(edited by Cobrakon.3108)
Add Armor Bypassing Attacks and Abilities?
It could ignore percentage of the armor not the straight out number. That way it would affect tanks and squishies the same way.
[Teef] guild :>
Makes sense to me considering the CD on stealth attacks. . . giving more reward for higher risk.
I don’t see much benefit.
Most major mitigation in the game stems from protection and % damage reduction effects. Any kind of armor-ignoring bonus would be unaffected by this kind of change.
The best thing that could be done is to just revert the ICD. On the meta builds as it is, there’s little reason to put much emphasis for stealth attacks, anyways.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Give idk hearseeker 10 stacks of vunrebility it means player with 3k armor and 10 stacks of vunrebility will have 2.7k armor afterwards
Then HS will just be spammed even more, and that’s attempted solution for only one weapon (sort of, since D/D then still gains zero benefit).
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/