Are S/D thieves OP?

Are S/D thieves OP?

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Posted by: Excalibur.9748

Excalibur.9748

Let’s come to a mutual understanding here.

WvW: not OP. D/P is the best thief set for WvW.
sPvP: ??
tPvP: ??
PvE: not OP. Warrior and guardian is OP.

All is vain.

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Posted by: Daendur.2357

Daendur.2357

WvW: not OP. D/P is the best thief set for WvW.

this is your opinion… i think S/D > D/P … 1v1 speaking
for roaming, zerg surfing or anything else, well you have 2 weapon sets….

Black Thunders [BT] – Gandara

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Posted by: Excalibur.9748

Excalibur.9748

WvW: not OP. D/P is the best thief set for WvW.

this is your opinion… i think S/D > D/P … 1v1 speaking
for roaming, zerg surfing or anything else, well you have 2 weapon sets….

What is 1v1? Does 1v1 dictate you can’t run off/stealth and heal ad infinitum? If so then S/D is superior…

All is vain.

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Posted by: PistolWhip.2697

PistolWhip.2697

I dunno, I wreck S/D thieves on my D/P, just stand in the Black Powder field and go ham on them with auto, then stealth when its about to end, they will barely hit you lol.

S/D can be powerful, but its not OP imo.

MORE BEARDS OR RIOT

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Posted by: Joshiasi.2840

Joshiasi.2840

As a roamer S/D can be better than D/P but Shortbow can counter the S/D.

I do not use S/D as I can easily counter that with my SB. D/P is a better overall weapon imho.

Gao Bahn – Thief
Rethesis

(edited by Joshiasi.2840)

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Posted by: Travlane.5948

Travlane.5948

d/p is better in wvw hands down. s/d cant get away from 5 people. period :P. s/d is better for capping spvp hands down tho.

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Posted by: Cyhann.2609

Cyhann.2609

It’s useful, not op, but you can call all those ways to maintain a high initiative count
a little bit op, since you can do it via traits and skills. But it’s not really an issue.

Also calling something the best set for something isn’t quite right…..
And don’t forget that the Sword can hit up to 3 enemies, which compensates it’s dmg.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Thief #1 is using D/P
Thief #2 is using D/P

Both Thieves fight each other 1v1.
Thief #1 wins by over powering Thief #2.

D/P is OP.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

d/p is better in wvw hands down. s/d cant get away from 5 people.

Nonsense, Sword/Dagger is excellent in getting away from trouble, in fact, I think it’s better than d/p when it comes to getting away (or even surfing!) enemy zergs.

Thief #1 is using D/P
Thief #2 is using D/P

Both Thieves fight each other 1v1.
Thief #1 wins by over powering Thief #2.

D/P is OP.

o_O

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: Zacchary.6183

Zacchary.6183

Facerolling Guard: “S/D thief is OP. Pls nerf it anet.”

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It won’t be tomorrow when they remove weakness and stun break from sword and increase initiative cost by 1 on boon removal. No one will ever use sword for any purpose ever.

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Posted by: Excalibur.9748

Excalibur.9748

It won’t be tomorrow when they remove weakness and stun break from sword and increase initiative cost by 1 on boon removal. No one will ever use sword for any purpose ever.

Ya you’re right, if they nerf it by that much literally noone will use it ever.

However, do you think it is OP currently for WvW/PvE?

All is vain.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

What is 1v1? Does 1v1 dictate you can’t run off/stealth and heal ad infinitum? If so then S/D is superior…

This rly. I can’t win against a S/D in a real duel easily (FS spam > black powder, the second hit is mostly out of blindness) but if it’s without the strict rules of a duel, it’ll probably depend on who surprises who.

As for two posts above me, I’d still use it ‘cause I’ve never relied on the stunbreak or the FS spam. There are different ways of playing S/D

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Thief #1 is using D/P
Thief #2 is using D/P

Both Thieves fight each other 1v1.
Thief #1 wins by over powering Thief #2.

