ANET: Pain Response not working effectively.
Pain Response is triggered when you take a hit while under 75%, regardless of whether or not it cures conditions. So if someone puts you to 74% or less and then stacks conditions on you Pain Response won’t remove anything because it’ll be on cooldown.
Fort Aspenwood
cant be a passive aoe ground pulse either..im pretty sure.
It was most probably instantly reapplied.
At first glance it seems a good trait to give you an edge against condition bursts.
Now, conditions are so easy to reapply that the trait might as well only give you regen once you reach 75% hp, you wouldn’t even notice the difference.
Proposed change: Trait activates when you’re applied with bleeding, burning, or poison while under 75% health, rather than any damage at that threshold. Make it a primarily condition tanking trait like Merciless Ire.
how about this.
PAIN RESPONSE:
Cooldown: 5s
Effect: Remove poison/bleed/burn if you are struck and under 25% hp.
problem solved. a slightly beefed up version of an engi trait.
how about this.
PAIN RESPONSE:
Cooldown: 5s
Effect: Remove poison/bleed/burn if you are struck and under 25% hp.problem solved. a slightly beefed up version of an engi trait.
That’s not a solution if it removes it when you’re almost dead already. At that point even 5 seconds of conditions reapplied after the clear would kill you. Not to mention that Pain Response does nothing against Torment, which is also very popular in condition builds.
Fort Aspenwood
The condition(s) must exist prior to taking a hit that brings you down to 75% hp. If the condition is applied (or reapplied) after taking the hit that brings you down to 75%, like Enenion.8127, it must have been in cool down already.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.