You’re so vain, You probably think this post is about you.
Antivenom Skills
You’re so vain, You probably think this post is about you.
Sorry but wasting a utility slot just to remove an specific condition from the entire list of conditions isn’t worth it. You will still have to deal with all the other conditions and would’ve wasted an useful utility slot for that. We already have skills that do something else in adition to either remove a number of conditions, the damaging conditions group or the movement conditions group.
If ArenaNet wanted to add in a condition removal aspect as a bonus to each existing Venom power, then that could be useful. Spider’s Venom would remove Poison. Etc etc. However I just don’t think that the kind of specialized condition removal skills that you’re proposing could exist as viable options on their own.
Well, Deadly Arts, on top of dealing with poisons, has a lot of garbage traits. They could replace one of them with a new one that does something like reduce the duration of Poison, Weakness and maybe Bleeding by ~33-50%.