D/P is OP.

o_O

Oh, feel free to interchange D/P with S/D — you will have the same result.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Hurtappl.6405

Hurtappl.6405

I dunno, I wreck S/D thieves on my D/P, just stand in the Black Powder field and go ham on them with auto, then stealth when its about to end, they will barely hit you lol.

S/D can be powerful, but its not OP imo.

SO TRUE! makes me wanna cry

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Posted by: Hurtappl.6405

Hurtappl.6405

everyone who thinks S/D is best use it verse a bad d/p player and see how useless you feel!

yes i said BAD d/p player

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Posted by: Havana.8625

Havana.8625

So from someone new to thief who doesn’t understand the intricacies, can I see what I can follow and you guys can tell me if I’m an idiot?

S/D advantages: Have both the #4 cripple and the #2 stepping to chase down any running opponent. You even have cripple on sword auto on the 3rd strike to make it even harder to get away from you. You have constant access to stealth through #5 plus the stun from hitting with sword out of stealth from behind. More condition removal through #2. Better multi target damage.

D/P advantages: Can take NPC guards and such really easy with #5 since they just love to sit in it and miss you. Great closer on #3 and #2 for chasing running opponents. Also constant access to stealth through #5 then #2 but at greater initiative cost. Better single target damage.

So it’s a balance of better stealth and multi target damage vs better single target damage, with both being great at chasing opponents down? I’m new to thief still so I run S/P cause I like mowing down NPCs (#5 then #3) in melee and I usually shortbow all the rest of the time. I’m just trying to understand the benefits of the two builds being described.

“We don’t need to make gear treadmills”
Colin Johanson on how arenanet measures success.
(Please no gear treadmills, Colin!)

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Posted by: DanH.5879

DanH.5879

Facerolling Guard: “S/D thief is OP. Pls nerf it anet.”

THIS ^
http://www.youtube.com/watch?v=QiGsk-P5z9E

(edited by DanH.5879)

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Posted by: Black Teagan.9215

Black Teagan.9215

I dont think that S/D is OP, but Skill 3 is to cheap, which make it to a brainless spammerskill.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

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Posted by: fishergrip.4082

fishergrip.4082

^^ S/D thieves are OP against boon-oriented builds. We’ll have to see after larc strike cost goes up.

Maid Of The Coast

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Posted by: Travlane.5948

Travlane.5948

even spamming 3 3 3 3 we still take alot of dmg doing it. the combination of both skills is less DPS than auto attack and auto attack is really slow…so that says enough but ill continue. flanking striken is .5 secs evade and by the time you finish the LS FS combo til the tim you retry FS ithere is about 2 secs available. .5 evade on a 2.25 sec move. roughly.

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Posted by: Travlane.5948

Travlane.5948

and as fishergrip said yes FS is powerful against boon oriented builds. but at the same time imagine a thief trying to go up against protection regeneration retaliation stability and aegis. just not a fight he can win if the player is any good. so FS is just a build that really counteracts those annoying bunker builds. anet DOES NOT WANT BUNKERS. hence why there are no monks/clerics and also no vitality healing toughness armor. this is a way to make spvp more interesting and not just hold points with bunker builds.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

Oh, feel free to interchange D/P with S/D — you will have the same result.

Quaggan#1 is using BooOoOOooo
Quaggan#2 is using BooOoOOooo

Both fight each other 1v1.
Quaggan#1 wins by over powering Quaggan#2

BooOoOOooo is OP?

Did I do that correct?

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Oh, feel free to interchange D/P with S/D — you will have the same result.

Quaggan#1 is using BooOoOOooo
Quaggan#2 is using BooOoOOooo

Both fight each other 1v1.
Quaggan#1 wins by over powering Quaggan#2

BooOoOOooo is OP?

Did I do that correct?

