Any good Direct DPS survival build?
S/D // D/P 0/25/30/15/0
DD or DP 10/30/30/0/0 or 0/30/30/10/0
I’ve been going with this lately:
http://www.guildhead.com/skill-calc#mMkzzc9cMlFCMmlFCM0xx0acoqVcom
I hit for about 25% less damage compared to when I ditch shadow arts for a deadly arts glass cannon build, but it’s much more survivable in so many situations that I find it to be a worthwhile tradeoff. I’ll switch D/D to S/P in some circumstances which it still works fairly well for, and will often trade out Cloaked in Shadow for something else (usually Shadow’s Embrace). I use zerker gear with a few minor pieces of soldier (back, shoulders, helm).
I really wanted to take some stuff out and put it into acrobatics, but I came to the unfortunate realization that having any boon duration completely screws up Shadow Protector, since it doesn’t stack on itself. If you’re following Scoot’s D/D attack rotation, you’ll stealth before the previous regen wears off and get nothing out of it until your next cycle. I hope that stacking thing is a bug because it is very stupid.
For PVE/dungeons I would go with S/P and S/D
Being able to hit multiple targets plus the nice evades is effective. Plus enemies will not walk out of your pistol whip. You also get blind fields with the NPCs will stand in, so if you get mobbed, it is very effective.
I would run withdraw using
All PVT gear(You can get it from karma vendors in orr, or invaders gear in wvw) and berserker jewels.)
Not sure on trait allocation but there should be plenty if you look up some thief s/d builds.