Assassin Signet down to 15%

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Posted by: Teknobug.3782

Teknobug.3782

Works nicely with my pistol/pistol spec.

Yak’s Bend WvWvW’er [Mount Phoenix Imperials]
Intel i7 3770K @ 4.5GHz | 8GB G.Skill DDR3 1600 ram | Gigabyte R9 280X 3GB (14.2)
Win 8 Pro 64bit

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Posted by: Volrath.1473

Volrath.1473

Works nicely with my pistol/pistol spec.

whats the dmg difference of PW with the Signet and without it?

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Posted by: Draxius.7839

Draxius.7839

Bah, stop complaining – This isn’t a nerf. Just makes damage sustained instead of incredibly frontloaded.

You’re still going to get those 5 hits in no matter what happens :P

This hits backstab primarily – Makes Pistol/Pistol look real nice though.

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Posted by: Reap.7931

Reap.7931

Death Blossom build is gonna get nerfed next.

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Posted by: Volrath.1473

Volrath.1473

every one is theory-crafting about how great this is, i do not doubt it is but, again, has any one TESTED this and have some numbers for us?! im at work and can only do this in 6h…

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Posted by: Teknobug.3782

Teknobug.3782

Works nicely with my pistol/pistol spec.

whats the dmg difference of PW with the Signet and without it?

PW? that’s sword/pistol, I don’t use that.

Death Blossom build is gonna get nerfed next.

Dunno about that, condition stacking thieves aren’t a big threat, well at least when they try it against my necro, the conditions only tickle. Seeing the thief dance back and forth makes me laugh.

Yak’s Bend WvWvW’er [Mount Phoenix Imperials]
Intel i7 3770K @ 4.5GHz | 8GB G.Skill DDR3 1600 ram | Gigabyte R9 280X 3GB (14.2)
Win 8 Pro 64bit

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Posted by: BruceyPoo.7853

BruceyPoo.7853

Coming from a RANGER, listening to people kittening about this is just sad.

I’m playing a thief alt and it’s still one of the best damage dealing classes with high mobility, coupled with signet of malice and fast attacks also leads to great survivability, as long as you’re not a moron (though malice is much better for PvE than PvP).

For Assassin’s signet, simply activate it BEFORE hitting CnD → Steal and you’ll do similar damage at the end of the backstab combo. Just because you’re getting lower numbers from ONE attack doesn’t mean the higher numbers from the other 4 attacks (Mug, CnD, then heart seekers or auto attack to finish) can’t cancel it out.

And if you were relying on one HUGE, uncounterable attack to kill an enemy, then all that means is you’ll have to apply more skill to get your target. And if you were of the persuasion that backstab is easily counterable (it is, unless you use basilisk venom), then you’re obviously a good enough player to figure out other ways to kill people, just like all the other classes in this game.

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Posted by: Draxius.7839

Draxius.7839

every one is theory-crafting about how great this is, i do not doubt it is but, again, has any one TESTED this and have some numbers for us?! im at work and can only do this in 6h…

I don’t think “great” is the best word for it, it’s just taking signet and spreading its damage across a greater time, instead of loading it all into backstab for a huge burst.

It’s rightfully meant to hit builds that relied entirely on backstab/steal, and rightfully meant to help Pistol/Pistol & Sword/dagger, and other builds that relied on doing more than one thing. I’m at work too at the moment, but basically what you’ll see is a slight increase in overall damage and a decrease to burst, especially if that burst relied on signet/backstab.

Personally, as a guy who does Pistol/Pistol a lot along with Dagger/Dagger, I like the possibilities, since the signet is wasted a lot with those builds.

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Posted by: Artanis.4160

Artanis.4160

Hmm…. I think I’ll add Assassin signet to my utility bar and try it out might be amusing to see how much faster I can kill people now.

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Posted by: samanosuke.4508

samanosuke.4508

Until I can finish work and have a play, I’m wondering if it is actually worth activating the signet.

Activate: 15% Damage for next 5 attacks. 30s cooldown (i.e no passive for next 30s).
Passive: Power increased by ten plus one per level (+90).

Even though I run a bs build (pve/pvp), I think this is a good change for the thief class. Lets be honest, assassin’s signet was only good for bs so this change will make it much more versatile and viable in other builds.

(edited by samanosuke.4508)

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Posted by: mrsrachelm.7618

mrsrachelm.7618

And once again, my thief build is made that much more difficult in PvE because of PvP play. To ArenaNet: Not everyone PvP’s ya know!

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Posted by: Draxius.7839

Draxius.7839

And once again, my thief build is made that much more difficult in PvE because of PvP play. To ArenaNet: Not everyone PvP’s ya know!

