An alternate option to the Nerfs
stop with new topics regarding any nerf please.
I really doubt there will be any nerf, the ones that complain are lowbies bursted by glass cannon.
As an balanced ( vitality /thoug /critical ) theif i crit mostly arround 3k and i backstab newbies for 5k. could it be loweR?
No, the problem is 15 or so idiots that continually whine for thief nerfs. The rest of the population handles the current situation just fine, many of them steamrolling thieves because they take the time to learn how to play the game instead of just whining all the ding dong day about that one rare thief that managed to do more than usual damage to them that one time. I was willing to compromise before, but no, I’m sick and tired of it now. It’s time arenanet wakes up sees this little sect for what they really are, the sludge of the earth.
Recently someone made the suggestion to make Initiative regeneration conditional on how much Initiative you have. If Initiative regeneration would work like that it would improve Thieves gameplay in multiple ways.
It would give Thieves more DPS because they can use their abilities more frequently but the spike damage would remain the same. Burn all your Initiative for a spike would come with a greater opportunity cost. Skills that regain some Initiative points would become more powerful because they can bring you quickly out of that low recharging area.
Recently someone made the suggestion to make Initiative regeneration conditional on how much Initiative you have. If Initiative regeneration would work like that it would improve Thieves gameplay in multiple ways.
It would give Thieves more DPS because they can use their abilities more frequently but the spike damage would remain the same. Burn all your Initiative for a spike would come with a greater opportunity cost. Skills that regain some Initiative points would become more powerful because they can bring you quickly out of that low recharging area.
Only problem I have with this is the fact that it encourages auto attacking and not using skill that cost Initiative. Its basically identical to TOR’s Bounty Hunters Heat mechanic, which absolutely sucked.