Access to Stability
It depends, Stability is highly situational and while the lack thereof can be frustrating at times, we can still work around it.
In general you want Stability in zerg-fights to survive the Hammer Train. Then again Thieves don’t really join zerg-fights, at least not in the thick of it. Leave that to classes with more innate durability.
We tend to crowd-surf around the perimeters of a zerg fight on pick off targets 1 by 1.
Aside from that Stability is often needed to secure finishers. But again we can often work around that with either Black Powder, stealth-stomps or Shadowstep stomps.
Sometimes it would be nice to have access to Stability in Shadow Refuge but at least there’s clear counter-play to that ability.
blinds isthe only thing we have. sometimes stealth too. if uthinku are going to stomp a character in 4v4 or higher….forget it. unless u wanna waste your SS (ace in the hole)
HAMMER TRAIN should be approached carefully by either trying to separate them and engage them one on one (where your superior evasion/blind/stuff can safely deal with CC), or by just nuking them repeatedly with a shortbow.
I don’t really think we strictly need stability as we have a lot of methods of not getting hit in the first place, although being prone is obviously a very deadly scenario for us as a lot of our damage mitigation relies on us being active. We do have Shadow-Step, Blinding Powder, and a few other tricks we can preform while on our back so it isn’t like we’re totally helpless either.
There’s three methods of getting stability:
Dagger Storm
Lyssa Runes
Stolen Mesmer skill
:P But yeah… Stealth/Dodge/Evade/Blind, and watch the QQ’s on the forum.