How can your build be more difficult in PvE because of this? Did you rely on signet backstabbing world mobs?

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Posted by: samanosuke.4508

samanosuke.4508

mrsrachelm, I disagree. If anything this will benefit you in pve if you do mob farming etc.

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Posted by: Draxius.7839

Draxius.7839

mrsrachelm, I disagree. If anything this will benefit you in pve if you do mob farming etc.

^

This cannot possibly make PvE builds worse, unless the sole purpose of your PvE build relied on signet backstabbing things, and that sounds like misery itself.

This change makes PvE farming/questing much faster and effective.

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Posted by: Ring.6928

Ring.6928

https://forum-en.gw2archive.eu/forum/professions/thief/Assassin-Signet-down-to-15/first#post510850

kitten off, just because it’s not fun for you doesn’t mean it’s not for other people.

And once again, my thief build is made that much more difficult in PvE because of PvP play. To ArenaNet: Not everyone PvP’s ya know!

I agree.

How can your build be more difficult in PvE because of this? Did you rely on signet backstabbing world mobs?

Yes. CD> BS > 111> heart seeker for weaker enemies and sometimes just finish off with CD to move on to the next mob and backstab it. It’s what made stealth builds worth it. Now we have to find something else because it took me longer than 3 seconds to finish off a mob now.

those little 111’s have kitteny dmg with only a +15% increase in dmg I rather just leave the signet on for passive than spending it. Losing precision and movement speed for more stacks of might just ain’t worth it either.

mrsrachelm, I disagree. If anything this will benefit you in pve if you do mob farming etc.

^

This cannot possibly make PvE builds worse, unless the sole purpose of your PvE build relied on signet backstabbing things, and that sounds like misery itself.

This change makes PvE farming/questing much faster and effective.

for other builds maybe that don;t rely on quick strong hits while stealthing a lot.

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Posted by: samanosuke.4508

samanosuke.4508

mrsrachelm, I disagree. If anything this will benefit you in pve if you do mob farming etc.

^

This cannot possibly make PvE builds worse, unless the sole purpose of your PvE build relied on signet backstabbing things, and that sounds like misery itself.

This change makes PvE farming/questing much faster and effective.

Which is exactly what I said

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Posted by: Draxius.7839

Draxius.7839

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

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Posted by: Ring.6928

Ring.6928

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

My build was something different. Everyone in PVE i see running around with dual pistols and S/P. Sometimes D/D and very few bow for some reason.

So after spending alot of time pondering which traits would be best for the kind of playstyle I wanted I just get kittened in the kitten and have to adapt to kitten being inserted this time? That’s just BS.

Again they need to keep PVP and PVE stuff separate.

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

Roll warrior

Not only will you kill those mobs just as quick, you will be able to do it without feeling squishy.

You know how sometimes you have to dodge, well imagine never having to do that. Imagine getting 300 health per second regen, a 12% passive damage increase that stacks with your a 20% damage increase on a big sword you can use to smack things around with.

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Posted by: Draxius.7839

Draxius.7839

The game is going to change, it’s in its infancy – The fact you put some time into considering the build is good, but things are going to get changed – Things change in every game.

In PvE dual pistols are.. pretty bad. I’m happy this’ll make them better, especially with the signet change for Overload. Shortbow was good for calling in large packs of mobs and general ranged use, S/P was ok, I liked D/D better though.

People always say “You need to keep PvP and PvE separate”, but this doesn’t actually hurt PvE. In fact, it makes it better. It just makes a specific build slightly less fast at frontloading damage into mobs. I’m at work, but my guess is instead of killing a mob in 3 seconds with BS Smackdown, it now takes 4. Likewise, doing P/P and D/D probably takes 4 seconds instead of 5, so you’re still getting a fine trade out of the deal. You’re not actually killing things any slower than any other thieves.

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Posted by: Draxius.7839

Draxius.7839

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

Roll warrior

Not only will you kill those mobs just as quick, you will be able to do it without feeling squishy.

You know how sometimes you have to dodge, well imagine never having to do that. Imagine getting 300 health per second regen, a 12% passive damage increase that stacks with your a 20% damage increase on a big sword you can use to smack things around with.

What does this have to do with Assassin’s Signet?

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Posted by: Sylosi.6503

Sylosi.6503

Seems a pretty good change to me, the 150% was ridiculous, low TTK = low skillcap, which I guess is why some don’t like this change, they will have th eoutarge of having to press more buttons (no doubt especially those who liked to abuse macros), the title is also very misleading 15% for 5 attacks is not the same as “assassin’s signet down to 15%”.

