Advice - Dungeon Build/Armor

Advice - Dungeon Build/Armor

in Thief

Posted by: Metamega.9025

Metamega.9025

Looks pretty solid to me. Only thing I could really suggest is maybe trying moving the 15 in trickery to shadow arts line f you want to be a little tougher. Utilities I personally change a lot depending on the dungeon. Some dungeons for example I get a lot more use out of signet f malice if I’m using shortbow or dagger storm with lots f junk mobs. Smoke screen is a really good skill too, especially for fractals. And maybe signet of shadows to help with the run by parts too.

Other then that, I’ve really started to figure out that as long as yiu have some toughness/vit somewheres to help out, you can get away witha lot of builds in pve.

Advice - Dungeon Build/Armor

in Thief

Posted by: BobbyT.7192

BobbyT.7192

sigil of blood heals for 453 at level 80, and an additional 1 health for every 10 Healing Power.

i run almost similar traits, 0/30/0/20/20, taking taking uncatchable or bountiful theft, with signet of malice, D/D, and caltrops. you get really nice sustain with that. especially with some healing and condition gear.