Anyone still using Traveler Runes?
Unfortunately I had to salvage and sell the Travelers Runes. With the current inflation you used to be able to put that money toward strength runes but it’s not enough. I put the money toward a new set of valk gear and wurm runes, and since then I had to get used to using the Welcome Back signet I mean Signet of Shadows for speed for my balanced build
I scrapped mine as well, im so attached to my 3rd utility slot though i still use it lol. Iv just been running without any speed boost, took a little getting used to but i play d/p currently so gap closing isnt a tuff feat to pull off. Between shadow shot, infil sig, steal, and shadowstep (even withdraw) all on a single bar i dont feel at a loss in fights. For travel i just HS spam like a boss, it keeps up with others fine.
I’m gripping onto my traveler’s — I still love them It’s convenient, and I’m not losing any fights because of it.
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
I actually bought them just before I saw the changes towards it. Still using it however, simply because it free’s up a slot. After the ferocity change I don’t see an appeal to crit dmg runes :/
break. I feel like they should be back by now..”
I love them.. the movement speed i cant live without. If you are still into bursty builds and the balanced d/d build wont work because of slow movement, then i suggest using yishis’ build but with 2/6/6/0/0 and instead of blinding powder, use assassin’s signet. It takes away from the free utility but its better than the d/d build if u wont a good burst and still want speed because you have to use infiltrator’s signet anyways so it’s not like your missing anything from the other build, only from the patch.
Edit: That build should be D/P. I had d/d in there for some reason. If u would want d/d, make the second trait in shadow arts cloaked in shadow. If not, then leave everything how it is.
(edited by Lord Pain.3480)
Just a note… if you put 4 in Acrobatics it’s possible to keep swiftness up enough and either use HS or IA to move about nearly as fast as SoS or Traveler Runes.
Just a note… if you put 4 in Acrobatics it’s possible to keep swiftness up enough and either use HS or IA to move about nearly as fast as SoS or Traveler Runes.
True, but then you risk getting caught in a fight without the endurance you need to come out alive. It’s not a bad option though.
Runes of the Centaur may be worth considering, particularly if you run with a friend since you can give 100% swiftness to yourself and people near you from using your heal and steal (trait: Thrill of the Crime).
Personally, I like my traveler runes largely for convenience. I don’t WvW a ton, but I do use my WvW set (valk w/ trav runes) for a lot of open world stuff, like Guild Missions since it seriously cuts down on travel time without requiring any active effort or switching of traits.
Speed runes are a nice alternative. Cheaper too.
After running a few simulations I changed to runes of Speed.
Same speed bonus + chance of swiftness and some extra Hp.
My damage loss isn’t memorably, I lost like 2 points in Crit Damage and like 40 points of power that I can recover trough food.
Oh and cheaper. Way cheaper.
oh lol finaly i found someting to subsitue the signet of shadow always liked the 25% speed thing on ele and ranger your always faster then the rest without swiftness =)
signet is good to but then you can isnted of it take the precison one
http://gw2skills.net/editor/?fZEQNAsaVl8Mp0pdPxwJsPNRLBtd0DxH09CBovvA-TxRBwAXV+dT9HU6bm8kCOu/AgTpgZlgkC4pJAA-e , my build and look that hp pool lol im dpser by heart =)
I use them on my thief main, guard and necro (my fav alts) just cuz I like convenience. ;/
If you don’t use any other passive speed increases then Traveler Runes are a great choice. Better than sacrificing a utility slot for sure.
But if you use Fleet Shadows or some sort of perma-Swiftness build then it’s less useful.
D/P-wise, it might be better to go for Strength Runes, get the signet might trait (instead of Furious Retaliation), and use the speed signet as an utility. (You’d obviously lose an utility here, but with runes + signet trait, it might be worthy to practice timing the blind to avoid knockdowns/burst in the first place instead of a reactive skill like the breakstun signet or blinding powder.)
Traveler’s +36 to all (measly 2% crit damage) is just not worth it any more.
I’ve been running these 2 alternatives instead:
1) Runes of strength. They are all the rage for good reason. The might stacking and damage is through the roof – and quite honestly broken. You can take lots of defensive stats and still do massive damage; pair it with sigil of strength and hidden assassin or power of inertia.
2) If you want that extra utility slot free and can’t live without a permanent run speed boost then consider runes of speed. The extra health is more helpful than the new traveler’s stats.
I’m running these in PvP actually. The speed bonus and keeping a utility slot open works way better for me than hitting a bit harder. I tend to rotate a lot between mid, far, close and objectives, so the speed are indeed needed.
I’m running these in PvP actually. The speed bonus and keeping a utility slot open works way better for me than hitting a bit harder. I tend to rotate a lot between mid, far, close and objectives, so the speed are indeed needed.
Yea, they’re often underestimated in sPvP, but they’re a solid choice. You can really accomplish a lot as a thief by simply knowing where to go and when to go there. Because of that, a smart thief with strong mobility will be a big factor in winning games for their team, even if they’re not particularly great at winning fights.
is the rune of speed anything for pve ? dungeons and such coz idk another utlity slot does help i think
is the rune of speed anything for pve ? dungeons and such coz idk another utlity slot does help i think
Pure berserker gear is ideal for dungeons if you know the encounters well enough. If you’re newer to dungeons, then adding something with vitality/toughness is worth considering, but 25% run speed doesn’t do much of anything for dungeons.
So, no, I wouldn’t recommend these runes for PvE unless you just want the convenience for increased run speed for running around to do travel/map completion/guild missions.
ah oki idk was always fun to stay ahead of ppl in AC where you always trash skiping but oki so better scholar or someting for that full zerker experince =)
I recently decided that Travelers are my go-to runes for sPvP (used with a D/P trickery meta build).
The stats are not ideal. but the 25% run speed really makes a big difference, whereas the slightly lower damage doesn’t.
What tipped the scales in my decision was that:
- The speed increases your HS range
- The speed greatly increases your orb running speed (not that D/P is a great orb running build, but in a pinch, it’s nice to have)
- I’m not a huge fan of ogre runes because I don’t like the pet giving away my stealthed position and the 90% hp requirement of scholar runes takes away a big chunk of damage often when you need it the most.
(edited by Dahkeus.8243)
I actually change traveler for strenght (very expensive change).
I miss a lot the sloth i lose but the damage worth it.
You know since i’m always with might, it works for me.