(edited by Sylosi.6503)

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

Roll warrior

Not only will you kill those mobs just as quick, you will be able to do it without feeling squishy.

You know how sometimes you have to dodge, well imagine never having to do that. Imagine getting 300 health per second regen, a 12% passive damage increase that stacks with your a 20% damage increase on a big sword you can use to smack things around with.

What does this have to do with Assassin’s Signet?

Read the last line in your post. I was directly responding to your advice to the guy. My main is a warrior, I know how easy it can be and made the suggestion.

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Posted by: Ring.6928

Ring.6928

The game is going to change, it’s in its infancy – The fact you put some time into considering the build is good, but things are going to get changed – Things change in every game.

In PvE dual pistols are.. pretty bad. I’m happy this’ll make them better, especially with the signet change for Overload. Shortbow was good for calling in large packs of mobs and general ranged use, S/P was ok, I liked D/D better though.

People always say “You need to keep PvP and PvE separate”, but this doesn’t actually hurt PvE. In fact, it makes it better. It just makes a specific build slightly less fast at frontloading damage into mobs. I’m at work, but my guess is instead of killing a mob in 3 seconds with BS Smackdown, it now takes 4. Likewise, doing P/P and D/D probably takes 4 seconds instead of 5, so you’re still getting a fine trade out of the deal. You’re not actually killing things any slower than any other thieves.

Except my initiative is being drained more now. Something P/D Also did a good job on saving, but I don’t like being ranged much.

I see what you were trying to tell me on the first post you responded to me. It’d get boring down the road and until the end of time if they don’t nerf or buff something to make different playstyles right ? …. :/ now that sounds like the kind of free MMOs I played before coming here…

Welp back to wasting time trying out different sets of weapons again and wasting money going back and forth retraining skills.

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Posted by: Draxius.7839

Draxius.7839

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

Roll warrior

Not only will you kill those mobs just as quick, you will be able to do it without feeling squishy.

You know how sometimes you have to dodge, well imagine never having to do that. Imagine getting 300 health per second regen, a 12% passive damage increase that stacks with your a 20% damage increase on a big sword you can use to smack things around with.

What does this have to do with Assassin’s Signet?

Read the last line in your post. I was directly responding to your advice to the guy. My main is a warrior, I know how easy it can be and made the suggestion.

I don’t think telling someone who clearly wants to play his thief to roll a warrior is legitimate advice though

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Posted by: mrsrachelm.7618

mrsrachelm.7618

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

My build was something different. Everyone in PVE i see running around with dual pistols and S/P. Sometimes D/D and very few bow for some reason.

So after spending alot of time pondering which traits would be best for the kind of playstyle I wanted I just get kittened in the kitten and have to adapt to kitten being inserted this time? That’s just BS.

Again they need to keep PVP and PVE stuff separate.

I agree. They need to keep a whole different UI or what have you for PvP so they can adjust those all they want without effecting PvE. MMO’s never do that, however. It seems as though either PvE players don’t matter as much to them or they don’t want to put the work into setting it up that way.

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

Roll warrior

Not only will you kill those mobs just as quick, you will be able to do it without feeling squishy.

You know how sometimes you have to dodge, well imagine never having to do that. Imagine getting 300 health per second regen, a 12% passive damage increase that stacks with your a 20% damage increase on a big sword you can use to smack things around with.

What does this have to do with Assassin’s Signet?

Read the last line in your post. I was directly responding to your advice to the guy. My main is a warrior, I know how easy it can be and made the suggestion.

I don’t think telling someone who clearly wants to play his thief to roll a warrior is legitimate advice though

Maybe, but you did say try something different. It is all true though, what I said about warriors. I read this forum because I also enjoy playing a thief. If I want easy mode I have that already. So if that’s what someone wants (and it seemed like he did) he can play there.

Incase you care I like playing a class with good condition damage, warriors is pretty craptastic.

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Posted by: Draxius.7839

Draxius.7839

@Ring – This was basically a hit to backstab and a buff to pretty much everything else – It actually opens up some neat paths – Instead of getting frontloaded backstab damage followed by some crappy hits, you can now do BS, Swap, signet, overload, or any other combination of things. You don’t have to use it specifically for a power backstab, it was just the most effective use, and now it’s not.

An MMO that never changed anything would get pretty boring, pretty fast. Would you rather them have just hit backstab’s damage? Or just hit the assassin’s signet with a 25% reduction?

THOSE would be PvE suffering from a PvP problem, because those changes would offer nothing in return for something that’s being lost – The way it’s been changed has offered different build paths instead of a straight damage hit.

