Anet Please answer but not ignore again!
1. Guardians are mostly free kills in 1v1 play. Some warriors are tough but with the upcoming hammer/control changes they should be much easier to bring down.
2. Thief mobility is ridiculously good. Most weaponsets have mobility, steal, shadow step, traits that increase speed and a mobility signet that is actually good. To date almost no class can out run my thief. Best they can do is use fear and immobilizes to keep me nipping at their heels.
Burst, D/D and D/P is still one of the highest single target bursts in the game. You just won’t be able to spam it then recharge in complete safety. Basically you are going to have to learn how to play the class without an OP gimmick like D/D thieves have been doing since the start.
“Youre lips are movin and youre complaining about something thats wingeing.”
If you can’t take down a Berserker Warrior/Guardian, either they are much more skilled than you are, or simply have no idea how to effectively take them out. I have most issues with condition builds (not counting Warrior with conditions), so Necromancer and Engineer mostly.
Burst, D/D and D/P is still one of the highest single target bursts in the game. You just won’t be able to spam it then recharge in complete safety. Basically you are going to have to learn how to play the class without an OP gimmick like D/D thieves have been doing since the start.
Wait, what? Contrary to popular belief, a typical 10/30/30 D/D build is going to be stronger in the next patch (based on current notes). It is the actual builds that require more skill (S/D and S/P) that demand a higher initiative regeneration, more dodging with vigor and shadow return being instant that are being screwed over.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
Lol if you can’t fight zerk war or gaurds , I feel bad for you son I got. 99 problems but zerk tanks ain’t one
1. Where is our rapid powerful attack as your introduction of thief? We can’t even take down a berserker warrior/guardian
2. Where is our mobility as you remove break stun & add cast time to sword #2
That’s all I want to know
As we are the weakest on regen and reduce incoming damage, stealth & mobility is our only way to survive
And enemies may interrupt us when we going to stealth
So what’s the reason you make us unable to kill one before we die?
So what’s the reason you make us more harder to survive when harder to make damage?
I don’t really love perma-stealth, but I was forced to use it,or I will die before killing no oneYou destroy perma-stealth, so how we have enough regen from stealth?
You destroy our burst, so how we make enough DPS?
I’m sorry but if you cannot take down a Berserker Warrior/Guardian you have a LOT to learn about this class! They are THE easiest class/build to take out in this game!
I’ll challenge you, video it and post it if you need help. I cannot believe some of you Thieves in this game! You guys sicken me with this type of garbage.
Whisper me and I’ll PROVE to you a Berserker Warrior/Guardian is EASY to take down as a Thief. My Lord you people make me SICK.
Lol if you can’t fight zerk war or gaurds , I feel bad for you son I got. 99 problems but zerk tanks ain’t one
My hero …