Are traps and scorpion wire fixed?
I’m pretty sure that they were fixed with this update which is great because it means that two of our least used utility groups (venoms/traps) were improved to be more reliable.
all is vain
Blah got in to check.
Tripwire and Needle trap are still bugged unfortunately.
Blah got in to check.
Tripwire and Needle trap are still bugged unfortunately.
Wow… that’s disappointing.
all is vain
Last I checked Scorpion Wires usually works in ideal situations, it’s just that it aims for the lower torso so it’s hard to use it in a lot of situations where is would shine. ie. pulling people off walls.
Part-time Kittenposter
(edited by Dual.8953)
Last I checked Scorpion Wires usually works in idea situations, it’s just that it aims for the lower torso so it’s hard to use it in a lot of situations where is would shine. ie. pulling people off walls.
That’s not the main issue with SW.
The fact that it’s obstructed by thin air, pulls enemies half-way, or simply doesn’t pull at all, yet causes a KD at the enemy’s location are the major issues of SW.
Last I checked Scorpion Wires usually works in idea situations, it’s just that it aims for the lower torso so it’s hard to use it in a lot of situations where is would shine. ie. pulling people off walls.
That’s not the main issue with SW.
The fact that it’s obstructed by thin air, pulls enemies half-way, or simply doesn’t pull at all, yet causes a KD at the enemy’s location are the major issues of SW.
Then it was like that last I tried it. Like 50/50.
Part-time Kittenposter