After all these years I still wonder...
Tbh, after all of there’s years you should of dealt with it by now. Nothing can and will be done about it although the only channel skill that does end on stealth is rev sword UA.
gw1 – healing signet/frenzy/charge
Tbh, after all of there’s years you should of dealt with it by now. Nothing can and will be done about it although the only channel skill that does end on stealth is rev sword UA.
I still feel like people shouldn’t feel the need to learn to play with the bug instead of having the devs fixing it, but I guess I have no other option ^^
Pretty sure this has to do with the complexities of client to server communication and the mechanics of the skills themselves. I’d be surprised if this was something that had an easy fix, but I could be wrong…
Tbh, after all of there’s years you should of dealt with it by now. Nothing can and will be done about it although the only channel skill that does end on stealth is rev sword UA.
UA isn’t a channelled skill, it has a cast beforehand, it simply has a very long animation.
Why do cast-skills follow thieves in stealth? For example, Mesmer greatsword autoattack, Ranger’s Rapidfire, etc. If a thief goes into stealth and the opponent casts a skill right before it, sometimes even after this happening, the skill tracks him. Why does this happen?
I’m more aggrivated with the Free Camera (Action Camera or whatever). They can aim skills at us despite being in stealth. Yay for them having more counterplay, but shouldn’t channels be dead by now? Not that it bothers me, but its hard to convince ANYONE to play stealth based Thief when “Well, I went into stealth and still died to Mirror Blade/Rapid-Fire/Gunflame”. :C Oh well.