@Anet Small Suggestion - Trapper's Respite

@Anet Small Suggestion - Trapper's Respite

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Posted by: RonDonJonVanDam.1289

RonDonJonVanDam.1289

This is the trait that leaves Needle Trap behind when you use a heal skill. As of right now, the trap is dropped once the animation has completed for the heal. My proposal is to make it drop upon activation of the heal. Lemme give you a couple scenarios:

1) Thief is dueling another player on a point. He uses withdraw to roll back and heal, and Needle Trap is most likely off the point somewhere or in a very impractical spot. The only way to get this combo to work is if you steal at the very end of Withdraw which feels extremely clunky.

2) Thief is skirmishing on a node in a 2v2 or 3v3 ( lol bear with me). They take some damage and need to heal with either Channeled Vigor/Hide In Shadows/or skelk venom. All of these have a 1 second cast time(CV is 3/4). In order to utilize you would have to stay in the danger zone while your heal skill finishes channeling to make sure you drop Needle Trap in an ideal spot, potentially getting blown up in the process.

Trying to make a Condi Thief thats actually decent and I feel like this change isn’t gamebreaking or very hard to implement. Tell me what you think.

@Anet Small Suggestion - Trapper's Respite

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Posted by: kmroamer.2573

kmroamer.2573

+1

Along the lines of making thief condi builds stronger, it would be nice that ANet reviews the existing skills of the thief keeping in mind all of the grossly OP abilities other classes have these days.

Thieves Guild – cool down should be dramatically lowered. this is a great elite to run as condi thief, as it allows you to load 2x venoms on two npcs when 1v1. but 180s cd is just killer. Even with improvisation (which only works 20% of the time).

Caltrops – why the 1s activation time. with the crazy amount of cc in the game these days, I’ve found it quite difficult to execute this skill in the middle of large fights.

Why no condi/vit/heal gear? This would synergize with our venoms (and share) greatly.

@Anet Small Suggestion - Trapper's Respite

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Posted by: kmroamer.2573

kmroamer.2573

oh and our poisons on down are grossly under powered. Power builds are doing 1300 + special effect (300-500), where mine does 300 (physical) and 300-400 poison. Need to stack way more poisons to make up for this.