(edited by Rain.9213)
Acrobatics Sword/Dagger+SB WvW Roaming Video
‘Bout time someone posted a S/D vid! Cheers for the video! Always nice to see another S/D teef in WvW. There were some occasions where you didn’t need to activate signet of agility as the extra crit chance is helpful for dps.
‘Bout time someone posted a S/D vid! Cheers for the video! Always nice to see another S/D teef in WvW. There were some occasions where you didn’t need to activate signet of agility as the extra crit chance is helpful for dps.
Glad you enjoyed it and glad to hear from a fellow S/D!
And yes, I do pop Agility quite often as I like having the endurance back ahead of time and because Improvisation allows me to use my utilities aggressively and more often since I have a chance to recover them every time I steal. The tip’s still appreciated though as I sometimes forget that thing does contribute to my overall damage. Gotta use it a bit more intelligently!
Oh I totally get what you mean! I’ll admit I spam it too… the panic is real :P
‘Bout time someone posted a S/D vid! Cheers for the video! Always nice to see another S/D teef in WvW. There were some occasions where you didn’t need to activate signet of agility as the extra crit chance is helpful for dps.
Glad you enjoyed it and glad to hear from a fellow S/D!
And yes, I do pop Agility quite often as I like having the endurance back ahead of time and because Improvisation allows me to use my utilities aggressively and more often since I have a chance to recover them every time I steal. The tip’s still appreciated though as I sometimes forget that thing does contribute to my overall damage. Gotta use it a bit more intelligently!
If you can maintain Fury, the crit chance you get from the signet becomes obsolete, so IMHO, use it whenever you want to.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Sweet vid man. I’m just wondering why you didn’t erase those annoying NPCs while hopping in and out of stealth. Also, in this final fight, was that a champion mob? If so, why didn’t you just drag the warrior into it and let him die xD?
Sweet vid man. I’m just wondering why you didn’t erase those annoying NPCs while hopping in and out of stealth. Also, in this final fight, was that a champion mob? If so, why didn’t you just drag the warrior into it and let him die xD?
I thought about maybe doing that but I wanted to finish him off personally xD
I had actually fought these two guys a few minutes earlier and almost won much faster than the clip I showed except I had forgotten to equip Hard to Catch and one of them landed a Shield Bash on me as I had them low and that was it for me
So I wanted to prove that I could beat them if I had Hard to Catch and so I did!
Hard to catch is so good. I wish it wasn’t locked behind acro x.×.
BTW, personally, I find SB to be kinda useless in a fight. I’ve been running D/P + P/P lately and it has been working wooooooonders. I’m certain you could make it work with S/D even better (unload+basi venom > swap > sw2> slashslashslash while tossing in evades at your discretion > pull away from initial port point > use sw2 to return at 1200 range > swap back to P/P) I doubt any build could tank all of that damage and all of this, if done right, means you would’ve probably dodged everything without burning a single utility. I remember constantly sending a d/d ele and rifle/hammer warrior back to spawn constantly last night, but they managed to drop me once they brought their ranger buddy around (3v1 too stronk).
Hard to catch is so good. I wish it wasn’t locked behind acro x.×.
BTW, personally, I find SB to be kinda useless in a fight. I’ve been running D/P + P/P lately and it has been working wooooooonders. I’m certain you could make it work with S/D even better (unload+basi venom > swap > sw2> slashslashslash while tossing in evades at your discretion > pull away from initial port point > use sw2 to return at 1200 range > swap back to P/P) I doubt any build could tank all of that damage and all of this, if done right, means you would’ve probably dodged everything without burning a single utility. I remember constantly sending a d/d ele and rifle/hammer warrior back to spawn constantly last night, but they managed to drop me once they brought their ranger buddy around (3v1 too stronk).
If Hard to Catch was combined with Thrill of the Crime, my god. That would be a dream come true. Then they could replace it in the Acro line with a Shortbow damage or range trait.
I have actually used a P/P+S/D build in the past and the pressure I could put on people was crazy! It was a good set but… I just love that Shortbow mobility plus utility. I mainly use the Shortbow defensively like when I fought that Warrior at the end. I managed to poison and apply weakness to him thanks to my Deadly Arts minor traits which saved me from an Eviscerate. Plus SB is nice to have in zergs and in group fights.
The mobility is good for running or just map movement, but not many things (if any) could outrun a thief determined to catch them if they’ve been put in combat.
Also, idk if this is from my time spent as a guard, but I honestly find axe/shield warriors to be cake. Once you get used to the rate at which they build adrenaline, you KNOW that shield bash is coming and when its coming. If they have an alternate weapon set, its an even greater tell in my opinion. If its LB, you can tell they’re about to pull some funny business if they whip out the pin down (also with it’s own obvious animation) and swap to axe. If its GS, they’ll use their 4-5-3 combo to close the gap, cripple and deal damage in order to make landing the shield bash and evicerate easier, so you just KNOW to evade/get shadow step ready. If its hammer, they’ll usually attempt to land their backbreaker (since they don’t wanna burn adrenaline on Earthshakers). TBH, the weakness application doesn’t mean much if you know what to dodge (although it means a aloooooot vs other stealthers, but I don’t like fighting them because it just turns into a waiting game).
Also, in zergs and group fights, nothing beats instantly churning out 9k unloads on a backliner and instantly ripping them out of the equation.
The mobility is good for running or just map movement, but not many things (if any) could outrun a thief determined to catch them if they’ve been put in combat.
Also, idk if this is from my time spent as a guard, but I honestly find axe/shield warriors to be cake. Once you get used to the rate at which they build adrenaline, you KNOW that shield bash is coming and when its coming. If they have an alternate weapon set, its an even greater tell in my opinion. If its LB, you can tell they’re about to pull some funny business if they whip out the pin down (also with it’s own obvious animation) and swap to axe. If its GS, they’ll use their 4-5-3 combo to close the gap, cripple and deal damage in order to make landing the shield bash and evicerate easier, so you just KNOW to evade/get shadow step ready. If its hammer, they’ll usually attempt to land their backbreaker (since they don’t wanna burn adrenaline on Earthshakers). TBH, the weakness application doesn’t mean much if you know what to dodge (although it means a aloooooot vs other stealthers, but I don’t like fighting them because it just turns into a waiting game).
Also, in zergs and group fights, nothing beats instantly churning out 9k unloads on a backliner and instantly ripping them out of the equation.
I like it more for running AWAY xD Specifically from zergs. On the topic of other stealthers too, the shortbow is great for finishing off other thieves who just refuged. Either way, it comes down to personal preference. Both P/P and SB have something good to offer for S/D sets.
Also Axe/Shield+GS warriors are pretty tough now that the Balanced Stance trait has been buffed. I’ve run into quite a few running Bulls Charge or Stomp now that they don’t need to run Balanced Stance. It makes it a bit harder on Thief since you have to dodge Two Burst skills, 2 cc’s, GS Whirl, and Rush. That’s why I like having Weakness available. It can save you quite often especially with the changes to Feline Grace.
Well, you could always keep a SB handy in your inv for moving around out of combat. Ah well, as long as it does the job then ain’t no use fixing what isn’t broke, eh :P?
Warriors running stomp? That makes me sad. So very sad.
Well, you could always keep a SB handy in your inv for moving around out of combat. Ah well, as long as it does the job then ain’t no use fixing what isn’t broke, eh :P?
Warriors running stomp? That makes me sad. So very sad.
Yup! The one I fought at the very end of the video was using Stomp while his buddy was using Bulls Charge. So if you see me playing super defensively at some points, it’s because the CC’s were coming at me left and right.
You should always carry EVERY possible weapon combination in your backpack. It’s in the “WvWvW Survival Guide: First Edition”, page 135, under the heading “Equipment”.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Kudos to you then. I would’ve high tailed it out of there or tried to find some abusable terrain (its funny what you can do with your surroundings when you know what goes through rocks and what doesn’t).