Yup. That’s the logic behind all that is OP.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: swinsk.6410

swinsk.6410

Whenever a thief kills someone, what they used to do it is always considered “OP” because its a thief.

Just another noob thief…

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Posted by: PistolWhip.2697

PistolWhip.2697

Lol its funny.

A thief kills someone “OP!”

A ranger kills someone “Skill…its skill!”

I don’t even main a thief and I find this silly.

MORE BEARDS OR RIOT

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Posted by: Excalibur.9748

Excalibur.9748

I think the general concensus is that S/D is not OP for PvE and WvW.

All is vain.

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Posted by: SharadSun.3089

SharadSun.3089

Thief #1 is using D/P
Thief #2 is using D/P

Both Thieves fight each other 1v1.
Thief #1 wins by over powering Thief #2.

D/P is OP.

my lungs

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League

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Posted by: Lucentfir.7430

Lucentfir.7430

Well just coming from a dueling gathering in WvW a friend of mine who uses S/D. It is Pretty much OP from the way things went down, with every match up. Untouchable, can’t really burst down and uses everything against you(boons). A lot of people underrate the S/D, and What I mean by untouchable is evades and teleport/jump spam. Just rolling over almost everyone aside from a engi she told me she just lost to while i was dueling.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: fishergrip.4082

fishergrip.4082

^^
I play a guard and only do WvW so my views might be somewhat skewed, but S/D thieves are by far the strongest enemies I ever encounter and not just because of boon stripping. The teleport/stunbreak spam is stronger than stealth used well and unblockablility of larc strike is extremely powerful. If it wasn’t unblockable, it would be fine imo. An unblockable 3k+damage +boon stripping strike that is fairly spammable is just too strong, especially against a class with low natural hp whose whole class mechanic is to rely on rely boons and blocks to make up for said lack of hp(and lack of burst damage for that matter.). One skill shouldn’t single-handedly counter an entire class mechanic and pretty much any boon-focused build in the game. Larc strike needs to either have increased cost, only steal 1 boon or not be unblockable to bring it to a reasonable level.

Maid Of The Coast

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Posted by: Daendur.2357

Daendur.2357

WvW: not OP. D/P is the best thief set for WvW.

this is your opinion… i think S/D > D/P … 1v1 speaking
for roaming, zerg surfing or anything else, well you have 2 weapon sets….

What is 1v1? Does 1v1 dictate you can’t run off/stealth and heal ad infinitum? If so then S/D is superior…

Tactical strike is really fast, you can cast 2 of them in the black powder, the first one misses the second one dazes the thief. gg

Black Thunders [BT] – Gandara

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Posted by: Excalibur.9748

Excalibur.9748

Even though S/D thieves aren’t OP, ANET still nerfed them by this much….

All is vain.

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Posted by: Travlane.5948

Travlane.5948

btw d/p is always better for roaming. you NEED stealth in wvw or any 3 player scan just come kill you right quick.

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Posted by: Excalibur.9748

Excalibur.9748

btw d/p is always better for roaming. you NEED stealth in wvw or any 3 player scan just come kill you right quick.

well after these nerfs, D/P is definately better. ANET just loves pigeonholing all thieves into perma-stealth builds and then nerf perma stealth when everyone is using it.

All is vain.

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Posted by: Kallist.5917

Kallist.5917

d/p is better in wvw hands down. s/d cant get away from 5 people. period :P. s/d is better for capping spvp hands down tho.

If you truely believe that, you are an idiot. An idiot whos stupidity is on such a scale that I cant even comprehend it.
S/D is amazing for getting away from 20 people, let alone 5. With S/D 2, Ive run in to an enemy zerg, downed 3 people and stealthed, warped away and walked out.

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Posted by: Kallist.5917

Kallist.5917

Ok, Ive read enough.. The level of stupid in this topic is too high.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

btw d/p is always better for roaming. you NEED stealth in wvw or any 3 player scan just come kill you right quick.

sigh

You should play the build first before you say things like that. Do you even know how to use Sword #2 effectively?

