(edited by Dacromir.6207)
An idea to fix Flanking Strike (S/D #3)
Half of Flanking Strike’s utility comes from the evasion. I’d hate to lose that.
I also love this skill and wish something would be done with it. I like your idea but I would change one part of it.
I think would be cool is if the first strike came out quickly (and position didn’t matter), and instead of giving you pathing, it just gives you free movement with evasion status to position yourself for the second strike. Then if you manage to get behind your target you get a better effect; or you can use the evasion to create some space (assuming you land the first hit).
what if the animation is the same as hornet sting of the ranger?
would that make it more viable?
What if it moved you to the back of the mob, and then initiated your swords stealth attack? Not actually putting you in stealth though. Something needs to be done to improve S/D. I’m dying to use it, but there’s just no damage to make it a viable build.
What if it moved you to the back of the mob
No, this is the problem. Unless they did a shadowstep to the back of the mob (which would also be a good fix), they’re never going to be able to get the pathing right so that it consistently hits on enemies at different ranges that may also be moving. Unless they’re at exactly 130m and holding still, FS rarely hits. If you’re chasing an enemy, rather than hitting them in the back it will attempt to hit them in the front and end up spinning you off to the side.
On the contrary, it’s perfectly doable for the player to put themselves behind the enemy. I do it all the time. By putting a flanking requirement on the skill, it could fill the role it’s supposed to (boon removal, high damage) but in a way that actually works.
What if it moved you to the back of the mob
No, this is the problem. Unless they did a shadowstep to the back of the mob (which would also be a good fix), they’re never going to be able to get the pathing right so that it consistently hits on enemies at different ranges that may also be moving.
A shadow step would be a great solution for this problem. Or even jumping over the mob like Death Blossom.
I would sincerely like to keep evade,
My suggestion would be
Make it to hit 2nd while evading, not after evade animation is done, or decrease cast time/incrase animation speed by 25-33% to justify it, its not usable with haste anyways due to pathing and having as much chances of hiting a target while hes moving as me with eyes closed
I would sincerely like to keep evade,
My suggestion would be
Make it to hit 2nd while evading, not after evade animation is done, or decrease cast time/incrase animation speed by 25-33% to justify it, its not usable with haste anyways due to pathing and having as much chances of hiting a target while hes moving as me with eyes closed
Eh, the evade is nice, but the sword already has tons of defenses. I’d rather get an offensive skill that can reliably hit my opponent than an evade that burns my initiative.
I wouldn’t mind seeing a riposte style move, maybe a block and then a damage spike for blocking similar to the spear.
Hand of Blood [HoB]
EU – Aurora Glade
I wouldn’t mind seeing a riposte style move, maybe a block and then a damage spike for blocking similar to the spear.
I brought up this point in another thread. The spear’s blocking skill is a lot of fun. Thieves are missing direct defense in land combat.
I would sincerely like to keep evade,
My suggestion would be
Make it to hit 2nd while evading, not after evade animation is done, or decrease cast time/incrase animation speed by 25-33% to justify it, its not usable with haste anyways due to pathing and having as much chances of hiting a target while hes moving as me with eyes closed
Eh, the evade is nice, but the sword already has tons of defenses. I’d rather get an offensive skill that can reliably hit my opponent than an evade that burns my initiative.
Sword has ton of defences ? you mean infiltrators strike ? what if i dont want to tp back to my last place ? No, every thief weapeon needs some defence and has one, d/d has evade on DB. shortbow has disabling shot, p/d has shadow strike to tp away, d/p has black powder to stop attack and blind, p/p has same black powder and daze on #4.
I sincerely think evade is neccesary. Or block as suggested above
Flanking strike is good.
You just need to add a leap second attack on the 450, as autoattacks ranger.
And remove useless “boon remove”.
This is exactly what is missing in this set-up weapons, another gap closer / punisher.
Sword has ton of defences ? you mean infiltrators strike ? what if i dont want to tp back to my last place ?
I mean the incredibly frequent dazes and the spammable stun break. FS as it is right now isn’t responsive enough to dodge a heavy-hitting attack (at least in PvP), so the evade is just avoiding whatever happens to hit you for that short period. CnD → 2s Daze will do far more to keep you alive.
I wouldn’t mind seeing a riposte style move, maybe a block and then a damage spike for blocking similar to the spear.
That would be awesome. It would also fit with the sword, because of all our weapons sword is best for deflecting attacks. Block with sword, push their weapon wide, dagger in the gut… I like it!
Flanking strike is good.
You just need to add a leap second attack on the 450, as autoattacks ranger.
And remove useless “boon remove”.
A leap would work, but it’d have to be at the start. I don’t really care how they fix it, but they need to either make it so that it can hit reliably or remove the movement component from the skill.
And the boon removal and unblockable is great, and should stay. It’s situational, but can really crush some builds. Someone just got a big stack of stability? Nope! Ranger gave themselves insane regen stack? Nope! Thief like me has 10 stacks of might? Nope!
A leap would work, but it’d have to be at the start. I don’t really care how they fix it, but they need to either make it so that it can hit reliably or remove the movement component from the skill.
Evasive+Leap=Heartseeker 2
I think it will be better:
1) Evade
2) Stab
3) Leap ( like guardian leap of faith) 450 range
4) Second strike
Leap is much better than the dubious remove buffs.
And it adds a combo finisher in this setup weapons.
I vote for riposte/parry as other posters have said. Channeled block—>enemy attacks—damage spike and boon removal. If you’re not attacked you gain initaitve (like the spear skill)? I don’t know, I just really want Flanking Strike to be improved.
If you’re not attacked you gain initaitve (like the spear skill)? I don’t know, I just really want Flanking Strike to be improved.
Heck, I’d be happy even if you didn’t get initiative if it doesn’t works. If you didn’t get hit, then that means you forced them not to attack you for 3s (or however long) which is worth the initiative cost. I’d even give up the boon removal and unblockable if they’d turn it into a counter move.
The animation isn’t as bad as it initially seems, you just need to be more aware of how it works. You always circle to the right. The closer you are to your target, the tighter the circle flank is. If you are further out, the circle is wider. You can move your character after the first hit and before the 2nd (and harder hitting) sword thrust to adjust appropriately.
The second hit is easy to land, though the first can sometimes be a problem imo. I think I’d like it better if the dagger/boon strip, that you can’t adjust for, hit before the flanking movement rather than after.
Probably my favorite weapon set, and one of my favorite abilities.
NA tPvP – Elementalist – Thief
Sword has ton of defences ? you mean infiltrators strike ? what if i dont want to tp back to my last place ?
I mean the incredibly frequent dazes and the spammable stun break. FS as it is right now isn’t responsive enough to dodge a heavy-hitting attack (at least in PvP), so the evade is just avoiding whatever happens to hit you for that short period. CnD -> 2s Daze will do far more to keep you alive.
Yes it has in combat defences when you are on offencive, but what if you need to be on defencive side for a bit. It has no defence when you are actualy defending and not attacking your target, i would like to not focus only on offencive and to remove weakness of weapeon instead of making it another Dmg first weapeon.
(edited by Stin.9781)
Yes it has in combat defences when you are on offencive, but what if you need to be on defencive side for a bit. It has no defence when you are actualy defending and not attacking your target, i would like to not focus only on offencive and to remove weakness of weapeon instead of making it another Dmg first weapeon.
Seriously? Stand and wait until you get hit? I thought it was a destiny Warriors and Guardian.
It would make sense if, after the block was knockback or stun, but it never will be.
Leap + CD + Tactical Strike better than to get away from the damage that now makes flanking strike. (Block will be even worse now state)