Amplifier Panicond [Build]
I’ve thought about the hydro sigil but was weary of it because of the damage portion revealing you when in stealth. And the poision on swap sigil seemed more useful, especially with the weakness trait. But you can have both sigils since the patch.
Sorry messiah, but I don’t think this build can work.
In general if you want to win a fight with conditions, you have to somehow manage to stay alive a decent amount of time.
This build has zero survivability, zero anti-stuns, 0 mobility ( and shadow strike is still odd in real pvp situations).
Moreover the Rune of balthazar doesn’t really fit the healing withdraw since:
- the effect is at the end of the roll, not ad the beginning
- when you use the healing, you want to take distance from your target, not for sure going back at range
- is very hard to hit the target anyway, in fact even with a stupid target such as svanir you sometimes failed in your video
In general I don’t think this build can really work in real pvp situation, besides some 1v1 maybe.
The biggest problem is: why a thief should run a build like this? Is this build more effective than S/D, or D/P, or S/P build? In most situations, I would say no.
I’ve seen some thiefs, at the beginning of new patch, using the rune of Krait, you can make the (6) hit by triggering the venom + steal which is a nice combo, but still nothing exeptional.
@frans – you use cnd than sneak than swap to chill followed by dodge on him
if you use swap from stealth you’ll be revealed as you mention
sry i didnt mention it – wvw build (also hotjoin)
1v1 this build can work just fine with average thief who knows to land cnd
if you miss 2 then you’ll have hard time to survive.
also this build doesnt need you to fight decent amount of time as you land all the powerful conditions in the game
poison 300 dps
bleeding 5 stacks 700 dps
confusion 1000 dps
burning 700 dps
torment 500-1000 dps
so total of 3.1k-3.6k dps dmg which ignore armor (add the direct dmg and you got 4k dps)
yes this build is harder than the p/d easymode or d/p perma stealth as it require you to play more tactically and know when to immobilize/chill you enemy
you can take 1 stunbreak as you got poison already with steal
you still got 3k armor (wvw dire set)
krait rune dont give much as ppl think – bleed duration is not much needed with p/d set. and #6 is not that usefull compare to burning or any other condition rune
regarding the heal skill – i find that most of ppl w8ing for you to heal and dodge away but if i evade in their faces rarely i miss my cnd and they dont know where i am while they are panic with the burning
sure if you fight the same enemy he will learn your trick and dodge away so you can immobilize heal on his face chill and dodge on him for 5 bleed stacks + sneak attack
also you dont need to take venoms to chill, burn ,poison, weakness, confusion, bleed, torment but they sure amplified you dmg and immobilize is such OP condition
and ppl try to cleanse they cannot cleanse all (maybe guardian and necros) so they will be so vulnerable
in group play i think its best as ppl rarely target you and you can down ppl fast and easy and get out
@frans – you use cnd than sneak than swap to chill followed by dodge on him
if you use swap from stealth you’ll be revealed as you mention
It’s just … mistakes are easily made – but I’ve probably build a bad swapping habit when using the poison sigil with dual P/D’s. I’ve been eying the chill sigil, used just before C&D or the #3 it could help, but I didn’t want to give up the poison for it (poison on steal isn’t quite enough).
poison 300 dps
bleeding 5 stacks 700 dps
confusion 1000 dps
burning 700 dps
torment 500-1000 dps
so total of 3.1k-3.6k dps dmg which ignore armor (add the direct dmg and you got 4k dps)
Well, these are just not the real numbers.
If we are talking in general:
Lets say you can perma poison and perma bleed the target
permapoison: 300 dmg
permableeding: 700 dmg
confusion: here I will consider 0 atm, since require the target to attack (and we are not even considering condition cleanse, but it’s okay)
burning: 175 dps, since you can do 4s of burning every 16 seconds. You’ll never get all those seconds anyway, since hitting with the withdraw would be very hard, anyway: 700×4/16 = 175 dps
torment: you can torment for 7s every 36secs. If you burst like you did in the video, your opponent will be immobilized some seconds, so you don’t get the full dmg. Let’s say 7sx800/36 = 160 dps
So, the real sustainable you can get is less than 1.5k + confusion.
Now, lets say that you just want to “burst” with conditionw and are not interested in sustainable dps.
In my opinion, you can hardly call “burst” your rotation, since it is performed in 7 seconds in your vids.
Without even considering numbers, you can kill the heavy golem in 10 seconds, according to your video. Using ALL your utilities and your healing.
I just went to an heavy golem (the one on which you should have more advantages, since you do condition dmg).
With a balanced build, with 0 in critical strikes, 2 in deadly arts and no bonus +% dmg (such as scholar ecc…), you can kill the heavy golem by pressing 11111 (no utility, no elite, nothing) in 12 seconds.
I’m not saying your build can’t be fun, or that you can’t kill anyone.
I’m just saying it is not competitive in comparison with other thief’s builds.
Edit: grammar
(edited by Skile.1384)
you dont understand the build if you talking about sustain dps
thief sdps with all build and weapon is average as he needs to stealth/evade thus not doing dmg so you cant calculate the dps with an icd of the skill rather on the burst frame time when you start to do dmg with your skills
check my other videos on panicond build and balthazar runes
also burning in wvw is 6 seconds every 15 seconds with food
check 6:43 min d/p thief got down in 5 seconds (3k confusion dmg ticking) which d/p or s/d could not do that as he used black powder
and old panicond action
https://www.youtube.com/watch?v=vA8S6Vd7ClE
so i combined them
if you talking tpvp than i would not take this build but all other area hell yes
its not meta build like s/d or d/p area (which both hardly can down average player in 7 seconds ) but as you can see it works just fine (for me at least)
also i roam with power d/d ele with venom share and we just melted ppl
so i would say it can be competitive versus any other thief build but some classes will give you hard time like d/d ele or guardian and condi necro
give it a try you’ll be surprised
The music from the vid sounds like taken from a porn movie.
Interesting build though, had a similar build myself with signets and Signets of Might instead of venoms, was using rampager amulet to create some hybrid dmg, bursted by channeling signet of malice into steal to proc balthazar and 5 confusion on them, swapped weap to trigger bleeds and poison on weaponswap then I used shadow strike. It felt broken how fast I killed people, but felt broken how fast I died myself too.
The music from the vid sounds like taken from a porn movie.
its chillout music
messiah, I get it, that’s why the very following section was about “burst”, as you might have noticed
In general, in my opinion, the problem remains: If you are willing to burst your target, using ALL your utilities + maybe even the healing, why would someone use this build?
You can reach higher DPS with other builds, such as standard backstabber, even saving your utilities.
Again I don’t say that this build can’t be funny or can’t work in some occasions, but simply, in my opinion, there are much better builds for thief with more dps and survivability.
:)
:D
i get you
i said high risk high reward build
i know some ppl tried my older version of panicond build and love it so this is the new version