Anet: Revert Shadow Return

Anet: Revert Shadow Return

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Posted by: avilo.1942

avilo.1942

Anet: Claims they want thief mobility while nerfing every other aspect of the thief
Anet today: Nerfs the thief’s best mobility.

Ok, I am just going to make this final post here.

The shadow return “fix” needs to be reverted. This is the most backwards i’ve seen a company do “balance tweaks” since SC2 balancing.

Anet Company To Thief Players:
We want the thief to be the most mobile class in the game

So they nerf stealth, nerf damage, tweak stuff to nerf thieves, etc.

Anet Today To Thief Players:
We are taking away your best mobility option that created dynamic gameplay and evasiveness.

Make up your mind anet. We know you love to hate the thief and nerf it over and over, but this is the last straw.

I personally was one of the thieves in WvW/PvE that barely even used stealth when I began playing as a thief because I enjoyed the high mobility of sword/dagger from IS/shadow return. I had never seen anything like this in an MMO that allowed me such movement and action packed gameplay.

And now on top of every other nerf to thieves, you’ve once again gone against your own words, and nerfed the thief’s mobility on top of everything else.

I could write a lot more on this, but when it comes down to it, this is all i’ll say:

Revert shadow return to it’s former glory, and stop going against your own design philosophy and if you’re going to do that, then stop promising your users such things.

We thieves sat through it all, but this is too much. Thanks. Revert shadow return. That is all.

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Posted by: avilo.1942

avilo.1942

And by the way, for any people that start spouting “shadow return has infinite range” it does not. You have 14 seconds to shadow return.

Whether you thought it was “overpowered” in it’s previous form is not the point. Anet should realize this was a big hit to thief mobility, and revert it and work from there.

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Posted by: Crawford.4135

Crawford.4135

And by the way, for any people that start spouting “shadow return has infinite range” it does not. You have 14 seconds to shadow return.

Whether you thought it was “overpowered” in it’s previous form is not the point. Anet should realize this was a big hit to thief mobility, and revert it and work from there.

It’s not overpower, but I’ll tell you why it was ner….Changed.

I was outside a keep and about 20 players from my server watched me teleport back and forth behind a group of 30 people that continued to chase me. At one point I made them chase me down so far that when I returned I got a loading screen.

Now, who’s fault is that? The enemy players for trying too hard to kill me that are mad? Or ArenaNet’s for not knowing the difference between “original location” and “return” and using more logic behind the ability as a life saver? D/D and D/P don’t rely on SR, S/P relies on it because S/P doesn’t utilize stealth like D/D or D/P.

Mind you: I was never able to kill any of them, they were never able to kill me.

Oh, and don’t forget D/P can’t spam stealth even more while using Black Powder. S/P got the shaft, once again.

My problem with the change is this: 1200 is their way of saying — you’re now in range of every class that ranges from here on out. Goodbye.

1800 would have been better, but that’s just my logical brain working. I have one of those.

Anet: Revert Shadow Return

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Posted by: evilapprentice.6379

evilapprentice.6379

It doesn’t need to be reverted to infinite range.
What it needs is for IS to be a “shadowstep” (requires a path), and for SR to be a “teleport” (does not require a path) to prevent kittenty pathing from denying the full return distance.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: MightyMe.1356

MightyMe.1356

Get over it, it was a bug that was never ment to be.
Stop whining like a baby…

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Arent thieves OP enough lol , know the world has gone mad when Thieves and Mesmers make Q.Q posts.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Elmuerto.9840

Elmuerto.9840

I see no reason for concern. Thieves have a lot of room for adaptation. There are numerous threads about that.

This is unlike other MMOs where classes really don’t have room to change.

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Posted by: DanH.5879

DanH.5879

we want more nerfs please, we can take it like real mens !

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Posted by: LameFox.6349

LameFox.6349

Bug fixes != balance changes.

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Posted by: Zera.8907

Zera.8907

So much QQ in this thread lol. It got a needed fix, move on.

Blackgate: Zera Mithrandir- Reaper| Zera Targaryen-Mes|Zera Naharis – Ranger|

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Posted by: Advent.6193

Advent.6193

The range fix is fine. Now, the fact that it can plant a Thief into the terrain (like Mesmer Phase Retreat used to do) … that needs fixed. evilapprentice’s idea would be sufficient if implemented.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior