Another DD post...

Another DD post...

in Thief

Posted by: mikexg.7329

mikexg.7329

I am what most call a boomerang player. Fairly casual but I am looking to be a bit more hardcore. By no means do I need to be the best most meta class or build – but I do want to be effective and not struggle through content/bring my group down. I am 50%pve/40%wvw/10%pvp

I have an 80 theif (my first class) an 80 ranger and 80 necro. I love the concept of daredevil and I know there is still time for tweaks and changes between now and release. But I a, at a cross roads as I prepare for HOT release. I don’t have an exuberant amount of time to play and would like to pick which character I take into HOT.

I have most recently been playing ranger and they are pretty fun, but nothing to special, I rarely play a healer but Druid does seem to be unique in that it is the only real “healer”. In game. Might be nice to switch from pure damage to a dmg/support build.

Reaper is everything I wanted necro to be, a whirl of death. I have always loved minions and having an army, but minion gameplay has never been great….. So I am not sure necro/reaper will fully do it for me until they make minions viable.

And now theif…. I just want it so badly to be good. I would love to use staff and SB or staff p/p. I love the mobility. And honestly I don’t even care if the Dps is not meta par as long as it is an okay amount. The daredevil seems like an evasion tank build and if daredevil is a tank thief then that is great. I just want them to be viable.

So all that said. My fellow theives. Do I play the hopeful card and go daredevil? Does it look like it may pan out? Or am I setting myself up for failure and frustration? Should I look at ranger and necro more?

Thanks in advance

Another DD post...

in Thief

Posted by: BassHunteR.7246

BassHunteR.7246

I have a thief 80 and i don’t use it very much.. was my 1st char and i love assassin playstile.. but it just lacks to much aspects.
Survivability : depends on stealth and since there is to much condi going on these days, stealth is just not enough.. wvw it is USELESS other than roaming. I just would like to see something that offered a chance for thieves to be in the big fights as well..
Damage: to be able to do damage it also needs to go glass cannon.. and the chances are to get downed before you down the oponents.
On pve solo on sw or any high end zone it is just too squishy to go melee.. you get downed in a hit from teragliffs… and the damage is not enough too.. any other class can put up as much dmg or almost the same damage and survive longer..
When i heard about daredevil i was extremely excited.. the image of ninja turtle donatello came to my mind.. but the AA is just not that cool.. and again it lacks in to many aspects:
The extra dodge is just not enough to makevit survive in pve or wvw any longer then thieves already do..
No condi cleanse or just one random cleanse is just bad.
The dmg can get high if and only if target stand still.. that doesnt happen in wvw or in high end pve zones… so it is quite hard to get enough damage…
Staff skill 3 and 4 feels kinda mehh.. you guys could add something similar to hammer 4 warrior skill.. a 360 spin dmg skill that do something.. that would be nice..
Endurance regen still slow and should add endurance regen on dodge like the adrenaline regen on burst mastery from warrior or something like that..
I just dont see daredevil being the upgrade to make thieves viable on the ares he was not viable before..
It might be fun on spvp and roaming.. but thieves were already ok on those areas of the game.. it needs something to make it viable on wvw small/big fights and high end pve ..
I might be mistaken but i still think any other class can do what thieves do better or at the same level they do right now.. so why bring a thief to tbe group??
Hope that changes so i can play thief again..
I am playing warrior for long time due to these stuff…