Sea Of Sorrows Commander
Ascended for P/D condition thieves
Sea Of Sorrows Commander
Vitality tough cond
P/D condition thieves are already specced for those 3, so it would be a good choice.
You answered your own question.
If those are the best two options then go for the vit/tough/cond gear, all three of them will benefit you.
all is vain
Keep in mind that carrionish version of those amulets and rings are on their way. They stated they plan to add more stat combos similar to what is already available.
I play p/d and personally will hold out on the amulet and 1 ring. I will purchase one of the tough vit condi damage rings though or accessory. Don’t want to completely lose all power rofl.
The jump in condition damge will probably be minimal if you add up all the amulets and rings and accessories for all the pieces.
https://docs.google.com/spreadsheet/ccc?key=0AguEzkdPhmNhdFFaMkg2MUxOSU9RS3ZLX2FpbHNmSGc#gid=0
Take a look at that (not my creation) you will see you need some pretty good jumps in condi to really have a major damage increase to bleeds.
My guess is ascended > exotic by about 6-7 points on your bleeds. Would you really want to dump that much power for 6-7 points on your bleeds?
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Keep in mind that carrionish version of those amulets and rings are on their way. They stated they plan to add more stat combos similar to what is already available.
I play p/d and personally will hold out on the amulet and 1 ring. I will purchase one of the tough vit condi damage rings though or accessory. Don’t want to completely lose all power rofl.
The jump in condition damge will probably be minimal if you add up all the amulets and rings and accessories for all the pieces.
https://docs.google.com/spreadsheet/ccc?key=0AguEzkdPhmNhdFFaMkg2MUxOSU9RS3ZLX2FpbHNmSGc#gid=0
Take a look at that (not my creation) you will see you need some pretty good jumps in condi to really have a major damage increase to bleeds.
My guess is ascended > exotic by about 6-7 points on your bleeds. Would you really want to dump that much power for 6-7 points on your bleeds?
Depends on the build really. Mine relies heavily on might to offset the loss of condition damage experienced when I went with mad king runes (because birds+Signet of malice is a beautiful thing)
When I originally swapped to MK from my old Undead set, I experienced a new loss in damage. i moved some traits around, started stacking might, and realized that with the new setup the overall damage, when I worked at stacking might, was actually improved significantly. There are other considerations at hand here, obviously, like that power is a core stat of MK runes, or that my build is specifically prioritized around condition damage rather than duration for our group’s condition stacking strategy.
However.
Once I grabbed the Cond/Vit/Toughness asended neck and rings I received a substantial increase in both dondition damage and survivability on my build ( around 10 or more per tick once I have my consumables running and a normal amount of 6 might stacks ), and a negligable loss in power damage (around 100-200 per second)
In total, when I did the math, the total DPS was actually better in my case. The bleeds, once stacked in the 10-20 range covered for or exceeded the lost power damage.
Your results may vary, and I wish there was a version without the precision on it though.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)