(edited by Scootabuser.4915)
Ambush Trap in PvE WHAAAA???
I do believe they reflect your stats so it depends on how you’re built.
I do believe they reflect your stats so it depends on how you’re built.
They do not actually, the 4th and 5th trials I was naked.
interesting. could you run some numbers for thieves guild? and maybe both thieves guild and ambush trap together?
I love the Ambush trap guy – although on an asura he has a helmet like a dork… Anet could fix that.
Ambush trap is amazing. Use it, wait until it cools down. Trigger it, use it again on top of the enemy to trigger the second one, and then use thieves guild.
Bam, you have your own instant party of 5 thieves(4 summoned + yourself).
The spike damage of 4 of these guys together is amazing(when used in tandem with thieves guild).
Darxio – Thief Commander
Well, i did notice that their raw damage (at least the dagger thief) is way higher than mine with a quite high damage spec. Their attack speed is however very low due to the way the AI works. Blackpowder from the pistol thief ain’t bad either.
Ambush trap is amazing. Use it, wait until it cools down. Trigger it, use it again on top of the enemy to trigger the second one, and then use thieves guild.
Bam, you have your own instant party of 5 thieves(4 summoned + yourself).
The spike damage of 4 of these guys together is amazing(when used in tandem with thieves guild).
Oh and don’t forget about bringing an ally to revive to trigger Merciful Ambush… although that’s where it gets a little complicated…
Do you believe they are good enough at surviving to bring in PVE endgame?
Wiki state’s they have 3000-7500 health depending on summon skill and situation (sPvP or not). I suppose a lot of AoE kind of negates their use?
On a sidenote: such a shame they don’t have the stealth skills for their respective weapon set so that stealthing them would be useful.
Really good for first and last boss in CoF P1 farm runs along with Guild and Mesmer Time Warp.
So I decided to waste some time and do some tests on just how good Ambush Trap actually is. The practical application of this will be in PvE against some bosses.
What I discovered is that for a .5 second cast time your getting an additional 3700-3800 (Pistol) or 14200-14500 damage (Dagger).
All the boring numbers are listed below but to clarify a few things.
That means for a .5 second cast time spell, you get an additional 105 or 410 DPS. And that’s not even traited for cool-down reduction.
To put that in comparison a GS Guardian does 2600 DPS, GS Warrior does 2900, and a D/D Thief does 3000 DPS. Source
Lol. And in pve they die in .5 sec versus boss. Soooo…
Lol. And in pve they die in .5 sec versus boss. Soooo…
Who’s this “boss” you mention?
Bosses and Mobs differ greatly (which you should know, especially if you played gw),
hence summoned thieves are bound to be useful in certain situations (AoE is probably the biggest factor here). I guess you forgot you can change your utility skills on the fly and that it might be useful to do so.