Any Input would be appreciated
All builds are viable, but this one seems fairly sturdy. I would advise this build possibly. Its more tanky, still retains high pressure and will be very difficult to beat. http://gw2skills.net/editor/?vZEQJAWVl0MhenYpTwwJw/ELwEmWCIAsbm7glwWoXaIO0GA-ThCBQBY4IA4FlfpRJIDOECS4BAcJ1fgwFEAAHoA9prJg7PEAAB4m3H7bz05O35Of0je0je0j2RP6RP6RPapAiYnF-e
I changed a lot, and I apologize. Basically, one crit per dodge on a dodge focused build. Seeing as you won’t instantly down anyone perfectly it makes sense to go basilisk. Bandit’s Defense gets destroyed by unblockables, so it makes sense to go for more initiative. The thing to remember is, you will output immense damage- but you get to be way tankier for it. I personally play sword/pistol right now so I have no trouble killing Staff- so I thought, might as well make this tankier and rougher to fight so that I (as a fellow assassin) would not want to tango. Hope I helped.
I am not a big fan of Marauder since it prioritizes precision over power and ferocity. High Precision is nothing if the Thief has mediocre Power and Ferocity. Seeing that you already employ some Soldier trinkets, changing it from Marauder to Berserker will give you more damage output. If you don’t mind the stats from Marauder, then the build as-is is fine but with one minor change — I would take Staff Mastery over Escapist Absolution only because this build already have Withdraw and Shadowstep.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.