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Posted by: Ethics.4519

Ethics.4519

Yes, thanks Auesis. I just picked up this class but I’ve already been more help to my guild in wvw as a level 30 theif than I ever was as a level 80 ranger.

I think my favorite is IA infront or middle of a zerg, pop caltrops, CnD and let my zerg catch up to them.

RIP in peace Robert

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Posted by: Draxius.7839

Draxius.7839

@Ring – You said it yourself, the thing you were doing where you simply kill a mob in 3 seconds doesn’t work any more. The next step is adapting and doing something different.

Roll warrior

Not only will you kill those mobs just as quick, you will be able to do it without feeling squishy.

You know how sometimes you have to dodge, well imagine never having to do that. Imagine getting 300 health per second regen, a 12% passive damage increase that stacks with your a 20% damage increase on a big sword you can use to smack things around with.

What does this have to do with Assassin’s Signet?

Read the last line in your post. I was directly responding to your advice to the guy. My main is a warrior, I know how easy it can be and made the suggestion.

I don’t think telling someone who clearly wants to play his thief to roll a warrior is legitimate advice though

Maybe, but you did say try something different. It is all true though, what I said about warriors. I read this forum because I also enjoy playing a thief. If I want easy mode I have that already. So if that’s what someone wants (and it seemed like he did) he can play there.

Incase you care I like playing a class with good condition damage, warriors is pretty craptastic.

I still think its somewhat akin to coming onto a Harley forum where a guy is saying something is wrong with his Harley, asking for advice to fix it, and telling the guy to go buy a Kawasaki because they’re better.

I think the guy would benefit more on advice for his thief rather than being told to reroll – But I digress.

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Posted by: Cal.1985

Cal.1985

Oh my god… do you read the patchnotes? They actually separated a guardian skill from PvE/sPvP. So tell me how they are not doing that?

Can you please explain me do you waith 30 seconds to start killing mobs?! There are so much better things you can put on the skill bar for PvE… anyway. The change does NOT affect the PvE game as much it does the PvP one, so why it should be separated?

Cal Dae | Tainted | Piken Square

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Posted by: Ring.6928

Ring.6928

Oh my god… do you read the patchnotes? They actually separated a guardian skill from PvE/sPvP. So tell me how they are not doing that?

Can you please explain me do you waith 30 seconds to start killing mobs?! There are so much better things you can put on the skill bar for PvE… anyway. The change does NOT affect the PvE game as much it does the PvP one, so why it should be separated?

Only read thief and ranger.

An MMO that never changed anything would get pretty boring, pretty fast. Would you rather them have just hit backstab’s damage? Or just hit the assassin’s signet with a 25% reduction?

tbh yes, I would’ve prefer it to signet down to 25% or 30% that;s how they nerf’d pistol whip.

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Posted by: Draxius.7839

Draxius.7839

Oh my god… do you read the patchnotes? They actually separated a guardian skill from PvE/sPvP. So tell me how they are not doing that?

Can you please explain me do you waith 30 seconds to start killing mobs?! There are so much better things you can put on the skill bar for PvE… anyway. The change does NOT affect the PvE game as much it does the PvP one, so why it should be separated?

Only read thief and ranger.

An MMO that never changed anything would get pretty boring, pretty fast. Would you rather them have just hit backstab’s damage? Or just hit the assassin’s signet with a 25% reduction?

tbh yes, I would’ve prefer it to signet down to 25% or 30% that;s how they nerf’d pistol whip.

I’m curious as your logic there – You would rather a straight damage nerf (Which IS PvE being affected by PvP) than something that actually keeps the utility and usability of the signet, allowing for other builds?

Like, either way, you’re still getting a damage decrease. A 25%-30% nerf would likely be more than what you’re getting now.

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Posted by: Cal.1985

Cal.1985

@Ring
You cannot compare the changing of two completly different things. 1 is utility other is “spammable” attack. One gives %dmg increase the other does direct dmg. And pistol whip nerf was required. It did hit too hard.

Cal Dae | Tainted | Piken Square

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Posted by: DesertRose.2031

DesertRose.2031

my build on the test golems.. (build focusses on bs)

OLD=mug 2k, c+d 1.8k BS 15k = 18.8k
NEW=mug 2.3k, 2.07k, bs 11.5k = 15.87k

approx 18 to 19% NERF

Assuming your numbers are correct that’s a 15,5% damage nerf; you’ve mixed up the quotients.

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Posted by: Malicious.6742

Malicious.6742

Add 2 Heartseekers to both the sequences.

