(edited by Jana.6831)
Acrobatics Line and Hidden Assassin
I see the problem. What if everything in Shadow Arts stayed the same as is in game, and Hidden Assassin was merged with Meld with shadows, the master minor trait. The names Meld with Shadows and Hidden Assassin both fit for a merged trait. I want it to work with all weapon sets if possible, but not make this line too strong.
CiS needs to not compete with SRej not every set is d/p. I’m fine with with the loss of both as long SA and Acro provide real sustain that what they are supposed to do. Acro is a third of the evade based sustain DD got two thirds of it.
The Dhuumfire thread
I see the problem. What if everything in Shadow Arts stayed the same as is in game, and Hidden Assassin was merged with Meld with shadows, the master minor trait. The names Meld with Shadows and Hidden Assassin both fit for a merged trait. I want it to work with all weapon sets if possible, but not make this line too strong.
I don’t object it being a Major trait, but I haven’t done the maths yet. So, someone with the former Hidden Assassin trait shouldn’t be as strong as someone who specced into DS and CS (because of Shadow Rejuvenation), but I’d like to take Mug into account and there’s also the possibility that someone uses DS, SA and T – which might be really powerful. But alas, before we could always use Mug with our 2 “spare” points – I never did though.
Too lazy to do the maths, just saying =)
And well, as long as anet doesn’t say if and what thief gets in exchange for the reveal stuff other classes have/are getting, it’s hard to say what effect the reintroduction of this trait might have.
Edit; What if Hidden Assassin moves to another trait line? Although that might be just as bad.
(edited by Jana.6831)
What if Hidden Assassin moves to another trait line? Although that might be just as bad.
I liked the old system because they weren’t all bunched up in one line. you could get what you need from going a little into one line and a bit in another. Now if you move one thing all hell brakes loose.
I liked it too, but please try to get my point =)
As it is now: SA needs either more offense or more defense as someone traited into SA has got a hard time against someone who’s traited in DS, CS and T.
I’m not sure Acro was gutted just for daredevil. Evades across the board were cut to a quarter of what they once were (perma 100% vigor to 50% uptime 50% vigor), and the nerfs to acro falls exactly on that line.. 4 seconds per dodge amounts to roughly a 50% uptime of vigor. With the enhanced vigor trait this is slightly better, but this is essentially the gimmick of the acro line. Same thing with trickery: 10 seconds of vigor on steal, 20 second steal recharge, amounts to a 50% vigor uptime.
That said, I do have some ideas for acrobatics:
#1: Drop expeditious dodger completely. Feline Grace becomes the new adept minor
#2: Endless Stamina becomes master minor. Don’t Stop becomes grandmaster minor
#3: Change Fleet of Shadow to: Granting Stealth to you or your allies also grants swiftness. 10 second swiftness duration, 15 second ICD.
#4: Pain Response now affects confusion and torment.
#5: Vigorous Recovery: This now also cleanses one condition in an AoE.
#6: Double the base heal and scale healing of assassin’s reward, and make its heal an AoE with 360 range. Max 5 targets.
#7: Merge Swindler’s Equilibrium and Upper Hand, so now evades while wielding a sword both recharge steal and regain initiative, 1 second ICD. Add 5% damage bonus, and keep at the master tier.
#8: Move Hard To Catch to the Grandmaster Tier
#9: Changed Guarded Initiation to the following: Activate Assassin’s Signet when attacking a foe above a certain health threshold (90%). 45 second cooldown, and receives benefits from signet related traits.
#10: New Grandmaster Trait: Richochet. You all know what it does.
This leaves an open “hole” in the master tier for a new trait. To this day, I’m still not sure what to put in there. You have several good ideas though, so maybe something with stability or resistance.