Since they keep pushing venomshare I thought I would give an Idea to change it slightly and perhaps improve it. I don’t really care for venoms in their current for because staff necro and nade engis can produce most of if not more of the same condions with much shorter CDs and AoE effects. Right now venoms are too much one and done and are pretty lackluster if not traited heavily for. Some have suggested making them like mantras, but I’d rather not copy a buffing mechanic that already exists, instead I’d like them to be a single target debuff.
*This debuff would get applied to the opponent upon hitting them (block and dodges still work against it) and apply the current condition
*It would work like a warrior’s impale ability which is a non-condition debuff
*Venoms would get pulses on their target equal to the number of charges they currently (-1 since 1 was applied on hit) have and pulse every 3 seconds.
- Pulses would be capped at 10 of each type per target (to account for venom share).
*On the pulse they would apply the condition that they currently do on hit.
*Leeching venoms would activate on pulse as well.
In this way, thieves would have a unique mechanic in venoms and a single condi clear wouldn’t nullify all of your utilities. Thematically it would be like specialized toxins slowly wearing down their target. The only downside I can see to this is leeching venoms might not activate as quickly, but would act more like the new mesmer healsig (per venom). You also have the potential to miss the whole stack (since it’s applied as a single debuff) so it’s all or nothing (higher risk/reward suited well to thieves)
Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief