So I’m having a hard time deciding what Thief traits to take for my playstyle~
I find myself almost stuck using a short bow in most situations as it’s the only “area” weapon so damage jumps way up when you can poison/bleed multiple targets without having to worry if they stepped just a bit to the side. I tried running down the trait line for Shared Venoms, but… I don’t like using Venoms, they feel kinda lackluster for me.
I like the mobility I have with sword/dagger, but I keep feeling like I can’t use it in most dungeons, just because meleeing isn’t generally a viable option. I keep considering trying out Dagger/Dagger for more combo options, but I still feel that melee is pretty harsh. I don’t really like the skills for +damage/crit based on positioning either (side/behind enemy) so trying to stay away from those. I feel like I’ve got a pile of moderate junk that I have to sort through and that I might be getting more just stacking for the stats that I want, rather than looking for abilities and trying to take those.
Currently I’m thinking of doing something along the lines of:
15 Deadly Arts (Vulnerability on Crit)
15 Shadow Arts (Gain Initiative when Stealthing)
20 Acrobatics (Gain Might on Dodge, Gain health when using initative)
20 Trickery (Steal gains Fury/Might/Swiftness, & Stealing Grants Vigor)
This would be for dungeons (all) and world explore…. but not for WvW or sPvP
Currently I’m using Power/Vitality/Condition Damage armor (with runes for +bleed duration), and Precision/Condition Damage/(I forget third stat) accessories, with Soldier crests
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