This build offers very good damage along with survivability and initiative regen. Check it out if you want to get away from the traditional stealth-based builds. The main strength is its synergy with EVERY weapon set and, as mentioned, not being overly reliant on stealth (which only really profits dagger mainhand anyways). It’s great for players who constantly switch out their weapons based on the encounter.
5 / 30 / 10 / 25 / 0
I can’t put up a link for it because I’m at work and all build calculators are blocked here. kitten the man. Traits detailed further below.
1) THE BIG PICTURE
Damage
The build offers enough survivability to allow you to play in full berzerker gear. This is not required but it’s definitely something you should aim for. You’ll have the following damage modifiers :
1) +20% damage when mob health is under 50%
2) +10% dmg when endurance is not full. Dodges are your life and should be used often enough to keep near 100% uptime on this booster.
3) +10% dmg when initiative over 6. Relatively easy to keep near 100% uptime because of the good initiative regen.
Survivability
-3 dodges
-Lots of vitality and increased boon duration from the Acrobatics tree
-No toughness = less aggro
-Good condition removal : agility signet, hide in shadows heal, sword #2, condition removal on stealth (optional)
Initiative regen
From Acrobatics IX and the 15 point minor trait in Critical Strikes. No need to stealth to regain initiative, so it’s very useful with Sword/Pistol and Shortbow which should be your main PVE trash mob weapons (AOE, blind field, infinite blast finisher, weakness combo).
2) THE TRAITS
Deadly arts : 5 pts
These are my 5 leftover points and are only used for the extra 50 power (MOARR DPS). Feel free to place them elsewhere. Acrobatics 30 for Quick Pockets or Trickery 5 are good options for more initiative regen, but it’s a bit of overkill.
Critical Strikes : 30 pts
The thief’s bread and butter and home of the awesome traits. For the majors I usually run III, VI and XI. Sometimes others…
I : 10 sec fury on a 45 sec cooldown. Not necessary if you’re rolling with banner warriors but useful on trash mobs otherwise.
III : +7% crit chance from the back (nuff said).
VI : 5% of precision converted to vit (and you’ll have very high precision).
XI : 20% extra damage when mob health under 50%
*XII : I rarely use this as it synergizes with a Dagger/Dagger backstab setup that should pretty much only be used on single target boss fights. Also my crit chance is high enough that it’s mathematically not worth using (anything over 62ish%, someone else’s math on the forums, seems legit!).
Shadow Arts : 10 pts
The 10 point major-trait offers some nice options.
I : This is what I use 90% of the time. Reduced cooldown on my Deception (best) utilities: Smoke Screen and Shadow Refuge.
IV : If extra condition removal is needed. Situational.
Acobatics : 25 pts
Every trait in this line up to 25 pts is pure gold. Swiftness on dodge, might on dodge, returns endurance on dodge (essentially giving you 3 dodges… and more might), auto initiative recovery every 10 sec, +10% damage.