Just stick with your D/P and let the S/D users speak for themselves. k?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Coloxeus.3480

Coloxeus.3480

yes S/D are OP if u played it perfectly! but now this game style is not viable anymore
http://www.youtube.com/watch?v=n7moYkWLPK8

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Posted by: Invizible.2960

Invizible.2960

yes S/D are OP if u played it perfectly! but now this game style is not viable anymore
http://www.youtube.com/watch?v=n7moYkWLPK8

Naise

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Posted by: God Of Fissures.8627

God Of Fissures.8627

not op. let this thread sink into the 3rd page and beyond so they dont nerf us.

i7-3770K (Delidded) @ 4.6GHz | nVidia GTX TITAN X@ 1468/7800
ASUS Sabertooth Z77 | 16GB Corsair Dominator Platinum 1866MHz @ 2400MHz
Samsung 840 PRO 512GB SSD | Windows 10 x64

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Posted by: Excalibur.9748

Excalibur.9748

not op. let this thread sink into the 3rd page and beyond so they dont nerf us.

already nerfed today lol

All is vain.

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Posted by: Brim.4152

Brim.4152

powerful set, not op

1 autochain – cripple, blind/daze
2 Infiltrators strke/sr – spammable stunbreaker/SS/immob/cond removal @ 600range
3 pistol whip – got nerfed but still reliable stun/burst
4 dancing daggers – multi target cripple
5 cnd- -stealth

S/D is very strong evasive set with high mobility, utility, control and access to stealth (very useful if you’ve traited for ini gen, condi removal, regen).
People think its super op because of youtube videos with people spamming EZ mode pistol whip ftw. Its main synergy was before the quickness nerf when you could permastun n instakitten ppl (like warrs bulls charge+frenzy+100b 1ht combo).
Even after 50% quickness / 15% pwhip damage reductions it is powerful but not op anymore; easier to counter, no reliable gap closer so you rely on 2nd set/SS/steal for gap closers/chasing.
But S/D got hit in patch yesterday, infiltrators is no longer a stunbreaker which really kills the set 4 me, however dancing daggers got x1 initiative reduction so you will have more control but more easily controlled/stunned.

D/P i find the rotations more interesting and complex, and permastealthing is fun. D/P isn’t close to op either tho, you have a great gap closer with shadow shot, ol HS, daze and blind from black powder.
People use permasteath as the go-to for bagging thief class, but have no idea what the d/p thief is doing/traiting to maintain it. You have to hit your black powder (smoke) field with CB from sbow for aoe stealth finisher (Heartseeker x3 wont get perma), with blinding power + refuge utilities.
To do this rotation you have drained initiative with visible fields at your feet, usually with afew secs of stealth to spare, with absolutely nothing left in you bag but autoattack.

S/D & D/P & D/D (dd after dancing dagger/deathblossom initiative reductions) atm are all viable and strong, depends on your playstyle/gear/build which you’ll go best with. S/D was extremely overpowered b4 a couple of hits w nerf bat, now its hits hard without exploitable combos.

What is op…some Guardian/Necro builds are imbalanced atm, yet after balance patch thief is now the only class without 1200 range weapon, and buffs galore to guard/necro. Thief (and mesmer) gets nerfed hard because they are effective against bad players, that QQ whenever a 80 exo GC 2shots there lvl 2 toons.

WvW- d/p + sbow (even with range nerf, spammable cb splits zergballs)
PvP – choose favorite set; d/d d/p s/d all work, depends on build/group
PvE – sbow has decent aoe on CB spam, great for mob/nuke/loot : Necro/Warrior/Guardian/Engi are much tougher faster farmers

T:Iraven|W:Iraven Ire|G:Iraven Aegis|N:Reborn Raven|M:Allie Oya|E:Ellie Oya |
DB ||[AIR]Order of Storms / [nNn] The Numen||
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(edited by Brim.4152)