AikijinX's Question

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Posted by: AikijinX.6258

AikijinX.6258

Just a simple question guys.

Do you guys remember that new acro trait like a month or so ago, that granted stability on dodge? Was that the old Swindlers equilibrium? Did anet specify why it was removed?

I have an opinion on why it was probably taken out, but i’ll keep it to myself for the time being.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Posted by: Shinobi.3240

Shinobi.3240

Hello!

Here is a list of all thief traits since beta.

https://wiki.guildwars2.com/wiki/List_of_historical_traits

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Dahkeus.8243

Dahkeus.8243

There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.

^ Yup, that’s the one. Revs are the only ones to ever have stab on dodge, I believe.

They probably took it out because it was so rarely used. If it was stab on dodge, it would have been much more popular.

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Posted by: AikijinX.6258

AikijinX.6258

There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.

Ahhh thats what it was !. Well sheesh. Now i kinda feel like we need that for DH.

I just don’t understand why DH TRAPS, are not FULLY dodgeable, like all traps, and necro wells are. It’s kind of ludicrous. None the less I still fair well against a DH, but for people who don’t have much experience, It’s outrageous.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Guarded Initiation used to grant Resistance and the Dev, in their great wisdom, thought Thief don’t need it.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Dahkeus.8243

Dahkeus.8243

There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.

Ahhh thats what it was !. Well sheesh. Now i kinda feel like we need that for DH.

I just don’t understand why DH TRAPS, are not FULLY dodgeable, like all traps, and necro wells are. It’s kind of ludicrous. None the less I still fair well against a DH, but for people who don’t have much experience, It’s outrageous.

Nerfing a profession/build just because there’s a learning curve to understanding them is a terrible idea. If you follow that logic, you might as well nerf thieves since people get owned by thieves until they understand the basics of how stealth and evades work.

DH are really in the same boat as thieves in a lot of ways. They can steamroll less experienced/knowledgeable players easily, but stronger players will understand all the counter play they need to have a fair fight.

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Posted by: DeceiverX.8361

DeceiverX.8361

It’s pretty well-known in the guardian and thief communities that DH directly counters all thief builds and play choices, though, and that a DH losing to a thief lost due to a massive skill disparity rather than by one just being a bit better than the other.

BV buffs helped for D/P burst but that’s about it. If the DH is aware of the thief, he’ll still hard-counter it. Core thief vs core guardian is much more favoring of a relatively even split depending on skill and build choices.

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Posted by: Dahkeus.8243

Dahkeus.8243

It’s pretty well-known in the guardian and thief communities that DH directly counters all thief builds and play choices, though, and that a DH losing to a thief lost due to a massive skill disparity rather than by one just being a bit better than the other.

BV buffs helped for D/P burst but that’s about it. If the DH is aware of the thief, he’ll still hard-counter it. Core thief vs core guardian is much more favoring of a relatively even split depending on skill and build choices.

DH really aren’t that bad…

And they don’t counter all thief builds, even if they are strong against meta D/P. Condi builds, such as this one, can easily evade through traps and survive burst a lot better. The only real threat is getting hit by Maw when your stun break is on cd.

http://gw2skills.net/editor/?vZAQNAoYVl0MhSnYhTwoJw/ELtEW3i5JsFmLhrwXoWA4AsAA-TJxBABYt/w1nCAAeCAfVGAA

edit Included link to build.

(edited by Dahkeus.8243)