say it needs a way to make zombies from corpses….seriously…not just minions but full blown zombie versions of the corspe. Necros by far are pretty well off. (Though im sure most people would welcome some nice changes to the class)

Elementalist now here’s a nice class that isn’t being used to its full potential…why not make environmental hazards that the ele causes. Like for example…air form in water causes shock damage in a radius around the person (conductive aura idk.) Make them able to throw up walls of earth that block paths and could be traited to have traps within them like earth spikes that pop out and knock back. Hell give them the ability to ride the water while in water form (walk on its surface or dash like that one fire skill.) Why not give them chain elemental attacks for example start of with water it causes the debuff “wet” then use lightning to shock the enemey for more dmg and stun them hard. But also “wet” would debuff flame attacks. Earth could cause “dry” and make them more susceptible to burn and burn damage. Hell even give them an elite called Metal tomb…locks in 3 enemies like vines but encases them in iron then a huge lightning bolt strikes the ele…and arcs into the enemies around them.

Guardian not much needs to be changed here…maybe more ways to res people? They do need some sort of extra flavor tho. Give them a lot more ways to block attacks..maybe even on auto attacks…these guys should be defensive masters…they should have a way to counter attacks a lot too…maybe add a buff that rolls in every 3 seconds that gives them a block and a auto counter.

In closing, there are other ways around nerfing…changing things could be the better route…especially for those unhappy with their classes… Theif aside no class should be nerfed it usually does not fix the problem only creates more.

These are only ideas, but seriously this game could be so much more.

A word to Anet class nerfing.

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Wow! I joined the Order of Whispers so I don’t have to read at wall of texts. >.<’

It would be best to create a thread for each topic you have here, since the discussion will get easily convoluted with many mini topics.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

A word to Anet class nerfing.

in Thief

Posted by: Rem.9627

Rem.9627

eh hehe, wow…yea i got a little carried away XD.

A word to Anet class nerfing.

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You got a lot of good points that would be nice to be discussed separately, especially your scary Mesmer Elite skill. Reminds me of Countess Anise when she’s angry…shivers.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

A word to Anet class nerfing.

in Thief

Posted by: Rem.9627

Rem.9627

How would you suggest i seperate these?