Are S/D thieves OP?
WvW: not OP. D/P is the best thief set for WvW.
this is your opinion… i think S/D > D/P … 1v1 speaking
for roaming, zerg surfing or anything else, well you have 2 weapon sets….
WvW: not OP. D/P is the best thief set for WvW.
this is your opinion… i think S/D > D/P … 1v1 speaking
for roaming, zerg surfing or anything else, well you have 2 weapon sets….
What is 1v1? Does 1v1 dictate you can’t run off/stealth and heal ad infinitum? If so then S/D is superior…
I dunno, I wreck S/D thieves on my D/P, just stand in the Black Powder field and go ham on them with auto, then stealth when its about to end, they will barely hit you lol.
S/D can be powerful, but its not OP imo.
As a roamer S/D can be better than D/P but Shortbow can counter the S/D.
I do not use S/D as I can easily counter that with my SB. D/P is a better overall weapon imho.
Rethesis
(edited by Joshiasi.2840)
d/p is better in wvw hands down. s/d cant get away from 5 people. period :P. s/d is better for capping spvp hands down tho.
It’s useful, not op, but you can call all those ways to maintain a high initiative count
a little bit op, since you can do it via traits and skills. But it’s not really an issue.
Also calling something the best set for something isn’t quite right…..
And don’t forget that the Sword can hit up to 3 enemies, which compensates it’s dmg.
Thief #1 is using D/P
Thief #2 is using D/P
Both Thieves fight each other 1v1.
Thief #1 wins by over powering Thief #2.
D/P is OP.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
d/p is better in wvw hands down. s/d cant get away from 5 people.
Nonsense, Sword/Dagger is excellent in getting away from trouble, in fact, I think it’s better than d/p when it comes to getting away (or even surfing!) enemy zergs.
Thief #1 is using D/P
Thief #2 is using D/PBoth Thieves fight each other 1v1.
Thief #1 wins by over powering Thief #2.D/P is OP.
o_O
(edited by Master of Timespace.2548)
Facerolling Guard: “S/D thief is OP. Pls nerf it anet.”
It won’t be tomorrow when they remove weakness and stun break from sword and increase initiative cost by 1 on boon removal. No one will ever use sword for any purpose ever.
It won’t be tomorrow when they remove weakness and stun break from sword and increase initiative cost by 1 on boon removal. No one will ever use sword for any purpose ever.
Ya you’re right, if they nerf it by that much literally noone will use it ever.
However, do you think it is OP currently for WvW/PvE?
What is 1v1? Does 1v1 dictate you can’t run off/stealth and heal ad infinitum? If so then S/D is superior…
This rly. I can’t win against a S/D in a real duel easily (FS spam > black powder, the second hit is mostly out of blindness) but if it’s without the strict rules of a duel, it’ll probably depend on who surprises who.
As for two posts above me, I’d still use it ‘cause I’ve never relied on the stunbreak or the FS spam. There are different ways of playing S/D
GL – “The Afternoon’s Watch” [OATH]
Thief #1 is using D/P
Thief #2 is using D/PBoth Thieves fight each other 1v1.
Thief #1 wins by over powering Thief #2.D/P is OP.
o_O
Oh, feel free to interchange D/P with S/D — you will have the same result.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I dunno, I wreck S/D thieves on my D/P, just stand in the Black Powder field and go ham on them with auto, then stealth when its about to end, they will barely hit you lol.
S/D can be powerful, but its not OP imo.
SO TRUE! makes me wanna cry
everyone who thinks S/D is best use it verse a bad d/p player and see how useless you feel!
yes i said BAD d/p player
So from someone new to thief who doesn’t understand the intricacies, can I see what I can follow and you guys can tell me if I’m an idiot?
S/D advantages: Have both the #4 cripple and the #2 stepping to chase down any running opponent. You even have cripple on sword auto on the 3rd strike to make it even harder to get away from you. You have constant access to stealth through #5 plus the stun from hitting with sword out of stealth from behind. More condition removal through #2. Better multi target damage.
D/P advantages: Can take NPC guards and such really easy with #5 since they just love to sit in it and miss you. Great closer on #3 and #2 for chasing running opponents. Also constant access to stealth through #5 then #2 but at greater initiative cost. Better single target damage.
