Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
You get over 100% crit chance with bersekers.
Adding assassin is only useful if you are not already at 100%.
Redundant.
Where’s the math?
@Sir
With traits (inc. access to Fury), consumables, and so forth, Valk w/ the rest Berserker already gives me roughly 90% crit-chance (with exotic). I don’t see why full Berserker wouldn’t hit (roughly) 100%.
@Sir
With traits (inc. access to Fury), consumables, and so forth, Valk w/ the rest Berserker already gives me roughly 90% crit-chance (with exotic). I don’t see why full Berserker wouldn’t hit (roughly) 100%.
Can you kindly go here and recreate the build? Thank you.
Can you kindly go here and recreate the build? Thank you.
Hmm? If you wanted 100% crit-chance on Berserker:
http://en.gw2skills.net/editor/?fYAQJAqKkI2e0TAAAvHkFAAA-jgBBYfBkIAIzsIasVRFRjVXDT5iIqWKgRFGB-e
76% base + 20% (fury) + 5% (keen) passive already goes over 100%. You can add more with on-kill sigil, or if P/P, Combo Critical easily gives another 5%. With full exotic, it’d still probably be very possible.
For my Valk, my base is 63% with cheap consumables, and fury + keen would put it at 88%, and if I wanted, combo-critical would put it over 90%. 5% crit-chance sigil is used, however, and other sacrifices have been made for survivability.
You get over 100% crit chance with bersekers.
Adding assassin is only useful if you are not already at 100%.
Redundant.
Where’s the math?
102%
(edited by Erebus.9276)
@Ereb
Doh, forgot about using a signet for precision. ;P
You get over 100% crit chance with bersekers.
Adding assassin is only useful if you are not already at 100%.
Redundant.
Where’s the math?
102%
Er… Practiced Tolerance converts precision into vitality, and doesn’t add 7% onto your crit chance…
You get over 100% crit chance with bersekers.
Adding assassin is only useful if you are not already at 100%.
Redundant.
Where’s the math?
102%
Er… Practiced Tolerance converts precision into vitality, and doesn’t add 7% onto your crit chance…
Fixed it. 102%.
You get over 100% crit chance with bersekers.
Adding assassin is only useful if you are not already at 100%.
Redundant.
Where’s the math?
102%
Er… Practiced Tolerance converts precision into vitality, and doesn’t add 7% onto your crit chance…
Fixed it. 102%.
Much better
IMO, assassin’s gear is more for when you want to reach that high precision while still being able to equip some Valkyrie and Cavalier gear, giving you high crit chance as well as decent survivability.
You get over 100% crit chance with bersekers.
Adding assassin is only useful if you are not already at 100%.
Redundant.
Where’s the math?
102%
Er… Practiced Tolerance converts precision into vitality, and doesn’t add 7% onto your crit chance…
Fixed it. 102%.
Much better
IMO, assassin’s gear is more for when you want to reach that high precision while still being able to equip some Valkyrie and Cavalier gear, giving you high crit chance as well as decent survivability.
Right.. which is why I think the labels are wrong in the op.
Can you kindly go here and recreate the build? Thank you.
Hmm? If you wanted 100% crit-chance on Berserker:
http://en.gw2skills.net/editor/?fYAQJAqKkI2e0TAAAvHkFAAA-jgBBYfBkIAIzsIasVRFRjVXDT5iIqWKgRFGB-e76% base + 20% (fury) + 5% (keen) passive already goes over 100%. You can add more with on-kill sigil, or if P/P, Combo Critical easily gives another 5%. With full exotic, it’d still probably be very possible.
With Full exotic ‘zerker, you can only get to max 95% with curry + signet + fury, but still, that’s like 24/7 crit hits.
For my Valk, my base is 63% with cheap consumables, and fury + keen would put it at 88%, and if I wanted, combo-critical would put it over 90%. 5% crit-chance sigil is used, however, and other sacrifices have been made for survivability.
This is interesting.
@OP
I think the problem started here;
2051 Precision is 59% Crit Chance, 2072 Precision is 60 Crit Chance. Adding 3 precision infusions should be better than adding none, but we’ll have to check and make sure.
According to the builder, 2086 = 60%, that means, you need to add 5 Precision infusions which will affect your damage output.
Thanks for the help guys, it’s hard to picture it without the math.
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