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Posted by: Bond.4813

Bond.4813

Wow some are bad thiefs here. Unable to play in PvE (!!!) without ONEhitting creeps. I play S/P and the speed of farming/survivability is insane.
In pvp.. i know, it must be tough for scrubs when enemy is still standing after ONE hit that he pretty much couldnt prevent ever. Dont worry, you will not be missed at all.

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Posted by: Boomstin.3460

Boomstin.3460

I’m confused. The title of this thread seems to be broken.

All is vain.

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Posted by: UptheIronz.6732

UptheIronz.6732

i’m a thief and that’s a buff to us not a nerf just use it before steal cnd backstab

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Posted by: Stin.9781

Stin.9781

Did some tests, here are the results:

Attacks(steal,CnD,backstab,HS,HS)

Test 1 Old trinket
(5k,5k,12k,4k,7k)

Overal damage= 33000

Test 2 New trinket

(5750,5750,9200,4600,8050)

Overal damage= 33350

No trinket

(5k,5k,8k,4k,7k)

Overal damage 29k

As you see damage increase is about 1%.

However now damage is distributed in whole combo, not in 1 hit of backstab. And i dont count damage increase of 1% as a buff in any case.

I would say, that now more skilled players are awarded more, while less skilled players could call this a nerf, since its harder to pull of 5 sucesfull hits then first 3. I myself find this change a positive thing, as it is usefull in far more builds now, then it was before.

Former Devils Inside Thief R43

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Posted by: Shomaruki.7395

Shomaruki.7395

I’ve been waiting for this day a long time. I’m sure by now all the 1 trick pony people are raging like crazy. Cause now they actually have to TRY when they fight now. The new 5 hits instead of 1 hits actually balances out the damage. On top of that it also removes the “None skilled” Thief players out of the picture. I"m sure the legit people are going to find this a + more then a -.

I’m the [Captain] of the T.Coast

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Posted by: Vexus.5423

Vexus.5423

The Nerf
Heartseeker damage has been reduced by 20% when targets are above 50% health.

The UnNerf
Assassin’s Signet now increases damage by 15% for the next 5 attacks.

Heartseeker Spam Part Deux!

In fact, it makes HS Spam that much more deadly if you use it below 50%… it’s going to be sick.

(edited by Vexus.5423)

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Posted by: Stin.9781

Stin.9781

If you carry Assasins signet Signet of shadows and third slot is stunbreaker so you can spam hearseeker, then you will not have invisiblity. you do understand that

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Posted by: Shomaruki.7395

Shomaruki.7395

If you carry Assasins signet Signet of shadows and third slot is stunbreaker so you can spam hearseeker, then you will not have invisiblity. you do understand that

Let me help you

Translation: You actually have to TRY in PvP now if you a thief player.

I’m the [Captain] of the T.Coast

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Posted by: Ichishi.9613

Ichishi.9613

I just thought that this will also apply to that air sigil proc during backstab

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Posted by: Rainbow.5169

Rainbow.5169

I just thought that this will also apply to that air sigil proc during backstab

It does. And I didn’t feel any difference in damage over all in WvW yesterday comparing to pre-“nerf”. Ok BS does do less damage, but you actually have 4 other attacks with increased damage. If you pull a combo of mug, c&d, bs, hs, hs you do about the same amount of damage. People still die to it the same as before if they do not evade (and most don’t). The problem remains that you tend to remain invisible for at least 2 hits after BS if it’s in a crowded WvW situation.

Adwaenyth – Level 80 thief
Face Down [FD]
Drakkar Lake[DE]

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Posted by: Zax.6170

Zax.6170

The spike damage was way too high so I like this change. They actually increased the average dps on the activation which might still need some balancing but other than that I like the change.

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Why the kitten will you use Assassin’s Signet?

Basilisk>CnD>Steal>BS>HS>HS kill anything. Seriously these people that keep on defending backstab is just blind and doesn’t want their glory of trolling people in 3 sec vanish.

A spec which teleports to you from 900 away, stealths itself then kills you in less than 2 seconds is just not good game design whether there are counters or not.

Please, please don’t start fooling yourself by telling me how about those 1500 nukers… You have a kittening Sidestep skill in your phony backstab build for kitten sake.

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Posted by: Kerishan.8460

Kerishan.8460

Seems a buff not a nerf XD don’t use it only for backstab, use it for all the chain cnd>steal>backstab>hs

Assassin Signet down to 15%

in Thief

Posted by: ZLE.8293

ZLE.8293

I think that with the Assassin Signet change,ANet clearly shows that they are more or less happy with the present state of the thief.They changed something w/o actually nerfing it as they did before to other skills(BV,HS,PW,DB,C&D e.t.c).I think that if the whining continues ,ANet will just refine the skills in question to something even better…

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