ANet, any word on pistols?
Oh noes, y’all! A weapon set without a teleport or an escape? Whatever will we do?
Try not to lose sleep over it.
Oh noes, y’all! A weapon set without a teleport or an escape? Whatever will we do?
Try not to lose sleep over it.
Considering thieves got slim to no survivability outside of stealth and teleport skills, yeah, I’d say P/P needs some work. But hey all classes have crap weapon combinations…
P/P needs to be adjusted carefully, as of now if you can properly kite unload can cripple people if your running any sort of damage build.
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
Oh noes, y’all! A weapon set without a teleport or an escape? Whatever will we do?
Try not to lose sleep over it.
That’s what I’m tying by figuring out whether I should get my hopes up high anytime soon.
Might as well take ankle shots to keep enemies crippled and interrupt them when they go to cast something big.
Ankle shots has a 10sec cooldown and only 3secs activation time. Also just 60% chance to proc. Not worth it tbh.
What self respectin’ thief runs about with only guns anyway, they haven’t even got silencers!
The general problem with pistol/pistol is that the skills are too expensive to work well together. Using two Unload won’t deal nearly as much damage as a Backstab, yet it will use most of your initiative. This means you don’t have access to Black Powder, your only real defense skill in the weapon set, or Head Shot, which is great for interrupting a heal skill. But Unload is the weapon sets only valuable damage output.
What makes dagger/x builds so good, is that they can rely on Backstab/auto-attack for the majority of damage, and that stealth provides both offensive and defensive capabilities. And what makes sword/dagger builds so good, is that Flanking Strike only costs 3 initiative, while still dealing over 750 base damage. Compared to Unload that deals little over 800 base damage, while having a cost of 6 initiative.
Pistol/pistol needs both a damage increase, and overall initiative balance. It can also be discussed how useful Body Shot is to the weapon set. I think something like weakness, stability, or cripple would be a lot more valuable then vulnerability.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)
What self respectin’ thief runs about with only guns anyway, they haven’t even got silencers!
Don’t tell anyone: http://wiki.guildwars2.com/wiki/File:Whisper%27s_Secret_Pistol.jpg
This is the Thief forums. No Anet words here. :P
This is the Thief forums. No Anet words here. :P
Thief forum, huh? They’re probably disguised as regular users. Would make sense.
And look at what Engi just got.
http://wiki.guildwars2.com/wiki/Incendiary_Powder
1. Lesser Tier
2. Longer duration
3. Stronger condition
4. 100% on critical
5. Any kind of attack will do, does not limit to just pistol.
This is the Thief forums. No Anet words here. :P
Thief forum, huh? They’re probably disguised as regular users. Would make sense.
None of them play Thief. So it’s a question not even they could answer.