About that lotus training "fix"

About that lotus training "fix"

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Posted by: Cyhann.2609

Cyhann.2609

Well the out of combat thing is debatable I think since I see it’s reasoning, but I really liked to use it as an engange since an instant cripple is quite nice, but whatever.

I might be wrong about this, but to me it seemed like if you faced off against a single
enemy that 2 or more of these dagger are able to hit him, at least I think I’ve seen higher torment stacks. But now it’s only 1 stack of each of these condis which are quite short and therfore don’t even make the trait to be worth it because even though the 10% dmg
thing isn’t bad, the mobility increase with Dash is far supperior.

I really hope I wasn’t just seeing things and that this is just some mistake as a result of that (imo bad) fix.

About that lotus training "fix"

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

It’s always been one hit per target for me regardless of how many targets are in the area (max 3 targets).

But you’re right, it’s not that great compared to Dash even with the +10% damage boost.

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About that lotus training "fix"

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Posted by: Cyhann.2609

Cyhann.2609

It’s always been one hit per target for me regardless of how many targets are in the area (max 3 targets).

Well that’s wierd, but if you say so I guess I have to belive you.

Come on anet, even if all 3 hit a single target it’s not that good for an elite spec thingy.
Change it!

About that lotus training "fix"

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Posted by: Axelwarrior.9084

Axelwarrior.9084

I agree, right now it’s at a pretty bad place, even for condi builds. They should buff it.

About that lotus training "fix"

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

One possible buff is to increase the projectile radius to 600.

Then increased the condition damage bonus to 15%. Giving 10% is only balanced if we have a direct access to burning and since we don’t, 10% is just too low.

Lasty, it should apply Poison instead of Bleeding.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

About that lotus training "fix"

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Posted by: rennlc.7346

rennlc.7346

They could make the daggers thrown by Lotus Training affected by Dagger Training.

About that lotus training "fix"

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

They could make the daggers thrown by Lotus Training affected by Dagger Training.

Lotus training is not a dagger skill, unfortunately, so it won’t be affected. Because if that would be the case, I’d like to see Dagger Training to also affect Impairing Daggers, Distracting Daggers, and Dagger Storm.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

About that lotus training "fix"

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Posted by: babazhook.6805

babazhook.6805

One possible buff is to increase the projectile radius to 600.

Then increased the condition damage bonus to 15%. Giving 10% is only balanced if we have a direct access to burning and since we don’t, 10% is just too low.

Lasty, it should apply Poison instead of Bleeding.

It should apply poison in addition to what currently in the skill OR should apply two stacks each bleed/torment along with the cripple.

Havoc mastery should be a 6/6 skill for both power/condi.

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

They could make the daggers thrown by Lotus Training affected by Dagger Training.

Lotus training is not a dagger skill, unfortunately, so it won’t be affected. Because if that would be the case, I’d like to see Dagger Training to also affect Impairing Daggers, Distracting Daggers, and Dagger Storm.

Tbh I’d like it to affect those skills simply because they have dagger in the name and clearly use daggers. But this is ANet logic.

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About that lotus training "fix"

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

One possible buff is to increase the projectile radius to 600.

Then increased the condition damage bonus to 15%. Giving 10% is only balanced if we have a direct access to burning and since we don’t, 10% is just too low.

Lasty, it should apply Poison instead of Bleeding.

It should apply poison in addition to what currently in the skill OR should apply two stacks each bleed/torment along with the cripple.

Havoc mastery should be a 6/6 skill for both power/condi.

To be honest, anything as long as it is on par with Bound’s damage.

Tbh I’d like it to affect those skills simply because they have dagger in the name and clearly use daggers. But this is ANet logic.

Yeah, wouldn’t that be nice. But given the we’re talking about ArenaNet, they would rather rename the skills to “Darts”.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.