So it’s a balance of better stealth and multi target damage vs better single target damage, with both being great at chasing opponents down? I’m new to thief still so I run S/P cause I like mowing down NPCs (#5 then #3) in melee and I usually shortbow all the rest of the time. I’m just trying to understand the benefits of the two builds being described.
Colin Johanson on how arenanet measures success.
(Please no gear treadmills, Colin!)
Facerolling Guard: “S/D thief is OP. Pls nerf it anet.”
(edited by DanH.5879)
I dont think that S/D is OP, but Skill 3 is to cheap, which make it to a brainless spammerskill.
-Charr Thief-
It’s good to be bad!
(edited by Black Teagan.9215)
^^ S/D thieves are OP against boon-oriented builds. We’ll have to see after larc strike cost goes up.
even spamming 3 3 3 3 we still take alot of dmg doing it. the combination of both skills is less DPS than auto attack and auto attack is really slow…so that says enough but ill continue. flanking striken is .5 secs evade and by the time you finish the LS FS combo til the tim you retry FS ithere is about 2 secs available. .5 evade on a 2.25 sec move. roughly.
and as fishergrip said yes FS is powerful against boon oriented builds. but at the same time imagine a thief trying to go up against protection regeneration retaliation stability and aegis. just not a fight he can win if the player is any good. so FS is just a build that really counteracts those annoying bunker builds. anet DOES NOT WANT BUNKERS. hence why there are no monks/clerics and also no vitality healing toughness armor. this is a way to make spvp more interesting and not just hold points with bunker builds.
Oh, feel free to interchange D/P with S/D — you will have the same result.
Quaggan#1 is using BooOoOOooo
Quaggan#2 is using BooOoOOooo
Both fight each other 1v1.
Quaggan#1 wins by over powering Quaggan#2
BooOoOOooo is OP?
Did I do that correct?
GL – “The Afternoon’s Watch” [OATH]
Oh, feel free to interchange D/P with S/D — you will have the same result.
Quaggan#1 is using BooOoOOooo
Quaggan#2 is using BooOoOOoooBoth fight each other 1v1.
Quaggan#1 wins by over powering Quaggan#2BooOoOOooo is OP?
Did I do that correct?
Yup. That’s the logic behind all that is OP.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Whenever a thief kills someone, what they used to do it is always considered “OP” because its a thief.
Lol its funny.
A thief kills someone “OP!”
A ranger kills someone “Skill…its skill!”
I don’t even main a thief and I find this silly.
I think the general concensus is that S/D is not OP for PvE and WvW.
Thief #1 is using D/P
Thief #2 is using D/PBoth Thieves fight each other 1v1.
Thief #1 wins by over powering Thief #2.D/P is OP.
my lungs
Well just coming from a dueling gathering in WvW a friend of mine who uses S/D. It is Pretty much OP from the way things went down, with every match up. Untouchable, can’t really burst down and uses everything against you(boons). A lot of people underrate the S/D, and What I mean by untouchable is evades and teleport/jump spam. Just rolling over almost everyone aside from a engi she told me she just lost to while i was dueling.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
^^
I play a guard and only do WvW so my views might be somewhat skewed, but S/D thieves are by far the strongest enemies I ever encounter and not just because of boon stripping. The teleport/stunbreak spam is stronger than stealth used well and unblockablility of larc strike is extremely powerful. If it wasn’t unblockable, it would be fine imo. An unblockable 3k+damage +boon stripping strike that is fairly spammable is just too strong, especially against a class with low natural hp whose whole class mechanic is to rely on rely boons and blocks to make up for said lack of hp(and lack of burst damage for that matter.). One skill shouldn’t single-handedly counter an entire class mechanic and pretty much any boon-focused build in the game. Larc strike needs to either have increased cost, only steal 1 boon or not be unblockable to bring it to a reasonable level.
WvW: not OP. D/P is the best thief set for WvW.
this is your opinion… i think S/D > D/P … 1v1 speaking
for roaming, zerg surfing or anything else, well you have 2 weapon sets….What is 1v1? Does 1v1 dictate you can’t run off/stealth and heal ad infinitum? If so then S/D is superior…
Tactical strike is really fast, you can cast 2 of them in the black powder, the first one misses the second one dazes the thief. gg
Even though S/D thieves aren’t OP, ANET still nerfed them by this much….
btw d/p is always better for roaming. you NEED stealth in wvw or any 3 player scan just come kill you right quick.
btw d/p is always better for roaming. you NEED stealth in wvw or any 3 player scan just come kill you right quick.
well after these nerfs, D/P is definately better. ANET just loves pigeonholing all thieves into perma-stealth builds and then nerf perma stealth when everyone is using it.
d/p is better in wvw hands down. s/d cant get away from 5 people. period :P. s/d is better for capping spvp hands down tho.
