AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
Just a simple question guys.
Do you guys remember that new acro trait like a month or so ago, that granted stability on dodge? Was that the old Swindlers equilibrium? Did anet specify why it was removed?
I have an opinion on why it was probably taken out, but i’ll keep it to myself for the time being.
Hello!
Here is a list of all thief traits since beta.
https://wiki.guildwars2.com/wiki/List_of_historical_traits
Best regards!
Shino
There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.
There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.
^ Yup, that’s the one. Revs are the only ones to ever have stab on dodge, I believe.
They probably took it out because it was so rarely used. If it was stab on dodge, it would have been much more popular.
There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.
Ahhh thats what it was !. Well sheesh. Now i kinda feel like we need that for DH.
I just don’t understand why DH TRAPS, are not FULLY dodgeable, like all traps, and necro wells are. It’s kind of ludicrous. None the less I still fair well against a DH, but for people who don’t have much experience, It’s outrageous.
Guarded Initiation used to grant Resistance and the Dev, in their great wisdom, thought Thief don’t need it.
There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.
Ahhh thats what it was !. Well sheesh. Now i kinda feel like we need that for DH.
I just don’t understand why DH TRAPS, are not FULLY dodgeable, like all traps, and necro wells are. It’s kind of ludicrous. None the less I still fair well against a DH, but for people who don’t have much experience, It’s outrageous.
Nerfing a profession/build just because there’s a learning curve to understanding them is a terrible idea. If you follow that logic, you might as well nerf thieves since people get owned by thieves until they understand the basics of how stealth and evades work.
DH are really in the same boat as thieves in a lot of ways. They can steamroll less experienced/knowledgeable players easily, but stronger players will understand all the counter play they need to have a fair fight.
It’s pretty well-known in the guardian and thief communities that DH directly counters all thief builds and play choices, though, and that a DH losing to a thief lost due to a massive skill disparity rather than by one just being a bit better than the other.
BV buffs helped for D/P burst but that’s about it. If the DH is aware of the thief, he’ll still hard-counter it. Core thief vs core guardian is much more favoring of a relatively even split depending on skill and build choices.
It’s pretty well-known in the guardian and thief communities that DH directly counters all thief builds and play choices, though, and that a DH losing to a thief lost due to a massive skill disparity rather than by one just being a bit better than the other.
BV buffs helped for D/P burst but that’s about it. If the DH is aware of the thief, he’ll still hard-counter it. Core thief vs core guardian is much more favoring of a relatively even split depending on skill and build choices.
DH really aren’t that bad…
And they don’t counter all thief builds, even if they are strong against meta D/P. Condi builds, such as this one, can easily evade through traps and survive burst a lot better. The only real threat is getting hit by Maw when your stun break is on cd.
edit Included link to build.
(edited by Dahkeus.8243)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.