Alternative Fix for Infiltrators strike

Alternative Fix for Infiltrators strike

in Thief

Posted by: Fade.5904

Fade.5904

Shadow Return has 15 seconds to be activated after using Infiltrator’s Strike to return to original location.

Leave the Skill with an unlimited range but make the built in timer 10 seconds not 15.
Realistically how far can you run in 10 seconds?
It may save the in-out gameplay style of sword/dagger instead of creating another skill that no one uses.

Alternative Fix for Infiltrators strike

in Thief

Posted by: Pentalic.5409

Pentalic.5409

What would you say to making the range infinite but keeping the shadowstep distance at 1200. That way, they could change Shadow Return to say “Shadowstep up to 1200 to your original location. Cure a condition if you land at your original location
It would allow for more strategic use of the skill, while still allowing high mobility if you need it.

Blackgate – Asuran Thief – Pentalic The Silent
“A wise man once said something. No one paid attention.”

Alternative Fix for Infiltrators strike

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Realistically how far can you run in 10 seconds?

You can get pretty far in this time, actually, especially on thief.

I’m surprised they never made this change earlier. Some people have been complaining about FS-LS, but IMO this has been the only problematic sword ability… well, aside from the initial version of pistol whip, but that’s not a thing anymore.