If you truely believe that, you are an idiot. An idiot whos stupidity is on such a scale that I cant even comprehend it.
S/D is amazing for getting away from 20 people, let alone 5. With S/D 2, Ive run in to an enemy zerg, downed 3 people and stealthed, warped away and walked out.
Ok, Ive read enough.. The level of stupid in this topic is too high.
btw d/p is always better for roaming. you NEED stealth in wvw or any 3 player scan just come kill you right quick.
sigh
You should play the build first before you say things like that. Do you even know how to use Sword #2 effectively?
Just stick with your D/P and let the S/D users speak for themselves. k?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
yes S/D are OP if u played it perfectly! but now this game style is not viable anymore
http://www.youtube.com/watch?v=n7moYkWLPK8
yes S/D are OP if u played it perfectly! but now this game style is not viable anymore
http://www.youtube.com/watch?v=n7moYkWLPK8
Naise
not op. let this thread sink into the 3rd page and beyond so they dont nerf us.
ASUS Sabertooth Z77 | 16GB Corsair Dominator Platinum 1866MHz @ 2400MHz
Samsung 840 PRO 512GB SSD | Windows 10 x64
not op. let this thread sink into the 3rd page and beyond so they dont nerf us.
already nerfed today lol
powerful set, not op
1 autochain – cripple, blind/daze
2 Infiltrators strke/sr – spammable stunbreaker/SS/immob/cond removal @ 600range
3 pistol whip – got nerfed but still reliable stun/burst
4 dancing daggers – multi target cripple
5 cnd- -stealth
S/D is very strong evasive set with high mobility, utility, control and access to stealth (very useful if you’ve traited for ini gen, condi removal, regen).
People think its super op because of youtube videos with people spamming EZ mode pistol whip ftw. Its main synergy was before the quickness nerf when you could permastun n instakitten ppl (like warrs bulls charge+frenzy+100b 1ht combo).
Even after 50% quickness / 15% pwhip damage reductions it is powerful but not op anymore; easier to counter, no reliable gap closer so you rely on 2nd set/SS/steal for gap closers/chasing.
But S/D got hit in patch yesterday, infiltrators is no longer a stunbreaker which really kills the set 4 me, however dancing daggers got x1 initiative reduction so you will have more control but more easily controlled/stunned.
D/P i find the rotations more interesting and complex, and permastealthing is fun. D/P isn’t close to op either tho, you have a great gap closer with shadow shot, ol HS, daze and blind from black powder.
People use permasteath as the go-to for bagging thief class, but have no idea what the d/p thief is doing/traiting to maintain it. You have to hit your black powder (smoke) field with CB from sbow for aoe stealth finisher (Heartseeker x3 wont get perma), with blinding power + refuge utilities.
To do this rotation you have drained initiative with visible fields at your feet, usually with afew secs of stealth to spare, with absolutely nothing left in you bag but autoattack.
S/D & D/P & D/D (dd after dancing dagger/deathblossom initiative reductions) atm are all viable and strong, depends on your playstyle/gear/build which you’ll go best with. S/D was extremely overpowered b4 a couple of hits w nerf bat, now its hits hard without exploitable combos.
What is op…some Guardian/Necro builds are imbalanced atm, yet after balance patch thief is now the only class without 1200 range weapon, and buffs galore to guard/necro. Thief (and mesmer) gets nerfed hard because they are effective against bad players, that QQ whenever a 80 exo GC 2shots there lvl 2 toons.
WvW- d/p + sbow (even with range nerf, spammable cb splits zergballs)
PvP – choose favorite set; d/d d/p s/d all work, depends on build/group
PvE – sbow has decent aoe on CB spam, great for mob/nuke/loot : Necro/Warrior/Guardian/Engi are much tougher faster farmers
DB ||[AIR]Order of Storms / [nNn] The Numen||
Don’t take life too seriously, you’ll never get out alive
(edited by Brim.4152)